3dsmax_quickguide_teapot_background.htm

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    <td><a name="max3ds_quickguide_teapot_background" id="max3ds_quickguide_teapot_background"></a><span class="css-BodyTitle">3D Studio Max</span></td>
</tr>	
<tr><td>&nbsp;</td></tr>
<tr><td>&nbsp;</td></tr>

<tr>
    <td>
		3D Studio Max (3dsmax) is a 3D modeling, animation, and rendering tool.<br />
	It is owned by <a href="http://www.discreet.com" target="_blank" onfocus="this.blur()">Discreet</a>, a Canadian (Montreal, Quebec) based company.
	
	<br /><br />
	More information about 3D Studio Max can be found at: <a href="http://www4.discreet.com/3dsmax/" target="_blank" onfocus="this.blur()">http://www4.discreet.com/3dsmax/</a><br />
	Note: A free 30 days trial version can be downloaded from the discreet site.
	<br /><br />
	Some 3D Studio Max forums:
	<ul>
	<li><a href="http://www.cgtalk.com/forumdisplay.php?f=6" target="_blank" onfocus="this.blur()">CGTalk Discreet 3ds max</a></li>
	<li><a href="http://www.turbosquid.com/Forum/Index.cfm/stgAct/ThreadList/intForumID/1009" target="_blank" onfocus="this.blur()">Turbo Squid - Autodesk 3ds Max</a></li>
	</ul>	
	
		<br /><br />
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	<br /><br />

	
	
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	<span class="css-QuickGuideTitle">Quick guides:</span>
	<br /><br />
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax.html" onfocus="this.blur()">Terminology and definitions.</a><br />	
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_shortcuts.html" onfocus="this.blur()">Keyboard shortcuts.</a><br />	
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_shortcuts_cleaned.html" onfocus="this.blur()">Keyboard shortcuts cleaned.</a><br />		
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_modifiers.html" onfocus="this.blur()">Modifiers description.</a><br />			
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_setup.html" onfocus="this.blur()">Setup 3D Studio Max.</a><br />	
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_lighting_shadows.html" onfocus="this.blur()">Lighting and shadows.</a><br />	
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_cameras.html" onfocus="this.blur()">Cameras.</a><br />		
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_materials.html" onfocus="this.blur()">Materials.</a><br />
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_faq.html" onfocus="this.blur()">FAQ, tips and tricks.</a><br />
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_egg.html" onfocus="this.blur()">Create an egg (using lathe).</a><br />	
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_teapot.html" onfocus="this.blur()">Create a teapot (teapot1.max).</a><br />		
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_teapot_color_texture.html" onfocus="this.blur()">Create a teapot with color and texture (teapot3_color_texture.max).</a><br />			
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_teapot_background.html" onfocus="this.blur()">Create a teapot with background (teapot4_background.max).</a><br />				
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_export_184.html" onfocus="this.blur()">Export 184 Plug-in.</a><br />			
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_export_m3g.html" onfocus="this.blur()">Export model (teapot1.max) to m3g file.</a><br />		
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_export_m3g_3.html" onfocus="this.blur()">Export model (teapot3_color_texture.max) to m3g file.</a><br />			
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_export_m3g_4.html" onfocus="this.blur()">Export model (teapot4_background.max) to m3g file.</a><br />				
	
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	<a name="teapot_background" id="teapot_background"></a><span class="css-SectionTitle">Create a teapot with background (teapot4_background.max).</span>	
	<br /><br />
	<span class="css-SectionSubTitle">Information:</span><br />
	This guide is based on 3D Studio Max 7.
	<br /><br />	
	This model will later be exported to an m3g file and will be used to demonstrate 
	camera movements in space.
	<br /><br />	
	<span class="css-SectionSubTitle">Procedure:</span>
	<br /><br />
	<a name="load_teapot" id="load_teapot"></a><span class="css-TextEmphasize">Step 1: Load the teapot model</span><br />		
	<ol>
	<li>Download <a href="../../download/3dsmax/teapot/teapot3_color_texture.max" target="_blank" onfocus="this.blur()">teapot3_color_texture.max</a><br />
	 	See quick guide <a href="../3dsmax/3dsmax_quickguide_teapot_color_texture.html" onfocus="this.blur()">&quot;Create a teapot with color and texture&quot;.</a>
		<br /><br />
	</li>
	<li>Start 3D Studio Max 7.
		<br /><br />
	</li>	
	<li>Load teapot3_color_texture.max, select menu: File | Open
		<br /><br />
		Note: If you see the File Load: Units Mismatch dialog, choose the 
		option Adopt The File&acute;s Unit Scale. This will change your system unit, 
		so be sure to reset your system unit after completing this quick guide. 
		<br /><br />
	</li>
	</ol>


	<a name="add_background" id="add_background"></a><span class="css-TextEmphasize">Step 2: Add a background</span><br />		
	<ol>
	<li>Download the texture image <a href="../../download/3dsmax/teapot/space.png" target="_blank" onfocus="this.blur()">space.png</a> to C:\
		<br /><br />
	</li>
	<li>Select menu: Rendering | Environment (or press key 8).
		<br /><br />
	</li>
	<li>Select Environment tab. In the Common Parameters rollout, press button &quot;None&quot;.
	 	<br /><br />
		<img src="3dsmax7_environment_and_effects.gif" alt="3DSMax 7, environment and effects." width="349" height="580" border="0" align="middle" />
		<br /><br />
	</li>	
	<li>The Material/Map Browser is opened.
		<br /><br />
		<img src="3dsmax7_material_map_browser2.gif" alt="3DSMax 7, Color selector." width="332" height="522" border="0" align="middle" /> 
		<br /><br />
	</li>
	<li>Choose Bitmap and click OK. 
		<br /><br />
	</li>
	<li>The &quot;Select Bitmap Image File&quot; dialog opens. <br />
		Select the downloaded space.png from C:\ folder and click Open. 
		<br /><br />
	</li>
	<li>Close the &quot;Environment and Effects&quot; window.
		<br /><br />
	</li>
	<li>In the Perspective View, select Camera01 en press the Quick Render button <img src="3dsmax7_button_quick_render.gif" alt="3DSMax 7, button quick render." width="23" height="24" border="0" align="middle" /> (or F9).
		<br /><br />
		<img src="3dsmax7_teapot_background.gif" alt="3DSMax 7, teapot background." width="320" height="242" border="0" align="middle" /> 		
		<br /><br />
		You should see the space background.
		<br /><br />
	</li>	
	</ol>
	
	<a name="add_camera" id="add_camera"></a><span class="css-TextEmphasize">Step 3: Add a camera</span><br />		
	<ol>
	<li>This teapot model will be used to demonstrate camera movements. <br />
		For this reason another camera will be added.
		<br /><br />
	</li>	
	<li>In the toolbar, change the Reference Coordinate System from View to World.
		<br /><br />	
		<img src="3dsmax7_button_reference_coordinate_system.gif" alt="3DSMax 7, reference coordinate system." width="72" height="29" border="0" />		 
		<br /><br />
	</li>	
	<li>Go to the Create panel <img src="3dsmax7_panel_create.gif" alt="3DSMax 7, create panel." width="25" height="22" border="0" align="middle" />  
		and click Cameras <img src="3dsmax7_button_cameras.gif" alt="3DSMax 7, button cameras." width="23" height="28" border="0" align="middle" />. 
		In the Object Type rollout, select Target. 
		<br /><br />	
		<img src="3dsmax7_camera_stock_lenses.gif" alt="3DSMax 7, camera stock lenses." width="174" height="412" border="0" />		 
		<br /><br />
	</li>		
	<li>In the Parameters rollout, select Stock Lensens button 28mm. 
		<br /><br />
	</li>
	<li>Enable Show Cone
		<br /><br />
	</li>
	<li>In the Clipping Planes group, enable Clip Manually. Enter the following values:
		<br /><br />
		Near clip=1.0<br />
		Far clip=10000.0
		<br /><br />	
	</li>
	<li>Draw Camera03 in the Left viewport (5 gridlines up) and the target points to the teapot.
		<br /><br />	
		<img src="3dsmax7_add_camera3.gif" alt="3DSMax 7, add camera." width="335" height="296" border="0" />		 
		<br /><br />
	</li>
	<li>Select Camera03 and press the Select and Move button
		<img src="3dsmax7_button_select_and_move.gif" alt="3DSMax 7, button select and move." width="23" height="29" border="0" align="middle" />.		 
		<br /><br />	
	
	</li>
	<li>The Coordinate Display area (see bottom of the window) now shows Camera03 position.
	    To position Camera03 directly above the teapot, enter the following values:<br />
		X=0,0 | Y=0,0 | Z=500,0
		<br /><br />	
		<img src="3dsmax7_coordinate_display_area.gif" alt="3DSMax 7, coordinate display area." width="249" height="27" border="0" />		 
		<br /><br />	
	</li>
	<li>Press the H on the keyboard, then choose Camera03 from the list. 
		<br /><br />
	</li>	
	<li>On the Modify panel <img src="3dsmax7_panel_modify.gif" alt="3DSMax 7, modify panel." width="27" height="22" border="0" align="middle" />,
	 	goto the Parameters rollout and locate the Type: field. <br />
		Click the drop-down arrow and choose Free Camera.<br />
		This step is needed because this scene will later be exported to an m3g file.
		<br /><br />
	</li>
	</ol>

	<a name="render_scene" id="render_scene"></a><span class="css-TextEmphasize">Step 4: Render scene</span><br />		
	<ol>
	<li>Select the Perspective viewport and press the C on the keyboard to change into the Camera viewport.
		<br /><br />
	</li>
	<li>Because more then 1 camera is added to the scene, the select camera window is displayed. Select Camera03.
		<br /><br />	
	</li>	
	<li>Press the Quick Render button <img src="3dsmax7_button_quick_render.gif" alt="3DSMax 7, button quick render." width="23" height="24" border="0" align="middle" /> (or F9).
		<br /><br />
	</li>	
	<li>You should see the following:
		<br /><br />	
		<img src="3dsmax7_teapot_render_background.gif" alt="3DSMax 7, teapo

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