📄 splines.h
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init();
}
idInterpolatedPosition(idVec3_t start, idVec3_t end, long time) : idCameraPosition(time) {
init();
startPos = start;
endPos = end;
}
~idInterpolatedPosition() {
}
virtual const idVec3_t *getPosition(long t);
void parse(const char *(*text));
void write(fileHandle_t file, const char *name);
virtual int numPoints() {
return 2;
}
virtual idVec3_t *getPoint(int index) {
assert(index >= 0 && index < 2);
if (index == 0) {
return &startPos;
}
return &endPos;
}
virtual void addPoint(const float x, const float y, const float z) {
if (first) {
startPos.set(x, y, z);
first = false;
} else {
endPos.set(x, y, z);
first = true;
}
}
virtual void addPoint(const idVec3_t &v) {
if (first) {
startPos = v;
first = false;
} else {
endPos = v;
first = true;
}
}
/*
virtual void draw(bool editMode) {
glLabeledPoint(blue, startPos, (editMode) ? 5 : 3, "Start interpolated");
glLabeledPoint(blue, endPos, (editMode) ? 5 : 3, "End interpolated");
qglBegin(GL_LINES);
qglVertex3fv(startPos);
qglVertex3fv(endPos);
qglEnd();
}
*/
virtual void start(long t) {
idCameraPosition::start(t);
lastTime = startTime;
distSoFar = 0.0;
idVec3_t temp = startPos;
temp -= endPos;
calcVelocity(temp.Length());
}
protected:
bool first;
idVec3_t startPos;
idVec3_t endPos;
long lastTime;
float distSoFar;
};
class idSplinePosition : public idCameraPosition {
public:
void init() {
type = idCameraPosition::SPLINE;
}
idSplinePosition() : idCameraPosition() {
init();
}
idSplinePosition(long time) : idCameraPosition(time) {
init();
}
~idSplinePosition() {
}
virtual void start(long t) {
idCameraPosition::start(t);
target.initPosition(t, time);
calcVelocity(target.totalDistance());
}
virtual const idVec3_t *getPosition(long t) {
return target.getPosition(t);
}
//virtual const idVec3_t *getPosition(long t) const {
void addControlPoint(idVec3_t &v) {
target.addPoint(v);
}
void parse(const char *(*text));
void write(fileHandle_t file, const char *name);
virtual int numPoints() {
return target.numPoints();
}
virtual idVec3_t *getPoint(int index) {
return target.getPoint(index);
}
virtual void addPoint(const idVec3_t &v) {
target.addPoint(v);
}
virtual void addPoint(const float x, const float y, const float z) {
target.addPoint(x, y, z);
}
/* virtual void draw(bool editMode) {
target.draw(editMode);
}
*/
virtual void updateSelection(const idVec3_t &move) {
idCameraPosition::updateSelection(move);
target.buildSpline();
}
protected:
idSplineList target;
};
class idCameraFOV {
public:
idCameraFOV() {
time = 0;
fov = 90;
}
idCameraFOV(int v) {
time = 0;
fov = v;
}
idCameraFOV(int s, int e, long t) {
startFOV = s;
endFOV = e;
time = t;
}
~idCameraFOV(){}
void setFOV(float f) {
fov = f;
}
float getFOV(long t) {
if (time) {
assert(startTime);
float percent = t / startTime;
float temp = startFOV - endFOV;
temp *= percent;
fov = startFOV + temp;
}
return fov;
}
void start(long t) {
startTime = t;
}
void parse(const char *(*text));
void write(fileHandle_t file, const char *name);
protected:
float fov;
float startFOV;
float endFOV;
int startTime;
int time;
};
class idCameraEvent {
public:
enum eventType {
EVENT_NA = 0x00,
EVENT_WAIT,
EVENT_TARGETWAIT,
EVENT_SPEED,
EVENT_TARGET,
EVENT_SNAPTARGET,
EVENT_FOV,
EVENT_SCRIPT,
EVENT_TRIGGER,
EVENT_STOP,
EVENT_COUNT
};
static const char* eventStr[EVENT_COUNT];
idCameraEvent() {
paramStr = "";
type = EVENT_NA;
time = 0;
}
idCameraEvent(eventType t, const char *param, long n) {
type = t;
paramStr = param;
time = n;
}
~idCameraEvent() {};
eventType getType() {
return type;
}
const char *typeStr() {
return eventStr[static_cast<int>(type)];
}
const char *getParam() {
return paramStr.c_str();
}
long getTime() {
return time;
}
void setTime(long n) {
time = n;
}
void parse(const char *(*text));
void write(fileHandle_t file, const char *name);
void setTriggered(bool b) {
triggered = b;
}
bool getTriggered() {
return triggered;
}
protected:
eventType type;
idStr paramStr;
long time;
bool triggered;
};
class idCameraDef {
public:
void clear() {
currentCameraPosition = 0;
cameraRunning = false;
lastDirection.Zero();
baseTime = 30;
activeTarget = 0;
name = "camera01";
fov.setFOV(90);
int i;
for (i = 0; i < targetPositions.Num(); i++) {
delete targetPositions[i];
}
for (i = 0; i < events.Num(); i++) {
delete events[i];
}
delete cameraPosition;
cameraPosition = NULL;
events.Clear();
targetPositions.Clear();
}
idCameraPosition *startNewCamera(idCameraPosition::positionType type) {
clear();
if (type == idCameraPosition::SPLINE) {
cameraPosition = new idSplinePosition();
} else if (type == idCameraPosition::INTERPOLATED) {
cameraPosition = new idInterpolatedPosition();
