📄 obstacle.h
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//////////////////////////////////////////////////////////////////////
// MuRoS - Multi Robot Simulator
//
// Luiz Chaimowicz
// GRASP Lab. University of Pennsylvania
// VERLab - DCC - UFMG - Brasil
//
// Obstacle.h: interface for the CObstacle class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(OBSTACLE_H)
#define OBSTACLE_H
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CObstacle : public CObject
{
public:
DECLARE_SERIAL( CObstacle )
CObstacle();
virtual ~CObstacle();
virtual void SetObstacle(const CObstacle *obst);
void Serialize( CArchive& archive );
virtual void Draw(CDC* pDC, BOOL drawErased);
BOOL m_erased; // True if the obstacle has been erased
BOOL m_inRange; // True if the obstacle is inside the sensor range
BOOL m_visited; // True if the obstacle has been detected by the robot some time
BOOL m_inContact; // True if the obstacle is in contact with the robot
double m_angle; // angle from the robot to the obstacle
double m_dist; // distance from the robot to the obstacle
// ***** should be put in the child classes
CRect m_rect; // obstacle rectangle
CPoint m_center; // obstacle center
double m_radius; // obstacle radius
};
#endif
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