📄 simulator.h
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//////////////////////////////////////////////////////////////////////
// MuRoS - Multi Robot Simulator
//
// Luiz Chaimowicz
// GRASP Lab. University of Pennsylvania
// VERLab - DCC - UFMG - Brasil
//
// simulator.h : main header file for the SIMULATOR application
//
//////////////////////////////////////////////////////////////////////
#if !defined(SIMULATOR_H)
#define SIMULATOR_H
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CSimulatorApp:
// See simulator.cpp for the implementation of this class
//
class CSimulatorApp : public CWinApp
{
public:
CSimulatorApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSimulatorApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CSimulatorApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
// Global Functions
void DistanceCircleCircle(double x1, double y1, double x2, double y2, double r1, double r2, double &dist, double &angle);
void DistanceCircleRect(double x, double y, double radius, CRect rect, double &dist, double &angle, BOOL &pointInside, CPoint &ptContact);
// Thread for updating the robots
UINT UpdateThreadProc(LPVOID pParam );
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif
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