📄 soliddirectedline.java
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/* * USE - UML based specification environment * Copyright (C) 1999-2004 Mark Richters, University of Bremen * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *//* $ProjectHeader: use 2-3-0-release.1 Mon, 12 Sep 2005 20:18:33 +0200 green $ */package org.tzi.use.gui.views.diagrams.util;import java.awt.Graphics;/** * Represents a solid directed line */public class SolidDirectedLine extends DirectedLine { /** * Creates a solid directed line between the given coordinates * * @param sourceX X coordinate of source point * @param sourceY Y coordinate of source point * @param targetX X coordinate of target point * @param targetY Y coordinate of target point */ public SolidDirectedLine(final double sourceX, final double sourceY, final double targetX, final double targetY) { this.sourceX = sourceX; this.sourceY = sourceY; this.targetX = targetX; this.targetY = targetY; } /** * Overridden template method * * @see DirectedLine */ public I_DirectedLine doCreateDirectedLine(final double sourceX, final double sourceY, final double targetX, final double targetY) { return new SolidDirectedLine(sourceX, sourceY, targetX, targetY); } /** * Draws the solid line into the given graphic * * @param graphic to be drawn into * @return line */ public I_DirectedLine draw(final Graphics graphic) { graphic.drawLine((int) Math.round(sourceX), (int) Math.round(sourceY), (int) Math.round(targetX), (int) Math.round(targetY)); return this; }}
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