3dsmax_quickguide_teapot.htm

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    <td><a name="max3ds_quickguide_teapot" id="max3ds_quickguide_teapot"></a><span class="css-BodyTitle">3D Studio Max</span></td>
</tr>	
<tr><td>&nbsp;</td></tr>
<tr><td>&nbsp;</td></tr>

<tr>
    <td>
		3D Studio Max (3dsmax) is a 3D modeling, animation, and rendering tool.<br />
	It is owned by <a href="http://www.discreet.com" target="_blank" onfocus="this.blur()">Discreet</a>, a Canadian (Montreal, Quebec) based company.
	
	<br /><br />
	More information about 3D Studio Max can be found at: <a href="http://www4.discreet.com/3dsmax/" target="_blank" onfocus="this.blur()">http://www4.discreet.com/3dsmax/</a><br />
	Note: A free 30 days trial version can be downloaded from the discreet site.
	<br /><br />
	Some 3D Studio Max forums:
	<ul>
	<li><a href="http://www.cgtalk.com/forumdisplay.php?f=6" target="_blank" onfocus="this.blur()">CGTalk Discreet 3ds max</a></li>
	<li><a href="http://www.turbosquid.com/Forum/Index.cfm/stgAct/ThreadList/intForumID/1009" target="_blank" onfocus="this.blur()">Turbo Squid - Autodesk 3ds Max</a></li>
	</ul>	
	
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	<span class="css-QuickGuideTitle">Quick guides:</span>
	<br /><br />
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax.html" onfocus="this.blur()">Terminology and definitions.</a><br />	
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_shortcuts.html" onfocus="this.blur()">Keyboard shortcuts.</a><br />	
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_shortcuts_cleaned.html" onfocus="this.blur()">Keyboard shortcuts cleaned.</a><br />		
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_modifiers.html" onfocus="this.blur()">Modifiers description.</a><br />			
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_setup.html" onfocus="this.blur()">Setup 3D Studio Max.</a><br />	
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_lighting_shadows.html" onfocus="this.blur()">Lighting and shadows.</a><br />	
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_cameras.html" onfocus="this.blur()">Cameras.</a><br />		
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_materials.html" onfocus="this.blur()">Materials.</a><br />
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_faq.html" onfocus="this.blur()">FAQ, tips and tricks.</a><br />
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_egg.html" onfocus="this.blur()">Create an egg (using lathe).</a><br />	
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_teapot.html" onfocus="this.blur()">Create a teapot (teapot1.max).</a><br />		
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_teapot_color_texture.html" onfocus="this.blur()">Create a teapot with color and texture (teapot3_color_texture.max).</a><br />			
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_teapot_background.html" onfocus="this.blur()">Create a teapot with background (teapot4_background.max).</a><br />				
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_export_184.html" onfocus="this.blur()">Export 184 Plug-in.</a><br />			
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_export_m3g.html" onfocus="this.blur()">Export model (teapot1.max) to m3g file.</a><br />		
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_export_m3g_3.html" onfocus="this.blur()">Export model (teapot3_color_texture.max) to m3g file.</a><br />			
	<img src="../../images/guides.gif" alt="" width="11" height="13" border="0" /> &nbsp; <a href="../3dsmax/3dsmax_quickguide_export_m3g_4.html" onfocus="this.blur()">Export model (teapot4_background.max) to m3g file.</a><br />				
	
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	<a name="teapot" id="teapot"></a><span class="css-SectionTitle">Create a teapot (teapot1.max).</span>	
	<br /><br />
	<span class="css-SectionSubTitle">Information:</span><br />
	This guide is based on 3D Studio Max 7.
	<br /><br />	
	<span class="css-SectionSubTitle">Procedure:</span>
	<br /><br />
	<a name="setup_environment" id="setup_environment"></a><span class="css-TextEmphasize">Step 1: Setup Environment</span><br />		
	<ol>
	<li>Retrieve default layout.
		<br /><br />
		<img src="3dsmax7_menu2.gif" alt="3DSMax 7 menu: Customize" width="353" height="68" border="0" />
		<br /><br />	
		<ul>
			<li>Select menu: Customize | Load Custom UI Scheme</li>
			<li>Select: ..\3dsmax7\UI\DefaultUI.ui</li>	
		</ul>	
		<br />
	</li>	
	<li>Change unit scale.<br />
		<ul>
		<li>Select menu: Customize | Units Setup</li>
		<li>Select Display Units Scale: Generic Units</li>
		</ul>
		<br />
	</li>
	<li>Change grid settings.<br />
		<ul>
		<li>Select menu: Customize | Grid and Snap Settings<br /></li>
		<li>Select tab: Home Grid<br /></li>
		<li>Enter Grid spacing: 10,0<br /></li>
		<li>Enter Major Lines every Nth Grid Line: 10</li>
		</ul>
	</li>		
	</ol>	
	<a name="create_teapot" id="create_teapot"></a><span class="css-TextEmphasize">Step 2: Draw a teapot</span><br />		
	<ol>
	<li>Go to the Create panel <img src="3dsmax7_panel_create.gif" alt="3DSMax 7, create panel." width="25" height="22" border="0" align="middle" /> 
		and click Geometry <img src="3dsmax7_button_geometry.gif" alt="3DSMax 7, geometry button." width="20" height="27" border="0" align="middle" />. 
		Make sure Standard Primitives is chosen in the drop-down list. Click Teapot. 
		<br /><br />
	</li>	
	<li>Create a teapot in the Top viewport. First, drag from the center outward to create the teapot.
		<br /><br />	
		<img src="3dsmax7_teapot.gif" alt="3DSMax 7, teapot." width="396" height="264" border="0" />		 
		<br /><br />
	</li>
	</ol>	
	
