📄 mobjectimpl.java
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/* * USE - UML based specification environment * Copyright (C) 1999-2004 Mark Richters, University of Bremen * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *//* $ProjectHeader: use 2-3-0-release.1 Mon, 12 Sep 2005 20:18:33 +0200 green $ */package org.tzi.use.uml.sys;import org.tzi.use.uml.mm.MClass;import org.tzi.use.uml.mm.MAssociationEnd;import org.tzi.use.uml.mm.MNavigableElement;import org.tzi.use.uml.ocl.type.TypeFactory;import org.tzi.use.uml.ocl.type.ObjectType;import java.util.List;/** * An object is an instance of a class. It usually has different * object states over time. This class allows references to objects * across different system states. * * @version $ProjectVersion: 2-3-0-release.1 $ * @author Marc Richters */public final class MObjectImpl implements MObject { private MClass fClass; // class of object private ObjectType fType; // type of object private String fName; // unique object name /** * Constructs a new object for the given class. */ MObjectImpl( MClass cls, String name ) { fClass = cls; fType = TypeFactory.mkObjectType( fClass ); fName = name; } /** * Returns the class of this object. */ public MClass cls() { return fClass; } /** * Returns the type of this object. */ public ObjectType type() { return fType; } /** * Returns a name for this object. */ public String name() { return fName; } /** * Returns the state of an object in a specific system state. * * @return null if object does not exist in the state */ public MObjectState state( MSystemState systemState ) { return systemState.getObjectState( this ); } /** * Returns true if this object exists in a specific system state. */ public boolean exists( MSystemState systemState ) { return systemState.getObjectState( this ) != null; } /** * Returns a list of objects at <code>dstEnd</code> which are * linked to this object at <code>srcEnd</code>. * * @return List(MObject) */ public List getLinkedObjects( MSystemState systemState, MAssociationEnd srcEnd, MAssociationEnd dstEnd ) { return systemState.getLinkedObjects( this, srcEnd, dstEnd ); } /** * Returns a list of objects at <code>dst</code> which are * connected to this object at <code>src</code>. This is needed for navigation. * * @return List(MObject) */ public List getNavigableObjects( MSystemState systemState, MNavigableElement src, MNavigableElement dst ) { return systemState.getNavigableObjects( this, src, dst ); } public int hashCode() { return fName.hashCode(); } /** * Two objects are equal iff they have the same name. */ public boolean equals( Object obj ) { if ( obj == this ) return true; if ( obj instanceof MObject ) return fName.equals( ( ( MObject ) obj ).name() ); return false; } public String toString() { return name(); }}
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