📄 changelog
字号:
[3.2.1] 1. Pass advanced action improved. Pass.cpp 2. Shoot advanced action improved. Shoot.cpp.h 3. Some changes in NonPlayOnDecision. NonPlayOnDecision.cpp NonPlayOn.cpp 4. Some changes in clear Advanced Action. Clear.cpp.h[3.2.0] 1. Some changes in clear Advanced Action. Clear.cpp.h 2. Goalie now clears the ball. GoaliePlayOnDecision.cpp GoalieIntercept.cpp 3. Some changes in NonPlayOnDecision. NonPlayOnDecision.cpp NonPlayOn.cpp 4. Positioning advanced action improved. Positioning.cpp 5. Block advanced action improved. Block.cpp[3.1.9] 1. Some changes for immidiately RoboCup 2004 release. some-files.[3.1.8] 1. LastDecide is giving to Tackle now. WithoutBallPlayOnDecision.cpp Tackle.cpp.h 2. Defense advanced action improved. Defense.cpp.h 3. Updating curInterCalculate and ballStatus improved. AdvancedAgent.cpp 4. Bad tackles has been removed. Tackle.cpp[3.1.7] 1. Pass advanced action improved. Pass.cpp 2. Shoot advanced action improved. Shoot.cpp.h[3.1.6] 1. New clear AdvancedAction. Clear.cpp 2. Some changes to Body Decision weights comparision system. BodyDecision.cpp 3. New selectFreeKickKicker. NonPlayOnDecision.cpp.h 4. goAround basic dash created. GoaliePositioning.cpp NonPlayOnDecision.cpp BasicDash.cpp.h 5. Indirect freekick fixed. NonPlayOnDecision.cpp Types.h WorldModel.cpp 6. Some changes in NonPlayOn decision. NonPlayOnDecision.cpp 7. Some changes in penalty. PenaltyDecision.cpp 8. Teammate stamina system created (but turned off). NonPlayOnDecision.cpp [3.1.5] : RC2004-2.0.0 1. Shoot advanced action improved. Shoot.cpp.h WithBallPlayOnDecision.cpp.h AdvancedAgent.cpp 2. OurTypes task improved. OutTypes.cpp OurTypesRates.conf 3. Some changes in Agent optimization. advanced-actions[3.1.4] 1. Block advanced action improved. Block.cpp 1. Goalie Intercept advanced action improved. GoalieIntercept.cpp 1. Goalie Positioning advanced action improved. GoaliePositioning.cpp 1. Dribble Intercept advanced action improved. Intercept.cpp 1. SRPDribble advanced action improved. SRPDribble.cpp 1. Positioning advanced action improved. Positioning.cpp[3.1.3] 1. A huge bug fixed in InterceptCalculate. InterceptCalculate.cpp 2. Some changes in WithoutBallSelection. GroupWorks.cpp 3. Stamina quantomic weight added to pass. Pass.cpp 4. Stamina pointing changed for NonPlayOn. PointToDecision.cpp Player.cpp.h 5. Some bugs in sensing pointing dir fixed. WorldModel.cpp Player.cpp Body.cpp 6. A big bug fixed in dribble block weight. Dribble.cpp 7. Some changes in blocker player recognizer. GroupWorks.cpp 8. Some changes in suggesting pass. GroupWorks.cpp SayDecision.cpp WorldModel.cpp[3.1.2] 1. A big un-optimized problem for SRPDribble fixed. InterceptCalculate.cpp.h[3.1.1] 1. First game kick created. Pass.cpp.h 2. A bug in GoalieIntercept fixed. GoalieIntercept.cpp 3. Advanced removing objects system created. WorldModel.cpp[3.1.0] 1. Some changes in VirtualPass and SuggestPass. GroupWorks.cpp VirtualPass.cpp 2. A big bug fixed in ball virtual update. Ball.cpp 3. Realtive after pass says has been removed. SayDecision.cpp 4. LatestTrick config control created. Agent.cong BasicAgent.cpp[3.0.9] 1. SRPDribble advanced action improved. SRPDribble.cpp.h DecideWeights.conf 2. Positioning advanced action improved. Positioning.cpp.h 3. Block advanced action improved. Block.cpp.h 4. Dribble advanced action improved. Dribble.cpp.[3.0.8] 1. Intelligent DribbleIntercept turning created. Intercept.cpp.h WithoutBallPlayOnDecision.cpp[3.0.7] : RC2004-1.0.0 1. OppTypes task improved and is used now. WorldModel.cpp OppTypes.cpp BasicAgent.cpp 2. OurTypes task improved. OurTypes.cpp 3. SRPDribble advanced action improved. SRPDribble.cpp.h DecideWeights.conf 4. Positioning advanced action improved. Positioning.cpp.h 5. Block advanced action improved. Block.cpp.h[3.0.6] 1. InterceptCalculate stability checked. InterceptCalculate.cpp.h 2. KickCalculate stability checked. KickCalculate.cpp.h 3. Positioning advanced action improved. Positioning.cpp 4. Dribble advanced action improved. Dribble.cpp. 5. Block advanced action improved. Block.cpp 6. SRPDribble advanced action improved. SRPDribble.cpp.h 7. ...