📄 levelloader.java
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map.walkableArea = new Vector();
//多个行走区
while (st.hasMoreElements()) {
String walkArea = st.nextToken().trim();
if (walkArea.length() == 0) {
break;
}
st2 = new StringTokenizer(walkArea, "|");
TiledLayer t2 = new TiledLayer(map.cols, map.cols, material,
level.tileWidth, level.tileHeight);
count = 0;
while (st2.hasMoreTokens()) {
int column = count % map.cols;
int row = (count - column) / map.cols;
t2.setCell(column, row, Integer
.parseInt(st2.nextToken().trim()));
count++;
}
map.walkableArea.addElement(t2);
}
ht.put(new Integer(map.mapNo), map);
level.maps = ht;
}
/**
* 解析NPC数据段
* @param nd
* @param level
*/
private void parseNPCData(String nd, Level level) {
StringTokenizer st = new StringTokenizer(nd, "#");
Hashtable ht = new Hashtable();
while (st.hasMoreTokens()) {
String npcData = st.nextToken();
if (npcData.trim().length() == 0) {
break;
}
NPC npc = new NPC();
StringTokenizer st2 = new StringTokenizer(npcData, "|");
String item = st2.nextToken().trim();
npc.ID = Integer.parseInt(item);
item = st2.nextToken().trim();
npc.name = item;
item = st2.nextToken().trim();
npc.type = Integer.parseInt(item);
item = st2.nextToken().trim();
npc.attackPoint = Integer.parseInt(item);
item = st2.nextToken().trim();
npc.defendPoint = Integer.parseInt(item);
item = st2.nextToken().trim();
int id = Integer.parseInt(item);
if (id >= 0) {
Image srcImage = (Image) level.allImages.get(new Integer(id));
int tw = Integer.parseInt(st2.nextToken().trim());
int th = Integer.parseInt(st2.nextToken().trim());
npc.sprite = new Sprite(srcImage, tw, th);
item = st2.nextToken().trim();
npc.startFrameIndex = Integer.parseInt(item);
// System.out.println("npc.startFrameIndex="+npc.startFrameIndex);
item = st2.nextToken().trim();
npc.endFrameIndex = Integer.parseInt(item);
// System.out.println("npc.endFrameIndex="+npc.endFrameIndex);
}
//对话类NPC
if (npc.type == 1) {
String talks = st2.nextToken().trim();
StringTokenizer st3 = new StringTokenizer(talks, "^");
Vector tv = new Vector();
while (st3.hasMoreTokens()) {
item = st3.nextToken();
tv.addElement(item.trim());
}
npc.talkContents = tv;
//武器贩卖类
} else if (npc.type == 2) {
npc.jacketVec = new Vector();
npc.weaponVec = new Vector();
item = st2.nextToken().trim();
item = item.substring(1, item.length() - 1);
StringTokenizer st3 = new StringTokenizer(item, "^");
Hashtable all = level.properties;
while (st3.hasMoreElements()) {
String temp = st3.nextToken();
Property p = (Property) all.get(Integer.valueOf(temp));
if (p.type == 1) {
npc.weaponVec.addElement(p);
} else if (p.type == 3) {
npc.jacketVec.addElement(p);
}
}
//药品贩卖类
} else if (npc.type == 3) {
npc.medicVec = new Vector();
item = st2.nextToken().trim();
item = item.substring(1, item.length() - 1);
StringTokenizer st3 = new StringTokenizer(item, "^");
Hashtable all = level.properties;
while (st3.hasMoreElements()) {
String temp = st3.nextToken();
Property p = (Property) all.get(Integer.valueOf(temp));
if (p.type == 2) {
npc.medicVec.addElement(p);
}
}
}
ht.put(new Integer(npc.ID), npc);
}
level.npcs = ht;
}
//解析道具数据
private void parsePropertyData(String pd, Level level) {
StringTokenizer st = new StringTokenizer(pd, "#");
Hashtable ht = new Hashtable();
while (st.hasMoreTokens()) {
String property = st.nextToken();
if (property.trim().length() == 0) {
break;
}
Property pro = new Property();
StringTokenizer st2 = new StringTokenizer(property, "|");
String item = st2.nextToken().trim();
pro.ID = Integer.parseInt(item);
item = st2.nextToken().trim();
pro.name = item;
item = st2.nextToken().trim();
pro.type = Integer.parseInt(item);
item = st2.nextToken().trim();
pro.description = item;
item = st2.nextToken().trim();
pro.price = Integer.parseInt(item);
item = st2.nextToken().trim();
pro.addHP = Integer.parseInt(item);
item = st2.nextToken().trim();
pro.addMP = Integer.parseInt(item);
item = st2.nextToken().trim();
pro.addAttackPoint = Integer.parseInt(item);
item = st2.nextToken().trim();
pro.addDefendPoint = Integer.parseInt(item);
item = st2.nextToken().trim();
int id = Integer.parseInt(item);
//有图片
if (id >= 0) {
Image srcImage = (Image) level.allImages.get(new Integer(id));
int tw = Integer.parseInt(st2.nextToken().trim());
int th = Integer.parseInt(st2.nextToken().trim());
pro.sprite = new Sprite(srcImage, tw, th);
item = st2.nextToken().trim();
pro.startFrameIndex = Integer.parseInt(item);
item = st2.nextToken().trim();
pro.endFrameIndex = Integer.parseInt(item);
}
ht.put(new Integer(pro.ID), pro);
}
level.properties = ht;
}
/**
* 解析技能数据段
* @param sd
* @param level
*/
private void parseSkillsData(String sd, Level level) {
StringTokenizer st = new StringTokenizer(sd, "#");
Hashtable ht = new Hashtable();
while (st.hasMoreTokens()) {
String skill = st.nextToken();
if (skill.trim().length() == 0) {
break;
}
Skill sk = new Skill();
StringTokenizer st2 = new StringTokenizer(skill, "|");
String item = st2.nextToken().trim();
sk.ID = Integer.parseInt(item);
item = st2.nextToken().trim();
sk.name = item;
item = st2.nextToken().trim();
sk.description = item;
item = st2.nextToken().trim();
sk.type = Integer.parseInt(item);
item = st2.nextToken().trim();
sk.requiredLevel = Integer.parseInt(item);
item = st2.nextToken().trim();
sk.price = Integer.parseInt(item);
item = st2.nextToken().trim();
sk.isPercent = Integer.parseInt(item) > 0 ? true : false;
item = st2.nextToken().trim();
sk.mpCost = Integer.parseInt(item);
item = st2.nextToken().trim();
sk.hpCost = Integer.parseInt(item);
item = st2.nextToken().trim();
sk.addAttackPoint = Integer.parseInt(item);
item = st2.nextToken().trim();
sk.addDefendPoint = Integer.parseInt(item);
item = st2.nextToken().trim();
int id = Integer.parseInt(item);
//有图片
if (id >= 0) {
Image srcImage = (Image) level.allImages.get(new Integer(id));
System.out.println("srcImage="+srcImage);
int tw = Integer.parseInt(st2.nextToken().trim());
int th = Integer.parseInt(st2.nextToken().trim());
sk.sprite = new Sprite(srcImage, tw, th);
item = st2.nextToken().trim();
sk.startFrameIndex = Integer.parseInt(item);
item = st2.nextToken().trim();
sk.endFrameIndex = Integer.parseInt(item);
}
ht.put(new Integer(sk.ID), sk);
}
System.out.println("skill ht=" + ht);
level.skills = ht;
}
/**
* 解析关卡元素据段
* @param metaData
* @param level
*/
private void parseMetaData(String metaData, Level level) {
int index1 = metaData.indexOf("[");
int index2 = metaData.indexOf("]", index1);
String s1 = metaData.substring(index1 + 1, index2);
StringTokenizer st = new StringTokenizer(s1, "|");
String item = st.nextToken();
level.name = item;
item = st.nextToken();
level.description = item;
item = st.nextToken();
level.tileWidth = (Integer.parseInt(item));
item = st.nextToken();
level.tileHeight = (Integer.parseInt(item));
index1 = metaData.indexOf("[", index2 + 1);
index2 = metaData.indexOf("]", index1 + 1);
s1 = metaData.substring(index1 + 1, index2);
st = new StringTokenizer(s1, "|");
level.missionDesc = st.nextToken();
level.missionType = Integer.parseInt(st.nextToken());
level.missionValue = Integer.parseInt(st.nextToken());
index1 = metaData.indexOf("[", index2 + 1);
index2 = metaData.indexOf("]", index1 + 1);
s1 = metaData.substring(index1 + 1, index2);
st = new StringTokenizer(s1, "|");
Hashtable ht = new Hashtable();
while (st.hasMoreTokens()) {
item = st.nextToken();
item = item.substring(1, item.length() - 1);
int index = item.indexOf(",");
int id = Integer.parseInt(item.substring(0, index));
String imageFile = item.substring(index + 1);
Image image = (Image)ResourceLoader.pngFiles.get(imageFile);
if (image != null) {
ht.put(new Integer(id), image);
}
}
level.allImages = (ht);
}
}
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