📄 simuphone.h
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#if !defined(AFX_SIMUPHONE_H__2AADC753_87B0_11D4_A0E7_0050BA045E6D__INCLUDED_)
#define AFX_SIMUPHONE_H__2AADC753_87B0_11D4_A0E7_0050BA045E6D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SimuPhone.h : header file
//
UINT RunSimuDialogic(int iChannelCount);
/////////////////////////////////////////////////////////////////////////////
// CSimuPhone dialog
class CSimuPhone : public CDialog
{
//Attributes
public:
int m_iChannelNo;
BOOL m_bOnHook;
// Construction
public:
int Create(int iChannelNo);
CSimuPhone(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSimuPhone)
enum { IDD = IDD_DIALOG_SIMUPHONE };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSimuPhone)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSimuPhone)
afx_msg void OnButtonKey1();
afx_msg void OnButtonKey10();
afx_msg void OnButtonKey8();
afx_msg void OnButtonKey2();
afx_msg void OnButtonKey3();
afx_msg void OnButtonKey4();
afx_msg void OnButtonKey5();
afx_msg void OnButtonKey6();
afx_msg void OnButtonKey7();
afx_msg void OnButtonKey9();
afx_msg void OnButtonKey11();
afx_msg void OnButtonKey12();
virtual BOOL OnInitDialog();
afx_msg void OnBitmapHookstate();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SIMUPHONE_H__2AADC753_87B0_11D4_A0E7_0050BA045E6D__INCLUDED_)
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