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📄 splines.h

📁 3D 游戏界的大牛人 John Carmack 终于放出了 Q3 的源代码
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		init();
	}
	
	idInterpolatedPosition(idVec3_t start, idVec3_t end, long time) : idCameraPosition(time) {
		init();
		startPos = start;
		endPos = end;
	}

	~idInterpolatedPosition() {
	}

	virtual const idVec3_t *getPosition(long t);

	void parse(const char *(*text));
	void write(fileHandle_t file, const char *name);

	virtual int numPoints() {
		return 2;
	}

	virtual idVec3_t *getPoint(int index) {
		assert(index >= 0 && index < 2);
		if (index == 0) {
			return &startPos;
		}
		return &endPos;
	}

	virtual void addPoint(const float x, const float y, const float z) {
		if (first) {
			startPos.set(x, y, z);
			first = false;
		} else {
			endPos.set(x, y, z);
			first = true;
		}
	}

	virtual void addPoint(const idVec3_t &v) {
		if (first) {
			startPos = v;
			first = false;
		} else {
			endPos = v;
			first = true;
		}
	}
/*
	virtual void draw(bool editMode) {
		glLabeledPoint(blue, startPos, (editMode) ? 5 : 3, "Start interpolated");
		glLabeledPoint(blue, endPos, (editMode) ? 5 : 3, "End interpolated");
		qglBegin(GL_LINES);
		qglVertex3fv(startPos);
		qglVertex3fv(endPos);
		qglEnd();
	}
*/
	virtual void start(long t) {
		idCameraPosition::start(t);
		lastTime = startTime;
		distSoFar = 0.0;
		idVec3_t temp = startPos;
		temp -= endPos;
		calcVelocity(temp.Length());
	}

protected:
	bool first;
	idVec3_t startPos;
	idVec3_t endPos;
	long lastTime;
	float distSoFar;
};

class idSplinePosition : public idCameraPosition {
public:

	void init() {
		type = idCameraPosition::SPLINE;
	}
	
	idSplinePosition() : idCameraPosition() {
		init();
	}
	
	idSplinePosition(long time) : idCameraPosition(time) {
		init();
	}

	~idSplinePosition() {
	}

	virtual void start(long t) {
		idCameraPosition::start(t);
		target.initPosition(t, time);
		calcVelocity(target.totalDistance());
	}

	virtual const idVec3_t *getPosition(long t) { 
		return target.getPosition(t);
	}

	//virtual const idVec3_t *getPosition(long t) const { 

	void addControlPoint(idVec3_t &v) {
		target.addPoint(v);
	}

	void parse(const char *(*text));
	void write(fileHandle_t file, const char *name);

	virtual int numPoints() {
		return target.numPoints();
	}

	virtual idVec3_t *getPoint(int index) {
		return target.getPoint(index);
	}

	virtual void addPoint(const idVec3_t &v) {
		target.addPoint(v);
	}

	virtual void addPoint(const float x, const float y, const float z) {
		target.addPoint(x, y, z);
	}

/*	virtual void draw(bool editMode) {
		target.draw(editMode);
	}
*/
	virtual void updateSelection(const idVec3_t &move) {
		idCameraPosition::updateSelection(move);
		target.buildSpline();
	}

protected:
	idSplineList target;
};

class idCameraFOV {
public:
	
	idCameraFOV() {
		time = 0;
		fov = 90;
	}

	idCameraFOV(int v) {
		time = 0;
		fov = v;
	}

	idCameraFOV(int s, int e, long t) {
		startFOV = s;
		endFOV = e;
		time = t;
	}


	~idCameraFOV(){}

	void setFOV(float f) {
		fov = f;
	}

	float getFOV(long t) {
		if (time) {
			assert(startTime);
			float percent = t / startTime;
			float temp = startFOV - endFOV;
			temp *= percent;
			fov = startFOV + temp;
		}
		return fov;
	}

	void start(long t) {
		startTime = t;
	}

	void parse(const char *(*text));
	void write(fileHandle_t file, const char *name);

