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📄 gamecanvas.java

📁 J2ME开发的手机游戏需要安装诺基亚手机模拟器才能正常运行
💻 JAVA
字号:
//gamecCanvans.java

import java.util.Random;

import java.util.Vector;


import javax.microedition.lcdui.*;

/**游戏动作类*/

class gameCanvas extends Canvas implements CommandListener {

    /**黑*/
    private static final int BLACK = 0x00000000;

    /**白*/
    private static final int WHITE = 0x00FFFFFF;

    /**红*/
    private static final int RED = 0x00FF0000;

    /**蓝*/
    private static final int BLUE = 0x000000FF;

    /**没有移动的标志*/
    private static final int NO_MOVE = -1;

    /**主窗体类*/
    private final control midlet;

    /**逻辑类*/
    private final gamelogic game;

    /**退出菜单*/
    private final Command exitCommand;

    /**重新开始菜单*/
    private final Command newGameCommand;

    /**随机数*/
    private final Random random = new Random();


    /**屏幕宽度*/
    private int screenWidth;

    /**屏幕高度*/
    private int screenHeight;


    /**boardCellSize 正方形单元格的大小,
    * boardTop 棋盘top的位置,
    * boardLeft 棋盘left位置*/
    private int boardCellSize, boardTop, boardLeft;


    /**preCursorPosition 前一次光标选择的位置,cursorPosition 当前光标选择的位置*/
    private int preCursorPosition, cursorPosition;

    /**用于存储被标记的地雷的位置 */
    private Vector BombVector = new Vector();

    private boolean isRestart;


    /**构造器

    * @param midlet 主窗体类 */

    public gameCanvas(control midlet) {
        this.midlet = midlet;
        game = new gamelogic(random);//将每次开关时产生的随机数交级逻辑类
        initializeBoard();//初始化屏幕的方法

        /**初始化菜单*/
        exitCommand = new Command("退出", Command.EXIT, 1);
        newGameCommand = new Command("新游戏", Command.SCREEN, 2);
        addCommand(exitCommand);
        addCommand(newGameCommand);
        setCommandListener(this);

        /**开始游戏*/
        initialize();
    }



    /**添加一个地雷位置标记

    *@param matrix 位置标记 */

    private void addBomb(int matrix) {
        BombVector.addElement(Integer.toString(matrix));
    }



    /**删除一个地雷位置标记

    *@param matrix 位置标记 */

    private void delBomb(int matrix) {
        BombVector.removeElement(Integer.toString(matrix));
    }


    /**搜索该位置是否被标记

    * @param matrix 位置标记

    * @return boolean 该位置是否被记录,false为被记录 */

    private boolean searchBomb(int matrix) {
        return BombVector.indexOf(Integer.toString(matrix)) == -1; //-1表示没有找到该位置的信息
    }


    /**初始化屏幕,取得棋盘的初始位置*/

    private void initializeBoard() {
        screenWidth = getWidth(); //取得屏幕宽度
        screenHeight = getHeight(); //取得屏幕高度
        if (screenWidth > screenHeight) {
            boardCellSize = (screenHeight - 1) / 8;
            boardLeft = (screenWidth - (boardCellSize * 8)) / 2;
            boardTop = 1;
        }
        else {
            boardCellSize = (screenWidth - 1) / 8;
            boardLeft = 1;
            boardTop = (screenHeight - boardCellSize * 8) / 2;
        }
    }



    /** 初始化游戏和屏幕. 使游戏重新启动*/

    private void initialize() {
        preCursorPosition = cursorPosition = 0;
        game.setNewGame();
        game.InitArray();
        isRestart = true;
        BombVector.removeAllElements();
        repaint();
    }



    /**重画canvas

    * @param g 重画的Graphics对象*/

    public void paint(Graphics g) {
        game.isWin();

        if (!game.isGameOver()) {
            paintGame(g);
        }
        else {
            paintGameOver(g);
        }
    }

