📄 actorinfdlg.cpp
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// ActorInfDlg.cpp : implementation file
//
#include "stdafx.h"
#include "tvnews.h"
#include "ActorInfDlg.h"
#include "Role.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CActorInfDlg dialog
CActorInfDlg::CActorInfDlg(CWnd* pParent /*=NULL*/)
: CDialog(CActorInfDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CActorInfDlg)
m_Name = _T("");
m_Desc = _T("");
//}}AFX_DATA_INIT
}
void CActorInfDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CActorInfDlg)
DDX_Text(pDX, IDC_EDIT1, m_Name);
DDX_Text(pDX, IDC_EDIT3, m_Desc);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CActorInfDlg, CDialog)
//{{AFX_MSG_MAP(CActorInfDlg)
ON_BN_CLICKED(IDC_BTNUPDATE_RINFO4, OnBtnupdateRinfo4)
ON_BN_CLICKED(IDC_BTNUPDATE_RINFO5, OnBtnupdateRinfo5)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CActorInfDlg message handlers
BOOL CActorInfDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
if(Type==1)
{
CRole Role;
Role.GetData(iUID);
CString cName = Role.GetName();
m_Name=_T(cName);
m_Desc=_T(Role.GetDesc());
UpdateData(false);
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CActorInfDlg::OnBtnupdateRinfo4()
{
// TODO: Add your control notification handler code here
CRole Role;
UpdateData();
long iFlg;
CString cMessage;
m_Name.TrimRight();
m_Name.TrimLeft();
Role.SetName(m_Name);
m_Desc.TrimRight();
m_Desc.TrimLeft();
Role.SetDesc(m_Desc);
if(Type==0)
{
// Role.sql_insert(Role.GetName(),Role.GetDesc(),iFlg,cMessage);
}
else
{
Role.sql_update(iUID,Role.GetName(),Role.GetDesc(),iFlg,cMessage);
}
if(1==iFlg)
{
CDialog::OnOK();
}
else
{
MessageBox(cMessage);
}
}
void CActorInfDlg::OnBtnupdateRinfo5()
{
// TODO: Add your control notification handler code here
CDialog::OnCancel();
}
BOOL CActorInfDlg::PreTranslateMessage(MSG* pMsg)
{
// TODO: Add your specialized code here and/or call the base class
if(pMsg->message == WM_KEYDOWN)
{
if(pMsg->wParam == VK_RETURN)
{
CWnd *pWnd = GetFocus();
if(pWnd->GetDlgCtrlID()==IDC_BTNUPDATE_RINFO4)
{
OnBtnupdateRinfo4();
}
else if(pWnd->GetDlgCtrlID()==IDC_BTNUPDATE_RINFO5)
{
OnBtnupdateRinfo5();
}
else
{
NextDlgCtrl();
return true;
}
}
}
return CDialog::PreTranslateMessage(pMsg);
}
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