protected:
	float fov;
	float startFOV;
	float endFOV;
	int startTime;
	int time;
};




class idCameraEvent {
public:
	enum eventType {
		EVENT_NA = 0x00,
		EVENT_WAIT,
		EVENT_TARGETWAIT,
		EVENT_SPEED,
		EVENT_TARGET,
		EVENT_SNAPTARGET,
		EVENT_FOV,
		EVENT_SCRIPT,
		EVENT_TRIGGER,
		EVENT_STOP,
		EVENT_COUNT
	};

	static const char* eventStr[EVENT_COUNT];

	idCameraEvent() {
		paramStr = "";
		type = EVENT_NA;
		time = 0;
	}

	idCameraEvent(eventType t, const char *param, long n) {
		type = t;
		paramStr = param;
		time = n;
	}

	~idCameraEvent() {};

	eventType getType() {
		return type;
	}

	const char *typeStr() {
		return eventStr[static_cast<int>(type)];
	}

	const char *getParam() {
		return paramStr.c_str();
	}

	long getTime() {
		return time;
	}

	void setTime(long n) {
		time = n;
	}

	void parse(const char *(*text));
	void write(fileHandle_t file, const char *name);

	void setTriggered(bool b) {
		triggered = b;
	}

	bool getTriggered() {
		return triggered;
	}

protected:
	eventType type;
	idStr paramStr;
	long time;
	bool triggered;

};

class idCameraDef {
public:

	void clear() {
		currentCameraPosition = 0;
		cameraRunning = false;
		lastDirection.Zero();
		baseTime = 30;
		activeTarget = 0;
		name = "camera01";
		fov.setFOV(90);
		int i;
		for (i = 0; i < targetPositions.Num(); i++) {
			delete targetPositions[i];
		}
		for (i = 0; i < events.Num(); i++) {
			delete events[i];
		}
		delete cameraPosition;
		cameraPosition = NULL;
		events.Clear();
		targetPositions.Clear();
	}

	idCameraPosition *startNewCamera(idCameraPosition::positionType type) {
		clear();
		if (type == idCameraPosition::SPLINE) {
			cameraPosition = new idSplinePosition();
		} else if (type == idCameraPosition::INTERPOLATED) {
			cameraPosition = new idInterpolatedPosition();
		} else {
			cameraPosition = new idFixedPosition();
		}
		return cameraPosition;
	}

	idCameraDef() {
		clear();
	}

	~idCameraDef() {
		clear();
	}

	void addEvent(idCameraEvent::eventType t, const char *param, long time);

	void addEvent(idCameraEvent *event);

	static int sortEvents(const void *p1, const void *p2);

	int numEvents() {
		return events.Num();
	}

	idCameraEvent *getEvent(int index) {
		assert(index >= 0 && index < events.Num());
		return events[index];
	}

	void parse(const char *(*text));
	qboolean load(const char *filename);
	void save(const char *filename);

	void buildCamera();

	//idSplineList *getcameraPosition() {
	//	return &cameraPosition;
	//}

	static idCameraPosition *newFromType(idCameraPosition::positionType t) {
		switch (t) {
			case idCameraPosition::FIXED : return new idFixedPosition();
			case idCameraPosition::INTERPOLATED : return new idInterpolatedPosition();
    case idCameraPosition::SPLINE : return new idSplinePosition();
    default:
        break;
		};
		return NULL;
	}

	void addTarget(const char *name, idCameraPosition::positionType type);

	idCameraPosition *getActiveTarget() {
		if (targetPositions.Num() == 0) {
			addTarget(NULL, idCameraPosition::FIXED);
		}
		return targetPositions[activeTarget];
	}

	idCameraPosition *getActiveTarget(int index) {
		if (targetPositions.Num() == 0) {
			addTarget(NULL, idCameraPosition::FIXED);
			return targetPositions[0];
		}
		return targetPositions[index];
	}

	int numTargets() {
		return targetPositions.Num();
	}


	void setActiveTargetByName(const char *name) {
		for (int i = 0; i < targetPositions.Num(); i++) {
			if (Q_stricmp(name, targetPositions[i]->getName()) == 0) {
				setActiveTarget(i);
				return;
			}
		}
	}

