📄 wonder.cpp
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// Wonder.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Wonder.h"
#include "WonderDlg.h"
#include "DataStruct.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWonderApp
BEGIN_MESSAGE_MAP(CWonderApp, CWinApp)
//{{AFX_MSG_MAP(CWonderApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWonderApp construction
CWonderApp::CWonderApp()
: CWinApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CWonderApp object
CWonderApp theApp;
int YjbkNumTemp=0;
float a=0.0,b=0.0,c=0.0,err1=0.0;
zslx ZXLH;
fdlx FDLH;
char back[26]="";
CYjbkData YjbkBL;
CYjbkData YjbkData[800];
int YjbkNum = 0;
int YjbkTotal=0 ;
CDjbkData DjbkData[800];
CDjbkData DjbkBL;
int DjbkNum = 0;
int DjbkTotal=0 ;
BYTE Data232[RECBUFLEN]="";
int flg_Djb_hand = 0;
int flg_Djb_recOK =0;
int flg_Yjb_hand = 0;
int flg_Yjb_recOK =0;
int flg_Yjb_Num=0;
int Yjb_Num=0;
int DjbSendChose = 2;
int RecYjb_n_data=0;
int serialOpen =0;
HANDLE hDjbkFile;
HANDLE hYjbkFile;
CFile DjbkFile;
CFile YjbkFile;
/////////////////////////////////////////////////////////////////////////////
// CWonderApp initialization
BOOL CWonderApp::InitInstance()
{
//SetDialogBkColor();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
CWonderDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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