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📄 event_queue.h

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/*                                                                      tab:2 * * * "Copyright (c) 2001 and The Regents of the University  * of California.  All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice and the following * two paragraphs appear in all copies of this software. *  * IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF * CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *  * THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE.  THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS." * * Authors:             Philip Levis * *//* *   FILE: event_queue.h * AUTHOR: pal *   DESC: Event priority queue for TOS simulation. * *   The event queue is the core of the TinyOS simulator. It is a wrapper *   around the heap functionality, providing synchronization (dynamic *   packet injection is performed by a separate thread that inserts events *   into the queue) and presenting a simulation-specific interface to the *   heap (every event is associated with an mote ID, etc.). * * */#ifndef EVENT_QUEUE_H_INCLUDED#define EVENT_QUEUE_H_INCLUDED#include "heap.h"#include <pthread.h>struct TOS_state;typedef struct event_queue {  int pause;  heap_t heap;  pthread_mutex_t lock;} event_queue_t;typedef struct event {  long long time;  int mote;  int pause; // Whether this event causes the event queue to pause  void* data;    void (*handle)(struct event*, struct TOS_state*);  void (*cleanup)(struct event*);} event_t;void queue_init(event_queue_t* queue, int pause);void queue_insert_event(event_queue_t* queue, event_t* event);event_t* queue_pop_event(event_queue_t* queue);void queue_handle_next_event(event_queue_t* queue);int queue_is_empty(event_queue_t* queue);long long queue_peek_event_time(event_queue_t* queue);#endif // EVENT_QUEUE_H_INCLUDED

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