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📄 pokeranalyse.h

📁 一个斗地主游戏的牌形分析算法,使用读取文件的方式,来测试牌的处理是否正确.
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#ifndef __POKERANALYSE_H__
#define __POKERANALYSE_H__

#define SINGLE						0	//一手牌
#define DOUBLE						1	//一手牌
#define TRIBLE						2
#define QUAD						3
#define KINGS						4
#define TRIBLE_PLUS					5
#define SORTED_SINGLE				6
#define SORTED_DOUBLE				7
#define SORTED_TRIBLE				8
#define SORTED_TRIBLE_PLUS			9
#define QUAD_PLUS					10


#define HONGTAO		0
#define HEITAO		1
#define MEIHUA		2
#define FANGKUAI	3

#include <iostream>
#include <fstream>
#include <algorithm>
#include <vector>
#include <stdio.h>
#include <conio.h>
using namespace std;

//代表每张牌的大小,花色
class Poker
{
public:
	int m_val;		//大小
	int m_col;		//花色
	Poker(){m_val=-1; m_col=-1;}
};

class PokerType
{
public:
	vector<Poker>	m_pokers;
	unsigned char	m_type;
	int				m_value;
	int				m_trible_num;	//三张带牌的类型用,表示三张的有几对
	int				m_num;
	int				m_weight;	//权值
	PokerType()
	{
		m_type = -1;
		m_value = -1;
		m_num = -1;
		m_weight = 0;
		m_trible_num = 0;
	}
};

class PokerAnalyse
{
public:
	PokerAnalyse();
	~PokerAnalyse();


public:
	template <class T>
		T min(T x,T y)
	{
		if(x<y)
			return true;
		else 
			return false;
	}
	template <class T>
		T max(T x,T y)
	{
		if(x>y)
			return true;
		else 
			return false;
	}
	template <class T>
		T equel(T x,T y)
	{
		if (x==y)
			return true;
		else 
			return false;
	}
	static bool	ReadPokerFromFile( const char* filename, PokerType& pokers);
	static bool	ReadPokerFromFile( const char* filename, vector<Poker>& pokers);
	static bool	GetType( PokerType& pokers );
	static void	PrintType( PokerType& pokers );
	static void	PrintPokers(vector<Poker>& pokers);

	static bool Play( vector<Poker>& AllPokers, PokerType& pokers_in, PokerType& pokers_out );

protected:
	static bool AnalyseDouble( PokerType& pokers );
	static bool AnalyseTrible( PokerType& pokers );
	static bool AnalyseQuad( PokerType& pokers );
	static bool AnalyseSorted( PokerType& pokers );

	static bool PickOne( vector<Poker>& pokers, int value, int num, PokerType& pokers_out, bool bErase=true );
	static bool PickKings( vector<Poker>& pokers, PokerType& pokers_out );	
	static bool PickSorted( vector<Poker>& pokers, int value, int len, int num, PokerType& pokers_out, bool bErase=true );

	static bool RemovePokers( vector<Poker>& pokers, vector<Poker>&remove );
	static void CopyPokers( vector<Poker>& pokers, vector<Poker>& cp );
};

#endif

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