	<a name="add_camera" id="add_camera"></a><span class="css-TextEmphasize">Step 3: Add a camera</span><br />		
	<ol>
	<li>In the Top viewport, zoom out the view <img src="3dsmax7_button_zoom.gif" alt="3DSMax 7, zoom button." width="23" height="24" border="0" align="middle" />.
		<br /><br />	
		<img src="3dsmax7_zoom_out_teapot.gif" alt="3DSMax 7, teapot zoom out view." width="397" height="266" border="0" />		 
		<br /><br />
	</li>	
	<li>Go to the Create panel <img src="3dsmax7_panel_create.gif" alt="3DSMax 7, create panel." width="25" height="22" border="0" align="middle" />  
		and click Cameras <img src="3dsmax7_button_cameras.gif" alt="3DSMax 7, button cameras." width="23" height="28" border="0" align="middle" />. 
		In the Object Type rollout, select Target. 
		<br /><br />	
		<img src="3dsmax7_camera_stock_lenses.gif" alt="3DSMax 7, camera stock lenses." width="174" height="412" border="0" />		 
		<br /><br />
	</li>		
	<li>In the Parameters rollout, select Stock Lensens button 50mm. 
		<br /><br />
	</li>
	<li>Draw the camera in the Top viewport (3 gridlines right en 3 gridlines down).
		<br /><br />	
		<img src="3dsmax7_add_camera.gif" alt="3DSMax 7, add camera." width="394" height="265" border="0" />		 
		<br /><br />
	</li>
	<li>In the Front viewport move the camera 3 gridlines up.
		The camera is looking down at an angle at the teapot.
		<br /><br />	
		<img src="3dsmax7_move_camera.gif" alt="3DSMax 7, move camera." width="397" height="266" border="0" />		 
		<br /><br />
	</li>	
	<li>Again draw another camera in the Top viewport (3 gridlines down).
		<br /><br />	
		<img src="3dsmax7_add_camera2.gif" alt="3DSMax 7, add camera 2." width="395" height="264" border="0" />		 
		<br /><br />
	</li>
	<li>In the Left viewport move this camera 3 gridlines up.
		The camera is looking down at an angle at the teapot.
		<br /><br />	
		<img src="3dsmax7_move_camera2.gif" alt="3DSMax 7, move camera 2." width="396" height="295" border="0" />		 
		<br /><br />
	</li>		
	<li>Right-click the Perspective viewport to make it active, then press the C key on the keyboard to change into the Camera viewport.
		<br /><br />
	</li>
	<li>Because more then 1 camera is added to the scene, the select camera window is displayed.
		<br /><br />	
		<img src="3dsmax7_select_camera.gif" alt="3DSMax 7, select camera" width="149" height="231" border="0" />		 
		<br /><br />	
		Select Camera01.
		<br /><br />	
	</li>
	<li>
		The Perspective viewport is replaced with the Camera Viewport. 
		The viewport now shows what Camera01 &quot;sees&quot;. 
		<br /><br />
	</li>	
	<li>If the teapot is not correctly displayed in the Camera Viewport, use the 
		Truck Camera button <img src="3dsmax7_button_truck_camera.gif" alt="3DSMax 7, truck camera." width="24" height="22" border="0" align="middle" />
		to move the camera. 
		<br /><br />
	</li>	
	</ol>	
	<a name="add_lights" id="add_lights"></a><span class="css-TextEmphasize">Step 4: Add light</span><br />		
	<ol>
	<li>Go to the Create panel <img src="3dsmax7_panel_create.gif" alt="3DSMax 7, create panel." width="25" height="22" border="0" align="middle" />  
		and click Lights <img src="3dsmax7_button_lights.gif" alt="3DSMax 7, button lights." width="26" height="28" border="0" align="middle" />. 
		Select Standard in the pull down menu. 
		<br /><br />	
	</li>		
	<li>In the Object Type rollout, select Omni. 
		<br /><br />
	</li>
	<li>Add two Omni lights in the Top viewport as indicated below.<br />
		Note: Camera02 is hidden.
		<br /><br />	
		<img src="3dsmax7_add_lights.gif" alt="3DSMax 7, add lights." width="395" height="266" border="0" />		 
		<br /><br />
	</li>
	<li>In the Front viewport move both Omni lights 4 gridlines up.
		<br /><br />	
		<img src="3dsmax7_move_lights.gif" alt="3DSMax 7, move lights." width="396" height="266" border="0" />		 
		<br /><br />
	</li>		
	</ol>		
	<a name="add_plane" id="add_plane"></a><span class="css-TextEmphasize">Step 5: Draw a plane</span><br />		
	<ol>
	<li>Go to the Create panel <img src="3dsmax7_panel_create.gif" alt="3DSMax 7, create panel." width="25" height="22" border="0" align="middle" />
		and click Geometry <img src="3dsmax7_button_geometry.gif" alt="3DSMax 7, button geometry." width="20" height="27" border="0" align="middle" />. 
		Make sure Standard Primitives is chosen in the drop-down list. Click Plane. 
		<br /><br />
	</li>	
	<li>Draw a plane in the

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