    /**游戏未结束时的重画动作

    * @param g 重画的Graphics对象*/

    private void paintGame(Graphics g) {
        if (isRestart) {
            /*清除画板*/
            g.setColor(0xbbbbbb);
            g.fillRect(0, 0, screenWidth, screenHeight);
            drawBoard(g);
            paintAll(g);
            //System.out.println("sss");//test
            drawBombTag(g);
        }

        drawCursor(g);
    }



    /**游戏结束时的重画动作,画出游戏统计结果

    * @param g 重画的Graphics对象 */

    private void paintGameOver(Graphics g) {
        if (game.isGameOver()) {
            if (game.isWin()) {
                GameOver(g);
            }
            else {
                for (int i = 0; i < 8; i++) {
                    for (int j = 0; j < 8; j++) {
                        if (game.getBomb(i * 8 + j) == 20) {
                            drawCircle(g, i * 8 + j);
                        }
                    }
                }
            }
        }
    }

    /**游戏结束时的重画动作

    * @param g 重画的Graphics对象 */

    private void GameOver(Graphics g) {

        String tallyMsg = "你赢了,恭喜!";
        Font font = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN,Font.SIZE_LARGE);
        int strHeight = font.getHeight();
        int tallyMsgWidth = font.stringWidth(tallyMsg);
        int strWidth = tallyMsgWidth;

        /*计算绘制文本的起始位置*/
        int x = (screenWidth - strWidth) / 2;
        x = x < 0 ? 0 : x;
        int y = (screenHeight - 2 * strHeight) / 2;
        y = y < 0 ? 0 : y;

        /* 清除画板*/
        g.setColor(WHITE);
        g.fillRect(0, 0, screenWidth, screenHeight);

        /* 画出文本结果*/
        g.setColor(RED);
        g.drawString(tallyMsg, x + 5, (y + 1 + strHeight),(Graphics.TOP | Graphics.LEFT));
    }



    /**监听器响应接口

    * @param c 命令

    * @param d 消息源 */

    public void commandAction(Command c, Displayable d) {
        if (c == exitCommand) {
            midlet.quit();
        }
        else if (c == newGameCommand) {
            initialize();
        }
    }

    /** 画圆,表示地雷位置

    * @param g 图形物件

    * @param matrix 位置*/

    private void drawCircle(Graphics g, int matrix) {
        int x, y;
        y = matrix / 8;
        x = matrix % 8;
        g.setColor(RED);
        g.fillArc(x * boardCellSize + boardLeft + 3, y * boardCellSize + boardTop + 2, boardCellSize - 2, boardCellSize - 2, 0, 360);
    }



    /** 画叉,表示地雷爆炸

    * @param g 图形物件

    * @param x x坐标

    * @param y y坐标 */

    private void drawCross(Graphics g, int x, int y) {
        g.setColor(RED);
        g.drawLine(x + 1 + boardLeft, y + boardTop, x + boardCellSize - 4 - 4 + boardLeft, y + boardCellSize - 5 + boardTop);
        g.drawLine(x + 1 + boardLeft, y + boardCellSize - 5 + boardTop, x + boardCellSize - 4 - 4 + boardLeft, y + boardTop);
    }



    /**根据玩家和电脑的移动重画棋盘*/

    private void doPlayerMove() {
        if (game.isFree(cursorPosition)) {
            game.openpan(cursorPosition);
        }
        repaint(); //画出移动的图形结果
    }



    /**重画所有被揭开的文字

    * @param g 图形物件 */

    private void paintAll(Graphics g) {
        for (int i = 0; i < 8; i++) {
            for (int j = 0; j < 8; j++) {
                if (game.getBomb(i * 8 + j) >= 10 && game.getBomb(i * 8 + j) < 20) {
                    paintNum(g, i * 8 + j);
                }
            }
        }
    }
    /**画出文字

    * @param g 图形物件

    * @param matrix 位置 */

    private void paintNum(Graphics g, int matrix) {
        int i, j, s;
        Font font = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN, Font.SIZE_SMALL);
        s = game.getBomb(matrix);
        //System.out.println(s);
        i = matrix / 8;
        j = matrix % 8;
        g.setColor(WHITE);
        if (this.searchBomb(matrix)) {
            if (s != 20) {
                g.drawString(String.valueOf(s - 10), boardLeft + j * boardCellSize + 5, boardTop + i * boardCellSize - 2, (Graphics.TOP | Graphics.LEFT));
            }
        }
    }



    /**捕获按键消息

    * @param keyCode 按键代码 */

    protected void keyPressed(int keyCode) {
   
        /**当游戏结束时返回*/
        if (game.isGameOver()) {
            return;
        }

        int gameAction = getGameAction(keyCode);

        switch (gameAction) {
            case FIRE:
                if (searchBomb(cursorPosition)) {
                	//如果该位置被做出了地雷标志,则该位置不能被揭开
                    doPlayerMove();
                }
                break;
            case RIGHT:
                doMoveCursor(1, 0);
                break;
            case DOWN:
                doMoveCursor(0, 1);
                break;
            case LEFT:
                doMoveCursor( -1, 0);
                break;
            case UP:
                doMoveCursor(0, -1);
                break;
            default:
                if (searchBomb(cursorPosition)) {
                    addBomb(cursorPosition);
                }
                else {
                    delBomb(cursorPosition);
                }
                repaint();
                break;
        }
    }

    /**画出棋盘上的地雷标志

    * @param g 图形物件 */

    private void drawBombTag(Graphics g) {
        int s, j, k;
        g.setColor(RED);
        for (int i = 0; i < BombVector.size(); i++) {
            s = Integer.parseInt( (String) BombVector.elementAt(i));
            j = s % 8;
            k = s / 8;
            g.drawString("!", boardLeft + j * boardCellSize + 7, boardTop + k * boardCellSize - 2, (Graphics.TOP | Graphics.LEFT));
        }
    }



    /**指定棋盘上的坐标

    * @param dx 左右偏移量x

    * @param dy 上下偏移量y */

    private void doMoveCursor(int dx, int dy) {

        int newCursorPosition = cursorPosition + dx + 8 * dy;
        if ( (newCursorPosition >= 0) && (newCursorPosition < 64)) {
            preCursorPosition = cursorPosition;
            cursorPosition = newCursorPosition;
            repaint();
        }
    }



    /** 在棋盘上画出选择光标

    * @param g 图形物件 */

    private void drawCursor(Graphics g) {

        /** 清除之前的选择光标*/
        g.setColor(0xbbbbbb);
        g.drawRect( ( (preCursorPosition % 8) * boardCellSize) + 3 + boardLeft, ( (preCursorPosition / 8) * boardCellSize) + 1 + boardTop, boardCellSize - 2, boardCellSize - 2);

        /**在当前选择位置画出选择光标*/
        g.setColor(BLUE);
        g.drawRect( ( (cursorPosition % 8) * boardCellSize) + 3 + boardLeft, ( (cursorPosition / 8) * boardCellSize) + 1 + boardTop, boardCellSize - 2, boardCellSize - 2);
    }
    /** 画出空位置

    * @param g 图形物件 */

    private void drawNull(Graphics g) {

        /**在当前选择位置画出选择光标*/
        g.setColor(WHITE);
        g.fillRect( ( (cursorPosition % 8) * boardCellSize) + 3 + boardLeft, ( (cursorPosition / 8) * boardCellSize) + 1 + boardTop, boardCellSize - 2, boardCellSize - 2);
    }



    /**画一个盘

    * @param g 图形物件 */

    private void drawBoard(Graphics g) {

        /** 清除盘*/
        g.setColor(0xbbbbbb);
        g.fillRect(0, 0, screenWidth, screenHeight);

        /**画盘*/
        g.setColor(BLACK);
        for (int i = 0; i < 9; i++) {
            g.fillRect(boardLeft + 2, boardCellSize * i + boardTop, (boardCellSize * 8) + 1, 1); /*画四条黑色的横线*/
            g.fillRect(boardCellSize * i + boardLeft + 2, boardTop, 1, boardCellSize * 8); /*画四条黑色的竖线*/
        }
    }

}

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