	void setActiveTarget(int index) {
		assert(index >= 0 && index < targetPositions.Num());
		activeTarget = index;
	}

	void setRunning(bool b) {
		cameraRunning = b;
	}

	void setBaseTime(float f) {
		baseTime = f;
	}

	float getBaseTime() {
		return baseTime;
	}

	float getTotalTime() {
		return totalTime;
	}
	
	void startCamera(long t);
	void stopCamera() {
		cameraRunning = true;
	}
	void getActiveSegmentInfo(int segment, idVec3_t &origin, idVec3_t &direction, float *fv);

	bool getCameraInfo(long time, idVec3_t &origin, idVec3_t &direction, float *fv);
	bool getCameraInfo(long time, float *origin, float *direction, float *fv) {
		idVec3_t org, dir;
		org[0] = origin[0];
		org[1] = origin[1];
		org[2] = origin[2];
		dir[0] = direction[0];
		dir[1] = direction[1];
		dir[2] = direction[2];
		bool b = getCameraInfo(time, org, dir, fv);
		origin[0] = org[0];
		origin[1] = org[1];
		origin[2] = org[2];
		direction[0] = dir[0];
		direction[1] = dir[1];
		direction[2] = dir[2];
		return b;
	}
/*
	void draw(bool editMode) {
                // gcc doesn't allow casting away from bools
                // why?  I've no idea...
		if (cameraPosition) {
			cameraPosition->draw((bool)((editMode || cameraRunning) && cameraEdit));
			int count = targetPositions.Num();
			for (int i = 0; i < count; i++) {
				targetPositions[i]->draw((bool)((editMode || cameraRunning) && i == activeTarget && !cameraEdit));
			}
		}
	}
*/
/*
	int numSegments() {
		if (cameraEdit) {
			return cameraPosition.numSegments();
		}
		return getTargetSpline()->numSegments();
	}

	int getActiveSegment() {
		if (cameraEdit) {
			return cameraPosition.getActiveSegment();
		}
		return getTargetSpline()->getActiveSegment();
	}

	void setActiveSegment(int i) {
		if (cameraEdit) {
			cameraPosition.setActiveSegment(i);
		} else {
			getTargetSpline()->setActiveSegment(i);
		}
	}
*/
	int numPoints() {
		if (cameraEdit) {
			return cameraPosition->numPoints();
		}
		return getActiveTarget()->numPoints();
	}

	const idVec3_t *getPoint(int index) {
		if (cameraEdit) {
			return cameraPosition->getPoint(index);
		}
		return getActiveTarget()->getPoint(index);
	}

	void stopEdit() {
		editMode = false;
		if (cameraEdit) {
			cameraPosition->stopEdit();
		} else {
			getActiveTarget()->stopEdit();
		}
	}

	void startEdit(bool camera) {
		cameraEdit = camera;
		if (camera) {
			cameraPosition->startEdit();
			for (int i = 0; i < targetPositions.Num(); i++) {
				targetPositions[i]->stopEdit();
			}
		} else {
			getActiveTarget()->startEdit();
			cameraPosition->stopEdit();
		}
		editMode = true;
	}

	bool waitEvent(int index);

	const char *getName() {
		return name.c_str();
	}

	void setName(const char *p) {
		name = p;
	}

	idCameraPosition *getPositionObj() {
		if (cameraPosition == NULL) {
			cameraPosition = new idFixedPosition();
		}
		return cameraPosition;
	}

protected:
	idStr name;
	int currentCameraPosition;
	idVec3_t lastDirection;
	bool cameraRunning;
	idCameraPosition *cameraPosition;
	idList<idCameraPosition*> targetPositions;
	idList<idCameraEvent*> events;
	idCameraFOV fov;
	int activeTarget;
	float totalTime;
	float baseTime;
	long startTime;

	bool cameraEdit;
	bool editMode;
};

extern bool g_splineMode;

extern idCameraDef *g_splineList;


#endif

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