📄 res.h
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#ifndef res_h
#define res_h
#ifdef __cplusplus
extern "C" {
#endif
extern unsigned char FONTA[401];
#define FONTA_SIZE 401
extern SPRITE ALaser01;
#define ALaser01_WIDTH 20
#define ALaser01_HEIGHT 18
#define ALaser01_CENTERX 0
#define ALaser01_CENTERY 0
#define ALaser01_PALINDEX 0
#define ALaser01_FORMAT 7
#define ALaser01_SIZE 370
extern SPRITE ALaser02;
#define ALaser02_WIDTH 20
#define ALaser02_HEIGHT 18
#define ALaser02_CENTERX 0
#define ALaser02_CENTERY 0
#define ALaser02_PALINDEX 0
#define ALaser02_FORMAT 7
#define ALaser02_SIZE 370
extern SPRITE ALaser03;
#define ALaser03_WIDTH 20
#define ALaser03_HEIGHT 18
#define ALaser03_CENTERX 0
#define ALaser03_CENTERY 0
#define ALaser03_PALINDEX 0
#define ALaser03_FORMAT 7
#define ALaser03_SIZE 370
extern SPRITE BackGround01;
#define BackGround01_WIDTH 101
#define BackGround01_HEIGHT 80
#define BackGround01_CENTERX 0
#define BackGround01_CENTERY 0
#define BackGround01_PALINDEX 0
#define BackGround01_FORMAT 7
#define BackGround01_SIZE 8090
extern SPRITE BackGround02;
#define BackGround02_WIDTH 101
#define BackGround02_HEIGHT 80
#define BackGround02_CENTERX 0
#define BackGround02_CENTERY 0
#define BackGround02_PALINDEX 0
#define BackGround02_FORMAT 7
#define BackGround02_SIZE 8090
extern SPRITE BackGround03;
#define BackGround03_WIDTH 101
#define BackGround03_HEIGHT 80
#define BackGround03_CENTERX 0
#define BackGround03_CENTERY 0
#define BackGround03_PALINDEX 0
#define BackGround03_FORMAT 7
#define BackGround03_SIZE 8090
extern SPRITE BackGround04;
#define BackGround04_WIDTH 101
#define BackGround04_HEIGHT 80
#define BackGround04_CENTERX 0
#define BackGround04_CENTERY 0
#define BackGround04_PALINDEX 0
#define BackGround04_FORMAT 7
#define BackGround04_SIZE 8090
extern SPRITE Boss;
#define Boss_WIDTH 56
#define Boss_HEIGHT 50
#define Boss_CENTERX 0
#define Boss_CENTERY 0
#define Boss_PALINDEX 0
#define Boss_FORMAT 7
#define Boss_SIZE 2810
extern SPRITE Enemy01;
#define Enemy01_WIDTH 15
#define Enemy01_HEIGHT 13
#define Enemy01_CENTERX 0
#define Enemy01_CENTERY 0
#define Enemy01_PALINDEX 0
#define Enemy01_FORMAT 7
#define Enemy01_SIZE 205
extern SPRITE EnemyBullet01;
#define EnemyBullet01_WIDTH 6
#define EnemyBullet01_HEIGHT 6
#define EnemyBullet01_CENTERX 0
#define EnemyBullet01_CENTERY 0
#define EnemyBullet01_PALINDEX 0
#define EnemyBullet01_FORMAT 7
#define EnemyBullet01_SIZE 46
extern SPRITE EnemyBullet02;
#define EnemyBullet02_WIDTH 8
#define EnemyBullet02_HEIGHT 8
#define EnemyBullet02_CENTERX 0
#define EnemyBullet02_CENTERY 0
#define EnemyBullet02_PALINDEX 0
#define EnemyBullet02_FORMAT 7
#define EnemyBullet02_SIZE 74
extern SPRITE Laser01;
#define Laser01_WIDTH 101
#define Laser01_HEIGHT 5
#define Laser01_CENTERX 0
#define Laser01_CENTERY 0
#define Laser01_PALINDEX 0
#define Laser01_FORMAT 7
#define Laser01_SIZE 515
extern SPRITE Laser02;
#define Laser02_WIDTH 101
#define Laser02_HEIGHT 11
#define Laser02_CENTERX 0
#define Laser02_CENTERY 0
#define Laser02_PALINDEX 0
#define Laser02_FORMAT 7
#define Laser02_SIZE 1121
extern SPRITE Menu;
#define Menu_WIDTH 128
#define Menu_HEIGHT 160
#define Menu_CENTERX 0
#define Menu_CENTERY 0
#define Menu_PALINDEX 0
#define Menu_FORMAT 7
#define Menu_SIZE 20490
extern SPRITE MyBullet01;
#define MyBullet01_WIDTH 2
#define MyBullet01_HEIGHT 4
#define MyBullet01_CENTERX 0
#define MyBullet01_CENTERY 0
#define MyBullet01_PALINDEX 0
#define MyBullet01_FORMAT 7
#define MyBullet01_SIZE 18
extern SPRITE MyBullet02;
#define MyBullet02_WIDTH 3
#define MyBullet02_HEIGHT 3
#define MyBullet02_CENTERX 0
#define MyBullet02_CENTERY 0
#define MyBullet02_PALINDEX 0
#define MyBullet02_FORMAT 7
#define MyBullet02_SIZE 19
extern SPRITE MyBullet03;
#define MyBullet03_WIDTH 2
#define MyBullet03_HEIGHT 1
#define MyBullet03_CENTERX 0
#define MyBullet03_CENTERY 0
#define MyBullet03_PALINDEX 0
#define MyBullet03_FORMAT 7
#define MyBullet03_SIZE 12
extern SPRITE Plane01;
#define Plane01_WIDTH 18
#define Plane01_HEIGHT 7
#define Plane01_CENTERX 0
#define Plane01_CENTERY 0
#define Plane01_PALINDEX 0
#define Plane01_FORMAT 7
#define Plane01_SIZE 136
extern SPRITE SelectButton;
#define SelectButton_WIDTH 5
#define SelectButton_HEIGHT 5
#define SelectButton_CENTERX 0
#define SelectButton_CENTERY 0
#define SelectButton_PALINDEX 0
#define SelectButton_FORMAT 7
#define SelectButton_SIZE 35
#ifdef __cplusplus
}
#endif
#endif /* res_h */
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