📄 backup8.c
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//backup.c
//======================= 01-15 =========================//
//[**备份**]
//场景设置程序
///////////////////////////////// *** 场景设置 *** //////////////////////////////////////
if(SceneSetFlag)
{
switch(SceneSetFlag)
{
case (0x01): //场景一
I2C_EE_BufferRead(ReadEEPData,EEP_ScenNum1_Address,311);
break;
case (0x02): //场景二
I2C_EE_BufferRead(ReadEEPData,EEP_ScenNum2_Address,311);
break;
case (0x04): //场景三
I2C_EE_BufferRead(ReadEEPData,EEP_ScenNum3_Address,311);
break;
case (0x08): //场景四
I2C_EE_BufferRead(ReadEEPData,EEP_ScenNum4_Address,311);
break;
default:
break;
}
SceneSetFlag = 0;
KeySetDataBK = 0;
////////////////////////////////////////////////////
//按下"场景"键,临时场景中"设置"键对应的"效果"键无效
if(EfctKeyBK)EfctKeyBK = 0;
TxMessage.RTR = CAN_RTR_DATA;
TxMessage.IDE = CAN_ID_STD;
TxMessage.DLC = 4;
TxMessage.StdId = 0x011;
TxMessage.Data[0] = FaceKeyBK; //默认"主页"按键有效
TxMessage.Data[1] = EfctKeyBK;
TxMessage.Data[2] = ScenKeyBK;
TxMessage.Data[3] = TalkKeyBK;
while(((CAN1->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN1, &TxMessage);
////////////////////////////////////////////////////
//=== 推子模块按键状态(场景) ===//
for(i=0,h=0;i<40;i++)
{
ScenKeyState[h] = ReadEEPData[i++]; //按键状态
ScenEffectState[h] = ReadEEPData[i]; //"设置"键对应的效果
h++;
}
//=== 推子模块状态(场景) ===//
h=0;L=0;
for(i=40;i<280;i++) //输入通道状态设置数据
{
InputState[L][h] = ReadEEPData[i];
h++;
if(h%12==0)
{
L++;
h=0;
}
}
//=== 协议四(0xAD协议)(场景) ===//
for(h=0,i=280;i<284;i++) //热线设置数据
{
HotFireSet[h] = ReadEEPData[i];
h++;
}
if(HotFireSet[2]) //处理"热线"按键
{
for(i=0;i<20;i++)
if(HotFireSet[2] == InputState[i][8])break;
HotFireClear = (((InputState[i][0]>>4)& 0x0F)-1)*4 + ((InputState[i][0]& 0x0F)-0x0A);
}
else
HotFireClear = 0xFF;
//=== 刷新场景按键 ===//
TxMessage.RTR = CAN_RTR_DATA;
TxMessage.IDE = CAN_ID_STD;
TxMessage.DLC = 4;
if(TuiziAddr[0] != 0)
{
for(i=0;i<4;i++)
{
if(InputState[i][7] != 0x03)
ScenKeyState[i] &= ~(1<<3);
if(HotFireClear == i)
ScenKeyState[i] &= ~(1<<1);
TxMessage.Data[i] = ScenKeyState[i];
KeyDataBK[i] = ScenKeyState[i];
}
TxMessage.StdId = 0x101;
while(((CAN1->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN1, &TxMessage);
}
if(TuiziAddr[1] != 0)
{
for(h=0,i=4;i<8;i++)
{
if(InputState[i][7] != 0x03)
ScenKeyState[i] &= ~(1<<3);
if(HotFireClear == i)
ScenKeyState[i] &= ~(1<<1);
TxMessage.Data[h++] = ScenKeyState[i];
KeyDataBK[i] = ScenKeyState[i];
}
TxMessage.StdId = 0x201;
while(((CAN1->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN1, &TxMessage);
}
if(TuiziAddr[2] != 0)
{
for(h=0,i=8;i<12;i++)
{
if(InputState[i][7] != 0x03)
ScenKeyState[i] &= ~(1<<3);
if(HotFireClear == i)
ScenKeyState[i] &= ~(1<<1);
TxMessage.Data[h++] = ScenKeyState[i];
KeyDataBK[i] = ScenKeyState[i];
}
TxMessage.StdId = 0x301;
while(((CAN1->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN1, &TxMessage);
}
if(TuiziAddr[3] != 0)
{
for(h=0,i=12;i<16;i++)
{
if(InputState[i][7] != 0x03)
ScenKeyState[i] &= ~(1<<3);
if(HotFireClear == i)
ScenKeyState[i] &= ~(1<<1);
TxMessage.Data[h++] = ScenKeyState[i];
KeyDataBK[i] = ScenKeyState[i];
}
TxMessage.StdId = 0x401;
while(((CAN1->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN1, &TxMessage);
}
if(TuiziAddr[4] != 0)
{
for(h=0,i=16;i<20;i++)
{
if(InputState[i][7] != 0x03)
ScenKeyState[i] &= ~(1<<3);
if(HotFireClear == i)
ScenKeyState[i] &= ~(1<<1);
TxMessage.Data[h++] = ScenKeyState[i];
KeyDataBK[i] = ScenKeyState[i];
}
TxMessage.StdId = 0x501;
while(((CAN1->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN1, &TxMessage);
}
//=== 设置推子模块状态(场景) ===//
TxMessage.RTR = CAN_RTR_DATA;
TxMessage.IDE = CAN_ID_STD;
TxMessage.DLC = 8;
if(TuiziAddr[0] != 0) //地址1推子
{
TxMessage.StdId = TuiziAddr[0];
for(i=0;i<4;i++)
{
TxMessage.Data[0] = (InputState[i][7]<<4)|(i+1); //高4位信号格式,低4位数据包编号
TxMessage.Data[1] = InputState[i][8]; //输入模块地址
for(h=2;h<8;h++)
TxMessage.Data[h] = InputState[i][h-1]; //6字节汉字码
while(((CAN1->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN1, &TxMessage);
}
}
if(TuiziAddr[1] != 0) //地址2推子
{
TxMessage.StdId = TuiziAddr[1];
for(i=4;i<8;i++)
{
TxMessage.Data[0] = (InputState[i][7]<<4)|(i-3); //高4位信号格式,低4位数据包编号
TxMessage.Data[1] = InputState[i][8];
for(h=2;h<8;h++)
TxMessage.Data[h] = InputState[i][h-1];
while(((CAN1->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN1, &TxMessage);
}
}
if(TuiziAddr[2] != 0) //地址3推子
{
TxMessage.StdId = TuiziAddr[2];
for(i=8;i<12;i++)
{
TxMessage.Data[0] = (InputState[i][7]<<4)|(i-7); //高4位信号格式,低4位数据包编号
TxMessage.Data[1] = InputState[i][8];
for(h=2;h<8;h++)
TxMessage.Data[h] = InputState[i][h-1];
while(((CAN1->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN1, &TxMessage);
}
}
if(TuiziAddr[3] != 0) //地址4推子
{
TxMessage.StdId = TuiziAddr[3];
for(i=12;i<16;i++)
{
TxMessage.Data[0] = (InputState[i][7]<<4)|(i-11); //高4位信号格式,低4位数据包编号
TxMessage.Data[1] = InputState[i][8];
for(h=2;h<8;h++)
TxMessage.Data[h] = InputState[i][h-1];
while(((CAN1->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN1, &TxMessage);
}
}
if(TuiziAddr[4] != 0) //地址5推子
{
TxMessage.StdId = TuiziAddr[4];
for(i=16;i<20;i++)
{
TxMessage.Data[0] = (InputState[i][7]<<4)|(i-15); //高4位信号格式,低4位数据包编号
TxMessage.Data[1] = InputState[i][8];
for(h=2;h<8;h++)
TxMessage.Data[h] = InputState[i][h-1];
while(((CAN1->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN1, &TxMessage);
}
}
//加幻相电压
for(L=0;L<5;L++)
for(i=0;i<4;i++)
AddVoltage[L][i] = 0; //清零
for(i=0;i<20;i++)
{
if(InputState[i][7] == 0x03) //与推子模块绑定的是否是话筒输入板
{
L = ((InputState[i][8]>>4)& 0x0F)-0x01;
h = (InputState[i][8]& 0x0F)-0x0A;
