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    <td><a name="max3ds_quickguide_export_m3g_3" id="max3ds_quickguide_export_m3g_3"></a><span class="css-BodyTitle">3D Studio Max</span></td>
</tr>	
<tr><td>&nbsp;</td></tr>
<tr><td>&nbsp;</td></tr>

<tr>
    <td>
		3D Studio Max (3dsmax) is a 3D modeling, animation, and rendering tool.<br />
	It is owned by <a href="http://www.discreet.com" target="_blank" onfocus="this.blur()">Discreet</a>, a Canadian (Montreal, Quebec) based company.
	
	<br /><br />
	More information about 3D Studio Max can be found at: <a href="http://www4.discreet.com/3dsmax/" target="_blank" onfocus="this.blur()">http://www4.discreet.com/3dsmax/</a><br />
	Note: A free 30 days trial version can be downloaded from the discreet site.
	<br /><br />
	Some 3D Studio Max forums:
	<ul>
	<li><a href="http://www.cgtalk.com/forumdisplay.php?f=6" target="_blank" onfocus="this.blur()">CGTalk Discreet 3ds max</a></li>
	<li><a href="http://www.turbosquid.com/Forum/Index.cfm/stgAct/ThreadList/intForumID/1009" target="_blank" onfocus="this.blur()">Turbo Squid - Autodesk 3ds Max</a></li>
	</ul>	
	
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	<span class="css-QuickGuideTitle">Quick guides:</span>
	<br /><br />
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax.html" onfocus="this.blur()">Terminology and definitions.</a><br />	
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_shortcuts.html" onfocus="this.blur()">Keyboard shortcuts.</a><br />	
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	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_setup.html" onfocus="this.blur()">Setup 3D Studio Max.</a><br />	
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_lighting_shadows.html" onfocus="this.blur()">Lighting and shadows.</a><br />	
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_cameras.html" onfocus="this.blur()">Cameras.</a><br />		
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	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_egg.html" onfocus="this.blur()">Create an egg (using lathe).</a><br />	
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_teapot.html" onfocus="this.blur()">Create a teapot (teapot1.max).</a><br />		
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_teapot_color_texture.html" onfocus="this.blur()">Create a teapot with color and texture (teapot3_color_texture.max).</a><br />			
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_teapot_background.html" onfocus="this.blur()">Create a teapot with background (teapot4_background.max).</a><br />				
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_export_184.html" onfocus="this.blur()">Export 184 Plug-in.</a><br />			
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_export_m3g.html" onfocus="this.blur()">Export model (teapot1.max) to m3g file.</a><br />		
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_export_m3g_3.html" onfocus="this.blur()">Export model (teapot3_color_texture.max) to m3g file.</a><br />			
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_export_m3g_4.html" onfocus="this.blur()">Export model (teapot4_background.max) to m3g file.</a><br />				
	
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	<a name="export_m3g_3" id="export_m3g_3"></a><span class="css-SectionTitle">Export model (teapot3_color_texture.max) to m3g file.</span>
	<br /><br />
	<span class="css-SectionSubTitle">Information:</span><br />
	The information below is based on 3D Studio Max 7.<br />
	I highly recommend that you read the <a href="http://www.digi-element.ru/download/export184/Export184.pdf" target="_blank" onfocus="this.blur()">Export 184 Reference manual.</a>
	<br /><br />	
		
