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📄 wonder.cpp

📁 本项目是我工作时候应公司需求开发的 开发工具是EVC++4.0
💻 CPP
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// Wonder.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "Wonder.h"
#include "WonderDlg.h"
#include "DataStruct.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CWonderApp

BEGIN_MESSAGE_MAP(CWonderApp, CWinApp)
	//{{AFX_MSG_MAP(CWonderApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CWonderApp construction

CWonderApp::CWonderApp()
	: CWinApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CWonderApp object

CWonderApp theApp;
int YjbkNumTemp=0;
float a=0.0,b=0.0,c=0.0,err1=0.0;
zslx ZXLH;
fdlx FDLH;
char back[26]="";

CYjbkData YjbkBL;

CYjbkData YjbkData[800];
int YjbkNum = 0;
int YjbkTotal=0 ;

CDjbkData DjbkData[800];
CDjbkData DjbkBL;
int DjbkNum = 0;
int DjbkTotal=0 ;

BYTE Data232[RECBUFLEN]="";

int flg_Djb_hand = 0;
int flg_Djb_recOK =0;
int flg_Yjb_hand = 0;
int flg_Yjb_recOK =0;
int flg_Yjb_Num=0;
int Yjb_Num=0;
int DjbSendChose = 2;

int RecYjb_n_data=0;

int serialOpen =0;

HANDLE hDjbkFile;
HANDLE hYjbkFile;
CFile DjbkFile;
CFile YjbkFile;


/////////////////////////////////////////////////////////////////////////////
// CWonderApp initialization

BOOL CWonderApp::InitInstance()
{
	//SetDialogBkColor();
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

	CWonderDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}
    
	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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