if((L>=0x05)||(h>=0x04))continue;
if(InputState[i][10] == 0x01) //加幻相电压
{
AddVoltage[L][h] = 1;
}
else //不加幻相电压
AddVoltage[L][h] = 0;
}
}
//设置输入通道数据
TxMessage.RTR = CAN_RTR_DATA;
TxMessage.IDE = CAN_ID_STD;
TxMessage.DLC = 1;
if(InputAddr[0] != 0)
{
TxMessage.Data[0] = (AddVoltage[0][0]|(AddVoltage[0][1]<<1)|
(AddVoltage[0][2]<<2)|(AddVoltage[0][3]<<3))& 0x0F;
TxMessage.StdId = InputAddr[0];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
}
if(InputAddr[1] != 0)
{
TxMessage.Data[0] = (AddVoltage[1][0]|(AddVoltage[1][1]<<1)|
(AddVoltage[1][2]<<2)|(AddVoltage[1][3]<<3))& 0x0F;
TxMessage.StdId = InputAddr[1];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
}
if(InputAddr[2] != 0)
{
TxMessage.Data[0] = (AddVoltage[2][0]|(AddVoltage[2][1]<<1)|
(AddVoltage[2][2]<<2)|(AddVoltage[2][3]<<3))& 0x0F;
TxMessage.StdId = InputAddr[2];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
}
if(InputAddr[3] != 0)
{
TxMessage.Data[0] = (AddVoltage[3][0]|(AddVoltage[3][1]<<1)|
(AddVoltage[3][2]<<2)|(AddVoltage[3][3]<<3))& 0x0F;
TxMessage.StdId = InputAddr[3];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
}
if(InputAddr[4] != 0)
{
TxMessage.Data[0] = (AddVoltage[4][0]|(AddVoltage[4][1]<<1)|
(AddVoltage[4][2]<<2)|(AddVoltage[4][3]<<3))& 0x0F;
TxMessage.StdId = InputAddr[4];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
}
//=== 设置输出通道数据(场景) ===//
for(h=0,i=284;i<304;i++) //输出通道状态设置数据
{
OutputSet[h] = ReadEEPData[i];
h++;
}
TxMessage.RTR = CAN_RTR_DATA;
TxMessage.IDE = CAN_ID_STD;
TxMessage.DLC = 4;
if(OutputAddr[0] != 0)
{
for(i=0;i<4;i++)
TxMessage.Data[i] = OutputSet[i];
TxMessage.StdId = OutputAddr[0];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
}
if(OutputAddr[1] != 0)
{
for(i=0;i<4;i++)
TxMessage.Data[i] = OutputSet[i+4];
TxMessage.StdId = OutputAddr[1];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
}
if(OutputAddr[2] != 0)
{
for(i=0;i<4;i++)
TxMessage.Data[i] = OutputSet[i+8];
TxMessage.StdId = OutputAddr[2];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
}
if(OutputAddr[3] != 0)
{
for(i=0;i<4;i++)
TxMessage.Data[i] = OutputSet[i+12];
TxMessage.StdId = OutputAddr[3];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
}
if(OutputAddr[4] != 0)
{
for(i=0;i<4;i++)
TxMessage.Data[i] = OutputSet[i+16];
TxMessage.StdId = OutputAddr[4];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
}
h=0;
for(i=304;i<311;i++) //输出通道增益设置数据
{
OutputGainSet[h] = ReadEEPData[i];
h++;
}
SyncMode = ReadEEPData[310]; //同步模式
//=== 场景"设置"按键对应的效果 ===//
for(i=0;i<20;i++)
{
if(InputState[i][7] == 0x03)
{
EffectAddr[i][0] = InputState[i][8];//保存话筒输入板地址
EffectAddr[i][1] = ScenEffectState[i];
//*** 刷新场景"效果" ***//
// TxMessage.StdId = (((InputState[i][8] & 0xF0)<<4)|(InputState[i][8] & 0x0F))& 0x7FF;