{ going back because of unstability }[3.0.2] 1. Decide rates improved. DecideWeights.conf 2. Pass suggesting functions improved. VirtualPass.cpp.h SayDecision.cpp.h WorldModel.cpp.h 3. InterceptCalculate class improved. InterceptCalculate.cpp.h Block.cpp 4. Agent is looking carefully to ball when do Intercept and Block. HeadDecision.cpp WithoutBallPlayOnDecision.cpp 5. Agent is not hearing ball inf when do Intercept and Block. AdvancedAgent.cpp Ball.cpp.h[3.0.1] 1. Some changes in KickCalculate. KickCalculate.cpp.h 2. VirtualPass classes improved. VirtualPass.cpp.h 3. RequestPassSay and it's hear functions created. GroupWorks.cpp.h SayDecision.cpp.h WorldModel.cpp.h CoachWorldModel.cpp AdvancedAgent.cpp 4. postNum added to Player and formation changed. Player.cpp.h NonPlayOn.cpp Positioning.cpp 5. suggestPassSay added to SayDecision. SayDecision.cpp.h WorldModel.cpp.h 6. encode and decode of weight added to SayEncoding. SayEncoding.cpp.h 7. Coach functions and classes updated. BasicCoach.cpp.h AdvancedCoach.cpp.h BasicAgent.cpp 8. Opp types recognizer created. WorldModel.cpp.h Player.cpp.h Ball.cpp.h 9. CLangVersion command created. Command.cpp.h 10. Coach.conf removed and coach log confs improved. BasicCoach.cpp CoachWorldModel.cpp[3.0.0] 1. Coach files and functions added. nearly-whole-files 2. Our hetero task added to coach. OutTypes.cpp.h[2.9.9] 1. PointToDecision added to AdvancedDecisions. PointToDecision.cpp.h AdvancedAgent.cpp.h BasicAgent.cpp.h SyncedAgent.cpp.h 2. See players pointing dir created. Player.cpp Body.cpp 3. PointToCommand improved. Command.cpp.h 4. Stamina moved from Body to Player. Body.cpp.h Player.cpp.h WorldModel.cpp 5. VirtualPass advanced action created. VirtualPass.cpp.h 6. Some changes in KickCalculate because of VirtualKickCalculate. KickCalculate.cpp.h 7. Some changes in InterceptCalculate because of VirtualKickCalculate. InterceptCalculate.cpp.h WorldModel.cpp KickCalculate.cpp Pass.cpp[2.9.8] 1. A big bug in CInterceptCalculate, informing functions fixed. InterceptCalculate.cpp 2. Some improvment in say hear. SayDecision.cpp.h WorldModel.cpp.h[2.9.7] 1. Shoot advanced action improved. Shoot.cpp 2. Positioning advanced action improved. Positioning.cpp[2.9.6] 1. Shoot advanced action improved. Shoot.cpp[2.9.5] 1. Shoot advanced action improved. Shoot.cpp[2.9.4] 1. A bug in DribbleBlockedWeight fixed. Dribble.cpp.h[2.9.3] 1. Shoot advanced action improved. Shoot.cpp 2. Positioning advanced action improved. Positioning.cpp[2.9.2] 1. Positioning advanced action improved. Positioning.cpp 2. All NonPlayOns improved. NonPlayOnDecision.cpp.h NonPlayOn.cpp.h 3. GoaliePositioning advanced action improved. GoaliePositioning.cpp. 4. GoalieIntercept advanced action improved. GoalieIntercept.cpp. 5. BasicDash BasicAction Improved. BasicDash.cpp. 6. Shoot advancedAction improved. Shoot.cpp.h. 7. GoaliePlayOnDecision improved. GoaliePlayOnDecision.[2.9.1] 1. Positioning advanced action improved. Positioning.cpp 2. All NonPlayOns improved. NonPlayOnDecision.cpp.h NonPlayOn.cpp.h 3. GoaliePositioning advanced action improved. GoaliePositioning.cpp.