	<span class="css-SectionSubTitle">Procedure:</span><br />
	<ol>
	<li>Start 3D Studio Max and load the <a href="../../download/3dsmax/teapot/teapot3_color_texture.max" target="_blank" onfocus="this.blur()">teapot3_color_texture.max</a> model.
		<br /><br />	
		<img src="3dsmax7_teapot_red_mobilefish.gif" alt="3DSMax 7, teapot with texture rendered." width="321" height="241" border="0" />		 
		<br /><br />	
		This model will be exported to an m3g file. <br />
		More information about how to create this model click 
		<a href="../3dsmax/3dsmax_quickguide_teapot_color_texture.html#teapot_color_texture" onfocus="this.blur()">here</a>.
		<br /><br />
	</li>		
	<li>To export the teapot model, choose menu: File &gt; Export. 
		<br /><br />
	</li>
	<li>Locate a directory where you want to store the m3g file.<br />
		Enter a filename: teapot3_color_texture<br />
	    Choose save as type: JSR?184 (*.M3G)<br />
		Press Save button.
		<br /><br />
		The JSR-184 exporter dialog is shown, displaying the scene hierarchy:
		<br /><br />
		<img src="3dsmax7_teapot_color_texture_export.gif" alt="3DSMax 7, teapot export." width="500" height="376" border="0" />		 		
		<br /><br />
	</li>
	<li>In the JSR 184 scene window, select [Active Camera]. In the Parameters window select 
		in the dropdown box Camera01. 
		In this example only 2 cameras are added to the scene.
		<br /><br />	
		<img src="3dsmax7_teapot_color_texture_render_camera.gif" alt="3DSMax 7, select camera in exporter tool." width="500" height="376" border="0" />		 
		<br /><br />	
	</li>	
	<li>Change the following Export Settings in the tool.
		<br /><br />	 
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				Export Setting
			</td>
			<td class="css-TableHeader">
				Description
			</td>
			<td class="css-TableHeader">
				Value
			</td>
		</tr>  
		<tr valign="middle">
			<td class="css-TableDataBold"> 
				Authoring Message
			</td>
			<td class="css-TableData">
				This message is required by the JSR-184 file format standard and is usually 
				reserved for entering copyright notice information. This message is stored in 
				the header portion of the M3G file.
			</td>
			<td class="css-TableData">
				Mobilefish.com
			</td>		
		</tr>
		<tr valign="middle">
			<td class="css-TableDataBold"> 
				Project Root
			</td>
			<td class="css-TableData">
				The Project Root sets the location of the root of the project.
				If you do not enter a path in this field, all external references
				within the M3G file are loaded from the same location as the current file.
				If you have entered a string, such as 
				<br /><br />
				http://www.mobilefish.com.com/download/<br />3dsmax/teapot
				<br /><br />
				then external references are loaded from locations named like
				<br /><br />
				http://www.mobilefish.com.com/download/<br />3dsmax/teapot/mobilefish_m3g.png
			</td>
			<td class="css-TableData">
				-
			</td>		
		</tr>
		<tr valign="middle">
			<td class="css-TableDataBold"> 
				Show Hidden Objects
			</td>
			<td class="css-TableData">
				Shows all the hidden objects in the 3ds max scene hierarchy.
			</td>
			<td class="css-TableData">
				enable
			</td>		
		</tr>
		<tr valign="middle">
			<td class="css-TableDataBold"> 
				Compress M3G File
			</td>
			<td class="css-TableData">
				Compresses all the data in the exported M3G file.
			</td>
			<td class="css-TableData">
				disable
			</td>		
		</tr>
		<tr valign="middle">
			<td class="css-TableDataBold"> 
				Auto Assign User IDs
			</td>
			<td class="css-TableData">
				Automatically assigns unique User ID values to all exported objects.
			</td>
			<td class="css-TableData">
				enable
			</td>		
		</tr>		
			</table>
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		<br /><br />
		<img src="3dsmax7_teapot_color_texture_settings.gif" alt="3DSMax 7, teapot export settings." width="500" height="376" border="0" />		 		
		<br /><br />		
	</li>

	<li>Click Export button.
		<br /><br />
	</li>
	<li>The following files are created (no messages are displayed during export):
		<br /><br />
		<ul>
		<li><a href="../../download/3dsmax/teapot/teapot3_color_texture.m3g" onfocus="this.blur()">teapot3_color_texture.m3g</a></li>
		<li><a href="../../download/3dsmax/teapot/teapot3_color_texture.html" target="_blank" onfocus="this.blur()">teapot3_color_texture.html (build log)</a></li>
		</ul>
		<br />
	
		The log file (teapot3_color_texture.html) is saved in the same directory as the M3G file. 
		The log file contains an entry for all the objects exported to the M3G file format.  
		<br /><br />
	</li>
	<li>Preview your exported JSR-184 scene in the standalone M3G Player.<br />
		You can find the player in Start &gt; Programs &gt; discreet &gt; 3ds max 7 &gt; JSR-184 Player.
		<br /><br />	
		<img src="3dsmax7_teapot_color_texture_m3g.gif" alt="3DSMax 7, teapot3_color_texture.m3g file." width="524" height="304" border="0" />		 
		<br /><br />		
	</li>	
	<li>To display the teapot model on a Java 3D-enabled mobile phone supporting M3G (JSR-184) API, 
		follow the quick guide 
		<a href="../../developer/m3g/m3g_quickguide_teapot_color_texture_code.html" onfocus="this.blur()">&quot;Simple M3G Teapot (with color and texture) code example&quot;.</a>
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