TxMessage.StdId = (((EffectAddr[i][0] & 0xF0)<<4)|(EffectAddr[i][0] & 0x0F))& 0x7FF;
TxMessage.RTR = CAN_RTR_DATA;
TxMessage.IDE = CAN_ID_STD;
TxMessage.DLC = 7;
switch(EffectAddr[i][1]) //按下哪一个效果键
{
case (0x01)://效果1
TxMessage.Data[0] = 0x01; //帧编号(0x01)
for(h=1,cnt=0;h<6;h++)
{
TxMessage.Data[h] = EffectData[0][cnt];
cnt += 2;
}
TxMessage.Data[6] = EffectData[0][10];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
TxMessage.Data[0] = 0x02; //帧编号(0x02)
for(h=1,cnt=1;h<6;h++)
{
TxMessage.Data[h] = EffectData[0][cnt];
cnt += 2;
}
TxMessage.Data[6] = EffectData[0][11];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
break;
case (0x02)://效果2
TxMessage.Data[0] = 0x01; //帧编号(0x01)
for(h=1,cnt=0;h<6;h++)
{
TxMessage.Data[h] = EffectData[1][cnt];
cnt += 2;
}
TxMessage.Data[6] = EffectData[1][10];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
TxMessage.Data[0] = 0x02; //帧编号(0x02)
for(h=1,cnt=1;h<6;h++)
{
TxMessage.Data[h] = EffectData[1][cnt];
cnt += 2;
}
TxMessage.Data[6] = EffectData[1][11];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
break;
case (0x03)://效果3
TxMessage.Data[0] = 0x01; //帧编号(0x01)
for(h=1,cnt=0;h<6;h++)
{
TxMessage.Data[h] = EffectData[2][cnt];
cnt += 2;
}
TxMessage.Data[6] = EffectData[2][10];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
TxMessage.Data[0] = 0x02; //帧编号(0x02)
for(h=1,cnt=1;h<6;h++)
{
TxMessage.Data[h] = EffectData[2][cnt];
cnt += 2;
}
TxMessage.Data[6] = EffectData[2][11];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
break;
case (0x04)://效果4
EffectAddr[i][1] = 4; //保存对应的效果
TxMessage.Data[0] = 0x01; //帧编号(0x01)
for(h=1,cnt=0;h<6;h++)
{
TxMessage.Data[h] = EffectData[3][cnt];
cnt += 2;
}
TxMessage.Data[6] = EffectData[3][10];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
TxMessage.Data[0] = 0x02; //帧编号(0x02)
for(h=1,cnt=1;h<6;h++)
{
TxMessage.Data[h] = EffectData[3][cnt];
cnt += 2;
}
TxMessage.Data[6] = EffectData[3][11];
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
break;
default:
TxMessage.StdId = (((EffectAddr[i][0] & 0xF0)<<4)|(EffectAddr[i][0] & 0x0F))& 0x7FF;
TxMessage.RTR = CAN_RTR_DATA;
TxMessage.IDE = CAN_ID_STD;
TxMessage.DLC = 1;
TxMessage.Data[0] = 0; //取消效果帧
while(((CAN2->TSR>>26)& 0x07) == 0);
CAN_Transmit(CAN2, &TxMessage);
break;
}
}
else
{
EffectAddr[i][0] = 0;
EffectAddr[i][1] = 0; //ScenEffectState[i];
}
}
}
/////////////////////////////// *** 恢复临时场景 *** ////////////////////////////////////
if(SceneDelFlag)
{
SceneDelFlag = 0;
I2C_EE_BufferRead(TempKeyState,EEP_TempKeyState_Address,20);//读取上一时刻按键状态
I2C_EE_BufferRead(ReadEEPData,EEP_TempScene_Address,271); //读取临时状态
h = 0;
L = 0;
for(i=0;i<240;i++) //输入通道状态设置数据
{
InputState[L][h] = ReadEEPData[i];
h++;
if(h%12==0)
{
L++;
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