[2.9.0] 1. Pass advanced action improved. Pass.cpp.h PassFactors.conf 2. When two teammate kickable have ball only one kicks khow. AdvancedAgent.cpp 3. Teammates sense removed from dribble. Dribble.cpp 4. BreakOffside pass became nearly stable. PassFactors.conf 5. WorldModel::getSeeDeltaCycle improved. Pass.cpp SRPDribble.cpp KickCalculate.cpp[2.8.9] 1. Log controlling from Agent.conf completed. BasicAgent.cpp Logger.cpp.h[2.5.8] 1. Teams properties of pass changed. InterceptCalculate.cpp 2. Body and head angle of players is no longer be cleared in simulates. Player.cpp 3. Player posDeviation grow amount increased for realer simulates. Player.cpp 4. Player valid and alive posDeviation increased for realer simulates. Player.cpp 5. Blocked weight added to Dribble. Dribble.cpp.h[2.5.7] 1. Block advanced action improved. Block.cpp 2. Positioning advanced action improved. Positioning.cpp 3. Pass advanced action improved. Pass.cpp.h PassFactors.conf[2.5.6] 1. Pass advanced action improved. Pass.cpp.h PassFactors.conf 2. A big bug in Basics fixed. Basics.cpp 3. GoaliePositioning advanced action improved. GoaliePositioning.cpp. 4. Shoot advanced action attached. Shoot.cpp.h 5. TriAnswer added to types. Types.h 6. Ball collision recognizing improved. Ball.cpp Body.cpp.h[2.5.5] 1. BallStatus enumorator changed. Types.cpp.h GroupWorks.cpp Tackle.cpp 2. Simulating ball is choosen by ball status now. Ball.cpp.h WorldModel.cpp 3. A bug in FastKickToDir and FastKickToPoint fixed. BasicKick.cpp 4. Offense advanced action created. Offense.cpp.h WithoutBallPlayOnDecision.cpp 5. DefenseLine weight added to Pass. Pass.cpp.h PassFactors.conf 6. Recognizing body command losts improved. BasicAgent.cpp.h SyncedAgent.cpp 7. Block advanced action improved. Block.cpp 8. Defense advanced action improved. Defense.cpp 9. Positioning advanced action improved. Positioning.cpp 10. Dribble advanced action improved. Dribble.cpp. 11. GroupWorks improved. GroupWorks.cpp.h[2.5.4] 1. Block advanced action improved. Block.cpp 2. Defense advanced action improved. Defense.cpp 3. Positioning advanced action improved. Positioning.cpp[2.5.3] 1. Cross pass created. Pass.cpp.h 2. Pass advanced action improved. Pass.cpp.h PassFactors.conf 3. FastKickToPoint rewrited and FastKickToDir created. BasicKick.cpp.h 4. Alarm Clock unkhown error fixed. SignalHandler.cpp.h 5. DribbleIntercept is now also for SRPDribble. WithoutBallPlayOnDecision.cpp[2.5.2] 1. Pass advanced action improved. Pass.cpp.h PassFactors.conf 2. An assert bug in WorldModel fixed. WorldModel.cpp Player.cpp.h Object.cpp.h 3. Intercept advanced action changed to last version. Intercept.cpp.h[2.5.1] 1. Pass advanced action improved. Pass.cpp.h PassFactors.conf 2. GoalieIntercept advanced action improved. GoalieIntercept.cpp. 3. Decide rates improved. DecideWeights.conf 4. Tackle synchronizing created. SyncedAgent.cpp 5. A bug in WithoutBallPlayOnDecision advanced actions fixed. WithoutBallPlayOnDecision.cpp 6. Some bugs in Body fixed. Body.cpp.h 7. Some big bugs in NonPlayOnDecision fixed. NonPlayOnDecision.cpp.h NonPlayOn.cpp.h 8. Intercept advanced action completely improved. Intercept.cpp.h 9. Block advanced action improved. Block.cpp 10. GoaliePositioning advanced action improved. GoaliePositioning.cpp.[2.5.0] 1. WorldModel::getSeeDeltaCycle improved. WorldModel.cpp 2. Dribble advanced action improved. Dribble.cpp. 3. GoaliePositioning advanced action improved. GoaliePositioning.cpp. 4. Pass advanced action improved. Pass.cpp.h PassFactors.conf[2.4.9] 2. Block advanced action improved. Block.cpp 3. Defense advanced action improved. Defense.cpp 4. Positioning advanced action improved. Positioning.cpp[2.4.8] 1. NonPlayOn AdvancedActions created NonPlayOn.cpp.h 2. NonPlayOn Decision created NonPlayOnDecision.cpp.h 3. Penalty Decision created PenaltyDecision.cpp.h 4. PenaltyDecision added to AdvancedAgent AdvancedAgent.cpp.h 5. setFieldData added to WorldModel WorldModel.cpp.h 6. NON_PLAY_ON_* added to DecideType s Types.h
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -