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📄 tvnews.cpp

📁 一个电视台专用的信息管理软件源代码
💻 CPP
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// TVNews.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "TVNews.h"
#include "TVNewsDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#ifdef _USING_SKINMAGIC
#include ".\SkinMagic\SkinMagicLib.h"
#pragma comment(lib, ".\\SkinMagic\\SkinMagicLibMT6.lib")
#endif

/////////////////////////////////////////////////////////////////////////////
// CTVNewsApp

BEGIN_MESSAGE_MAP(CTVNewsApp, CWinApp)
	//{{AFX_MSG_MAP(CTVNewsApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTVNewsApp construction

CTVNewsApp::CTVNewsApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CTVNewsApp object

CTVNewsApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CTVNewsApp initialization

BOOL CTVNewsApp::InitInstance()
{
	AfxEnableControlContainer();
    AfxOleInit();
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

#ifdef _USING_SKINMAGIC
	VERIFY( 1 == InitSkinMagicLib( AfxGetInstanceHandle(), "TVNews" , 
					  NULL,
					  NULL));

	VERIFY( 1 == LoadSkinFromResource( AfxGetInstanceHandle()  , MAKEINTRESOURCE(IDR_SKINMAGIC) ,"SKINMAGIC"));

	VERIFY( 1 == SetDialogSkin("Dialog" ));
#endif
    


	CTVNewsDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

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