} else {
cameraPosition = new idFixedPosition();
}
return cameraPosition;
}
idCameraDef() {
clear();
}
~idCameraDef() {
clear();
}
void addEvent(idCameraEvent::eventType t, const char *param, long time);
void addEvent(idCameraEvent *event);
static int sortEvents(const void *p1, const void *p2);
int numEvents() {
return events.Num();
}
idCameraEvent *getEvent(int index) {
assert(index >= 0 && index < events.Num());
return events[index];
}
void parse(const char *(*text));
qboolean load(const char *filename);
void save(const char *filename);
void buildCamera();
//idSplineList *getcameraPosition() {
// return &cameraPosition;
//}
static idCameraPosition *newFromType(idCameraPosition::positionType t) {
switch (t) {
case idCameraPosition::FIXED : return new idFixedPosition();
case idCameraPosition::INTERPOLATED : return new idInterpolatedPosition();
case idCameraPosition::SPLINE : return new idSplinePosition();
default:
break;
};
return NULL;
}
void addTarget(const char *name, idCameraPosition::positionType type);
idCameraPosition *getActiveTarget() {
if (targetPositions.Num() == 0) {
addTarget(NULL, idCameraPosition::FIXED);
}
return targetPositions[activeTarget];
}
idCameraPosition *getActiveTarget(int index) {
if (targetPositions.Num() == 0) {
addTarget(NULL, idCameraPosition::FIXED);
return targetPositions[0];
}
return targetPositions[index];
}
int numTargets() {
return targetPositions.Num();
}
void setActiveTargetByName(const char *name) {
for (int i = 0; i < targetPositions.Num(); i++) {
if (Q_stricmp(name, targetPositions[i]->getName()) == 0) {
setActiveTarget(i);
return;
}
}
}
void setActiveTarget(int index) {
assert(index >= 0 && index < targetPositions.Num());
activeTarget = index;
}
void setRunning(bool b) {
cameraRunning = b;
}
void setBaseTime(float f) {
baseTime = f;
}
float getBaseTime() {
return baseTime;
}
float getTotalTime() {
return totalTime;
}
void startCamera(long t);
void stopCamera() {
cameraRunning = true;
}
void getActiveSegmentInfo(int segment, idVec3_t &origin, idVec3_t &direction, float *fv);
bool getCameraInfo(long time, idVec3_t &origin, idVec3_t &direction, float *fv);
bool getCameraInfo(long time, float *origin, float *direction, float *fv) {
idVec3_t org, dir;
org[0] = origin[0];
org[1] = origin[1];
org[2] = origin[2];
dir[0] = direction[0];
dir[1] = direction[1];
dir[2] = direction[2];
bool b = getCameraInfo(time, org, dir, fv);
origin[0] = org[0];
origin[1] = org[1];
origin[2] = org[2];
direction[0] = dir[0];
direction[1] = dir[1];
direction[2] = dir[2];
return b;
}
/*
void draw(bool editMode) {
// gcc doesn't allow casting away from bools
// why? I've no idea...
if (cameraPosition) {
cameraPosition->draw((bool)((editMode || cameraRunning) && cameraEdit));
int count = targetPositions.Num();
for (int i = 0; i < count; i++) {
targetPositions[i]->draw((bool)((editMode || cameraRunning) && i == activeTarget && !cameraEdit));
}
}
}
*/
/*
int numSegments() {
if (cameraEdit) {
return cameraPosition.numSegments();
}
return getTargetSpline()->numSegments();
}
int getActiveSegment() {
if (cameraEdit) {
return cameraPosition.getActiveSegment();
}
return getTargetSpline()->getActiveSegment();
}
void setActiveSegment(int i) {
if (cameraEdit) {
cameraPosition.setActiveSegment(i);
} else {
getTargetSpline()->setActiveSegment(i);
}
}
*/
int numPoints() {
if (cameraEdit) {
return cameraPosition->numPoints();
}
return getActiveTarget()->numPoints();
}
const idVec3_t *getPoint(int index) {
if (cameraEdit) {
return cameraPosition->getPoint(index);
}
return getActiveTarget()->getPoint(index);
}
void stopEdit() {
editMode = false;
if (cameraEdit) {
cameraPosition->stopEdit();
} else {
getActiveTarget()->stopEdit();
}
}
void startEdit(bool camera) {
cameraEdit = camera;
if (camera) {
cameraPosition->startEdit();
for (int i = 0; i < targetPositions.Num(); i++) {
targetPositions[i]->stopEdit();
}
} else {
getActiveTarget()->startEdit();
cameraPosition->stopEdit();
}
editMode = true;
}
bool waitEvent(int index);
const char *getName() {
return name.c_str();
}
void setName(const char *p) {
name = p;
}
idCameraPosition *getPositionObj() {
if (cameraPosition == NULL) {
cameraPosition = new idFixedPosition();
}
return cameraPosition;
}
protected:
idStr name;
int currentCameraPosition;
idVec3_t lastDirection;
bool cameraRunning;
idCameraPosition *cameraPosition;
idList<idCameraPosition*> targetPositions;
idList<idCameraEvent*> events;
idCameraFOV fov;
int activeTarget;
float totalTime;
float baseTime;
long startTime;
bool cameraEdit;
bool editMode;
};
extern bool g_splineMode;
extern idCameraDef *g_splineList;
#endif
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