📄 util.java
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/* * USE - UML based specification environment * Copyright (C) 1999-2004 Mark Richters, University of Bremen * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *//* $ProjectHeader: use 2-3-0-release.1 Mon, 12 Sep 2005 20:18:33 +0200 green $ */package org.tzi.use.gui.views.diagrams.util;/** * Class providing mathematical calculations */public class Util { private Util() {} /** * Calculates the angle between the given coordinates * * @param x1 x coordinate of the first point * @param y1 y coordinate of the first point * @param x2 x coordinate of the second point * @param y2 y coordinate of the second point * @return angle in degrees */ public static double calculateAngleBetween(final double x1, final double y1, final double x2, final double y2) { if (isLineToTheLeft(x1, x2)) { return 180.0 + calculateAngleInQuadrant(x1, y1, x2, y2); } if (isVerticalLine(x1, x2) && isLineToTheTop(y1, y2)) { return 90.0; } if (isVerticalLine(x1, x2) && isLineToTheBottom(y1, y2)) { return 270.0; } if (isLineToTheBottom(y1, y2)) { return 360.0 + calculateAngleInQuadrant(x1, y1, x2, y2); } return calculateAngleInQuadrant(x1, y1, x2, y2); } /** * Calculates the distance between the given coordinates * * @param x1 x coordinate of the first point * @param y1 y coordinate of the first point * @param x2 x coordinate of the second point * @param y2 y coordinate of the second point * @return distance */ public static double calculateDistance(final double x1, final double y1, final double x2, final double y2) { return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); } private static boolean isVerticalLine(final double x1, final double x2) { return x1 == x2; } private static boolean isLineToTheLeft(final double x1, final double x2) { return x1 > x2; } private static double calculateAngleInQuadrant(final double x1, final double y1, final double x2, final double y2) { if (x2 == x1) { return 0.0; } final double height = y2 - y1; final double width = x2 - x1; return Math.toDegrees(Math.atan(height / width)); } private static boolean isLineToTheBottom(final double y1, final double y2) { return y1 > y2; } private static boolean isLineToTheTop(final double y1, final double y2) { return y1 < y2; }}
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