📄 canvasframe.cpp
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// canvasFrame.cpp : implementation file
//
#include "stdafx.h"
#include "canvasr.h"
#include "canvasFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// canvasFrame
IMPLEMENT_DYNCREATE(canvasFrame, CFrameWnd)
int xnow,ynow,xmon=300,ymon=150,xlast,ylast,xp,xm,numm,nump,d,i;
canvasFrame::canvasFrame()
{
Create(NULL,"绘图窗口");
CClientDC dc(this);
int width = dc.GetDeviceCaps(HORZRES);
int height = dc.GetDeviceCaps(VERTRES);
GetWindowRect( &rect );
width = ( width - ( rect.right - rect.left ))/2 ;
height = (height - (rect.bottom - rect.top ))/2 ;
MoveWindow( width , height , (rect.right - rect.left ) , (rect.bottom - rect.top ) ,true);
mdc = new CDC;
mdc1 = new CDC;
mdc->CreateCompatibleDC(&dc);
mdc1->CreateCompatibleDC(&dc);
tempbmp = new CBitmap;
bgbmp = new CBitmap;
tempbmp->CreateCompatibleBitmap(&dc,rect.right,rect.bottom);
char str[7];
for(i=0;i<4;i++)
{
sprintf(str,"pm%d.bmp",i);
pm[i] = new CBitmap;
pm[i]->m_hObject = (HBITMAP)::LoadImage(NULL,str,IMAGE_BITMAP,440,74,LR_LOADFROMFILE);
sprintf(str,"p%d.bmp",i);
p[i] = new CBitmap;
p[i]->m_hObject = (HBITMAP)::LoadImage(NULL,str,IMAGE_BITMAP,440,74,LR_LOADFROMFILE);
mm[i] = new CBitmap;
m[i] = new CBitmap;
}
m[0]->m_hObject = (HBITMAP)::LoadImage(NULL,"m0.bmp",IMAGE_BITMAP,528,94,LR_LOADFROMFILE);
m[1]->m_hObject = (HBITMAP)::LoadImage(NULL,"m1.bmp",IMAGE_BITMAP,544,82,LR_LOADFROMFILE);
m[2]->m_hObject = (HBITMAP)::LoadImage(NULL,"m2.bmp",IMAGE_BITMAP,760,99,LR_LOADFROMFILE);
m[3]->m_hObject = (HBITMAP)::LoadImage(NULL,"m3.bmp",IMAGE_BITMAP,760,99,LR_LOADFROMFILE);
mm[0]->m_hObject = (HBITMAP)::LoadImage(NULL,"mm0.bmp",IMAGE_BITMAP,528,94,LR_LOADFROMFILE);
mm[1]->m_hObject = (HBITMAP)::LoadImage(NULL,"mm1.bmp",IMAGE_BITMAP,544,82,LR_LOADFROMFILE);
mm[2]->m_hObject = (HBITMAP)::LoadImage(NULL,"mm2.bmp",IMAGE_BITMAP,760,99,LR_LOADFROMFILE);
mm[3]->m_hObject = (HBITMAP)::LoadImage(NULL,"mm3.bmp",IMAGE_BITMAP,760,99,LR_LOADFROMFILE);
bgbmp->m_hObject = (HBITMAP)::LoadImage(NULL,"bground.bmp",IMAGE_BITMAP,rect.right,rect.bottom,LR_LOADFROMFILE);
mdc->SelectObject(tempbmp);
CPoint *p = new CPoint(0,0);
ClientToScreen(p);
::SetCursorPos(p->x,p->y);
ShowCursor(false);
delete p;
}
canvasFrame::~canvasFrame()
{
delete mdc; //释放资源
delete mdc1;
for(i=0;i<=3;i++)
{
delete p[i]; //释放资源
delete pm[i]; //释放资源
delete m[i];
delete mm[i];
}
delete tempbmp;
delete bgbmp;
}
BEGIN_MESSAGE_MAP(canvasFrame, CFrameWnd)
//{{AFX_MSG_MAP(canvasFrame)
ON_WM_MOUSEMOVE()
ON_WM_CHAR()
ON_WM_TIMER()
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// canvasFrame message handlers
void canvasFrame::OnMouseMove(UINT nFlags, CPoint point)
{
CClientDC dc(this);
xlast = xnow;
ylast = ynow;
xnow = point.x;
ynow = point.y;
nump++;
if(nump==8)
nump=0;
xp=55*nump;
mdc1->SelectObject(bgbmp);
mdc->BitBlt(0,0,rect.right,rect.bottom,mdc1,0,0,SRCCOPY);
if(fabs(xnow-xlast) >= fabs(ynow-ylast))
{
if(xnow-xlast>=0) //人物往右移动
{
mdc1->SelectObject(pm[3]);
mdc->BitBlt(point.x,point.y,55,74,mdc1,xp,0,SRCAND);
mdc1->SelectObject(p[3]);
mdc->BitBlt(point.x,point.y,55,74,mdc1,xp,0,SRCPAINT);
d = 3;
}
else //人物往左移动
{
mdc1->SelectObject(pm[2]);
mdc->BitBlt(point.x,point.y,55,74,mdc1,xp,0,SRCAND);
mdc1->SelectObject(p[2]);
mdc->BitBlt(point.x,point.y,55,74,mdc1,xp,0,SRCPAINT);
d = 2;
}
}
else
{
if(ynow-ylast >= 0) //人物往下移动
{
mdc1->SelectObject(pm[1]);
mdc->BitBlt(point.x,point.y,55,74,mdc1,xp,0,SRCAND);
mdc1->SelectObject(p[1]);
mdc->BitBlt(point.x,point.y,55,74,mdc1,xp,0,SRCPAINT);
d = 1;
}
else //人物往下移动
{
mdc1->SelectObject(pm[0]);
mdc->BitBlt(point.x,point.y,55,74,mdc1,xp,0,SRCAND);
mdc1->SelectObject(p[0]);
mdc->BitBlt(point.x,point.y,55,74,mdc1,xp,0,SRCPAINT);
d = 0;
}
}
if(fabs(xmon-xnow) >= fabs(ymon-ynow))
{
if(xmon-xnow>=0) //人物在恐龙左方
{
mdc1->SelectObject(mm[2]);
mdc->BitBlt(xmon,ymon,95,99,mdc1,0,0,SRCAND);
mdc1->SelectObject(m[2]);
mdc->BitBlt(xmon,ymon,95,99,mdc1,0,0,SRCPAINT);
}
else //人物在恐龙右方
{
mdc1->SelectObject(mm[3]);
mdc->BitBlt(xmon,ymon,95,99,mdc1,0,0,SRCAND);
mdc1->SelectObject(m[3]);
mdc->BitBlt(xmon,ymon,95,99,mdc1,0,0,SRCPAINT);
}
}
else
{
if(ymon-ynow >= 0) //人物在恐龙上方
{
mdc1->SelectObject(mm[0]);
mdc->BitBlt(xmon,ymon,66,94,mdc1,0,0,SRCAND);
mdc1->SelectObject(m[0]);
mdc->BitBlt(xmon,ymon,66,94,mdc1,0,0,SRCPAINT);
}
else //人物在恐龙下方
{
mdc1->SelectObject(mm[1]);
mdc->BitBlt(xmon,ymon,66,82,mdc1,0,0,SRCAND);
mdc1->SelectObject(m[1]);
mdc->BitBlt(xmon,ymon,66,82,mdc1,0,0,SRCPAINT);
}
}
dc.BitBlt(0,0,rect.right,rect.bottom,mdc,0,0,SRCCOPY);
CFrameWnd::OnMouseMove(nFlags, point);
}
void canvasFrame::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
if( nChar== VK_ESCAPE)
PostMessage(WM_CLOSE ); //传送WM_CLOSE信息
CFrameWnd::OnChar(nChar, nRepCnt, nFlags);
}
void canvasFrame::OnTimer(UINT nIDEvent)
{
CClientDC dc(this);
mdc1->SelectObject(bgbmp);
mdc->BitBlt(0,0,rect.right,rect.bottom,mdc1,0,0,SRCCOPY);
mdc1->SelectObject(pm[d]);
mdc->BitBlt(xnow,ynow,55,74,mdc1,0,0,SRCAND);
mdc1->SelectObject(p[d]);
mdc->BitBlt(xnow,ynow,55,74,mdc1,0,0,SRCPAINT);
numm++;
if(numm==8)
numm=0;
if(fabs(xmon-xnow) >= fabs(ymon-ynow))
{
if(xmon-xnow>=0) //往左移动
{
xm=95*numm;
xmon-=20;
mdc1->SelectObject(mm[2]);
mdc->BitBlt(xmon,ymon,95,99,mdc1,xm,0,SRCAND);
mdc1->SelectObject(m[2]);
mdc->BitBlt(xmon,ymon,95,99,mdc1,xm,0,SRCPAINT);
}
else //往右移动
{
xm=95*numm;
xmon+=20;
mdc1->SelectObject(mm[3]);
mdc->BitBlt(xmon,ymon,95,99,mdc1,xm,0,SRCAND);
mdc1->SelectObject(m[3]);
mdc->BitBlt(xmon,ymon,95,99,mdc1,xm,0,SRCPAINT);
}
}
else
{
if(ymon-ynow >= 0) //往上移动
{
xm=66*numm;
ymon-=20;
mdc1->SelectObject(mm[0]);
mdc->BitBlt(xmon,ymon,66,94,mdc1,xm,0,SRCAND);
mdc1->SelectObject(m[0]);
mdc->BitBlt(xmon,ymon,66,94,mdc1,xm,0,SRCPAINT);
}
else //往下移动
{
xm=68*numm;
ymon+=20;
mdc1->SelectObject(mm[1]);
mdc->BitBlt(xmon,ymon,68,82,mdc1,xm,0,SRCAND);
mdc1->SelectObject(m[1]);
mdc->BitBlt(xmon,ymon,68,82,mdc1,xm,0,SRCPAINT);
}
}
dc.BitBlt(0,0,rect.right,rect.bottom,mdc,0,0,SRCCOPY);
CFrameWnd::OnTimer(nIDEvent);
}
int canvasFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
SetTimer(1,100,NULL);
// TODO: Add your specialized creation code here
return 0;
}
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