📄 p2.c
字号:
/* Protocol 2 (stop-and-wait) also provides for a one-directional flow of data from
sender to receiver. The communication channel is once again assumed to be error
free, as in protocol 1. However, this time, the receiver has only a finite buffer
capacity and a finite procesing speed, so the protocol must explicitly prevent
the sender from flooding the receiver with data faster than it can be handled. */
typedef enum {frame_arrival} event_type;
#include "protocol.h"
void sender2(void)
{
frame s; /* buffer for an outbound frame */
packet buffer; /* buffer for an outbound packet */
event_type event; /* frame_arrival is the only possibility */
while (true) {
from_network_layer(&buffer); /* go get something to send */
s.info = buffer; /* copy it into s for transmission */
to_physical_layer(&s); /* bye bye little frame */
wait_for_event(&event); /* do not proceed until given the go ahead */
}
}
void receiver2(void)
{
frame r, s; /* buffers for frames */
event_type event; /* frame_arrival is the only possibility */
while (true) {
wait_for_event(&event); /* only possibility is frame_arrival */
from_physical_layer(&r); /* go get the inbound frame */
to_network_layer(&r.info); /* pass the data to the network layer */
to_physical_layer(&s); /* send a dummy frame to awaken sender */
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -