📄 canvasframe.cpp
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// canvasFrame.cpp : implementation file
//
#include "stdafx.h"
#include "canvasr.h"
#include "canvasFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// canvasFrame
IMPLEMENT_DYNCREATE(canvasFrame, CFrameWnd)
int i,b,g,r;
canvasFrame::canvasFrame()
{
Create(NULL,"绘图窗口",WS_OVERLAPPEDWINDOW,CRect(0,0,640,480));
CClientDC dc(this);
int width = dc.GetDeviceCaps(HORZRES);
int height = dc.GetDeviceCaps(VERTRES);
GetWindowRect( &rect );
width = ( width - ( rect.right - rect.left ))/2 ;
height = (height - (rect.bottom - rect.top ))/2 ;
MoveWindow( width , height , (rect.right - rect.left ) , (rect.bottom - rect.top ) ,true);
GetClientRect(&rect);
//以下程序代码建立各个所要用的 DC
mdc = new CDC;
mdc1 = new CDC;
mdc2 = new CDC;
mdc->CreateCompatibleDC(&dc);
mdc1->CreateCompatibleDC(&dc);
mdc2->CreateCompatibleDC(&dc);
//以下程序代码建立与加载所要用的位图对象
bgbmp = new CBitmap;
temp = new CBitmap;
dark = new CBitmap;
ball = new CBitmap;
mask = new CBitmap;
temp->CreateCompatibleBitmap(&dc,rect.right,rect.bottom);
dark->CreateCompatibleBitmap(&dc,39,39);
bgbmp->m_hObject = (HBITMAP)::LoadImage(NULL,"bground.bmp",IMAGE_BITMAP,640,480,LR_LOADFROMFILE);
ball->m_hObject = (HBITMAP)::LoadImage(NULL,"ball.bmp",IMAGE_BITMAP,39,39,LR_LOADFROMFILE); //载入小球图
mask->m_hObject = (HBITMAP)::LoadImage(NULL,"mask.bmp",IMAGE_BITMAP,39,39,LR_LOADFROMFILE);
mdc->SelectObject(temp); //设定 mdc 中储存的位图
mdc2->SelectObject(dark); //设定 mdc2 中储存的位图
CPoint *p = new CPoint(50,35); //设定起始坐标
ClientToScreen(p); //转换坐标
::SetCursorPos(p->x,p->y); //设定鼠标所在位置
::ShowCursor(false); //取消鼠标光标显示
ball->GetObject(sizeof(BITMAP),&bm);
px = new unsigned char[bm.bmHeight*bm.bmWidthBytes];
ball->GetBitmapBits(bm.bmHeight*bm.bmWidthBytes,px);
delete p;
}
canvasFrame::~canvasFrame()
{
delete mdc;
delete mdc1;
delete mdc2;
delete bgbmp;
delete temp;
delete dark;
delete ball;
delete mask;
delete px;
}
BEGIN_MESSAGE_MAP(canvasFrame, CFrameWnd)
//{{AFX_MSG_MAP(canvasFrame)
ON_WM_MOUSEMOVE()
ON_WM_KEYDOWN()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// canvasFrame message handlers
void canvasFrame::OnMouseMove(UINT nFlags, CPoint point)
{
CClientDC dc(this);
mdc1->SelectObject(bgbmp);
mdc->BitBlt(0,0,rect.right,rect.bottom,mdc1,0,0,SRCCOPY);
mdc1->SelectObject(mask);
mdc->BitBlt(point.x,point.y,39,39,mdc1,0,0,SRCPAINT);
mdc1->SelectObject(ball);
mdc->BitBlt(point.x,point.y,39,39,mdc1,0,0,SRCAND);
dc.BitBlt(0,0,rect.right,rect.bottom,mdc,0,0,SRCCOPY);
mdc1->SelectObject(bgbmp); //取得背景图
mdc2->BitBlt(0,0,39,39,mdc1,point.x,point.y,SRCCOPY);
dark->GetObject(sizeof(BITMAP),&bm);
unsigned char *px1 = new unsigned char[bm.bmHeight*bm.bmWidthBytes];
dark->GetBitmapBits(bm.bmHeight*bm.bmWidthBytes,px1);
if(px1[0] == 255 && px1[1] == 0 && px1[2] == 0)
{
::ShowCursor(true); //显示鼠标光标
MessageBox("过关了!"); //显示过关信息
CPoint *p = new CPoint(50,35); //设定点坐标
ClientToScreen(p); //转换坐标
::SetCursorPos(p->x,p->y); //重设鼠标光标位置
::ShowCursor(false); //显示鼠标光标
delete p;
}
else
for(i=0;i<bm.bmHeight*bm.bmWidthBytes;i+=3)
{
if(px[i] != 255 && px[i+1] != 255 && px[i+2] !=255)
{
b = px[i] & px1[i];
g = px[i+1] & px1[i+1];
r = px[i+2] & px1[i+2];
if(b == 0 && g==0 && r==0)
{
::ShowCursor(true); //显示鼠标光标
MessageBox("碰到了!"); //显示失败信息
CPoint *p = new CPoint(50,35); //设定点坐标
ClientToScreen(p); //转换坐标
::SetCursorPos(p->x,p->y); //重设鼠标光标位置
::ShowCursor(false); //显示鼠标光标
delete p;
break;
}
}
}
delete px1;
CFrameWnd::OnMouseMove(nFlags, point);
}
void canvasFrame::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
if(nChar == VK_ESCAPE)
PostMessage(WM_CLOSE);
CFrameWnd::OnKeyDown(nChar, nRepCnt, nFlags);
}
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