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📄 sharedmemory.h

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	};
	void Close()
	{
		if (WaitForSingleObject(m_hClosed, 0) == WAIT_TIMEOUT)
		{
			// Indicate that this instance is closed
			SetEvent(m_hClosed);

			// Release your own mutex. This will auitomatically signal
			// the other instance of this class that this instance broke
			// the connection.
			ReleaseMutex(m_hSharedMemoryMutex[m_nInstanceID]);

			// The writequeue may still contain elements, empty
			// it.
			EmptyWriteQueue();

			WaitForSingleObject(m_hQueueThread, INFINITE);
			CloseHandle(m_hQueueMutex);
			CloseHandle(m_hDataInQueue);
			m_hQueueMutex	= NULL;
			m_hDataInQueue	= NULL;

			// Cleanup some stuff.
			CloseHandle(m_hDataWrit[0]);
			CloseHandle(m_hDataWrit[1]);
			CloseHandle(m_hDataRead[0]);
			CloseHandle(m_hDataRead[1]);
			m_hDataWrit[0] = NULL;
			m_hDataWrit[1] = NULL;
			m_hDataRead[0] = NULL;
			m_hDataRead[1] = NULL;

			UnmapViewOfFile(m_pSize);

			m_pSharedMemory[0] -= sizeof(int);
			m_pSharedMemory[1] -= sizeof(int);
			UnmapViewOfFile(m_pSharedMemory[0]);
			UnmapViewOfFile(m_pSharedMemory[1]);
			
			CloseHandle(m_hSharedMemory[0]);
			CloseHandle(m_hSharedMemory[1]);

			CloseHandle(m_hSharedMemoryMutex[0]);
			CloseHandle(m_hSharedMemoryMutex[1]);

		}
	};
	int Write(void *pData, int nDataSize, DWORD dwTimeOut)
	{
		// The 'Write' and 'WriteToQueue' functions can be used promiscously.

		// This function writes to the shared memory pool, it can only write
		// to that pool if existing data in the pool has been read by the
		// other instance of this class.
		// If this function returns MEM_ERROR_OTHERPARTY, the calling
		// process should close the connection and re-open it to create a new
		// valid connection.
		HANDLE	hWait[3];
		hWait[0]	= m_hClosed;
		hWait[1]	= m_hSharedMemoryMutex[m_nOtherInstanceID];
		hWait[2]	= m_hDataRead[m_nOtherInstanceID];
		DWORD	dwWaitResult = WaitForMultipleObjects(3, hWait, FALSE, dwTimeOut);
		switch(dwWaitResult)
		{
		case WAIT_OBJECT_0 + 2:
			if (nDataSize > *m_pSize)
				return MEM_ERROR_DATASIZE;
			// Data was read from the shared memory pool, write new data
			// and notify any listener that new data was written.
			memcpy(m_pSharedMemory[m_nOtherInstanceID], pData, nDataSize);
			SetEvent(m_hDataWrit[m_nOtherInstanceID]);
			return MEM_SUCCESS;
		case WAIT_OBJECT_0:
			// The close function of this instance was called.
			return MEM_ERROR_CLOSED;
		case WAIT_OBJECT_0 + 1:
			// The other instance closed.
			// Since we locked the mutex by waiting for it, we have to release
			// it again.
			ReleaseMutex(m_hSharedMemoryMutex[m_nOtherInstanceID]);
			return MEM_ERROR_OTHERPARTY;
		case WAIT_ABANDONED_0 + 1:
			// The other instance left without a trace, this means probably that
			// it crashed.
			// Since we locked the mutex by waiting for it, we have to release
			// it again.
			ReleaseMutex(m_hSharedMemoryMutex[m_nOtherInstanceID]);
			return MEM_ERROR_OTHERPARTY;
		case WAIT_FAILED:
			if (!m_hDataRead[m_nOtherInstanceID])
				return MEM_ERROR_CLOSED;
			// I don't know wat happened, you should call 'GetLastError()'.
			return MEM_ERROR_UNKNOWN;
		case WAIT_TIMEOUT:
			// There was a timeout, the other party has not yet read previous data.
			return MEM_ERROR_TIMEOUT;
		}
		return MEM_ERROR_UNKNOWN;
	}
	int WriteToQueue(void *pData, int nDataSize)
	{
		// The 'Write' and 'WriteToQueue' functions can be used promiscously.

		// This function is somewhat the same as the previous function, however,
		// this function is non-blocking. As long as the connection is valid this
		// function can write new data into a queue. The queue is read by a thread
		// that calls the previous 'Write' function.
		HANDLE	hWait[3];
		hWait[0]	= m_hClosed;
		hWait[1]	= m_hSharedMemoryMutex[m_nOtherInstanceID];
		hWait[2]	= m_hQueueMutex;
		switch (WaitForMultipleObjects(3, hWait, FALSE, INFINITE))
		{
		case WAIT_OBJECT_0:
			return MEM_ERROR_CLOSED;
		case WAIT_OBJECT_0 + 2:
			{
				if (nDataSize > *m_pSize)
					return MEM_ERROR_DATASIZE;
				CWriteQueue *pNew = new CWriteQueue(*m_pSize);
				memcpy(pNew->pData, pData, *m_pSize);

				if (!m_pFirst)
					m_pFirst = pNew;
				else
				{
					CWriteQueue *pCurrent = m_pFirst;
					while (pCurrent->pNext)
						pCurrent = pCurrent->pNext;
					pCurrent->pNext = pNew;
				}

				SetEvent(m_hDataInQueue);
				ReleaseMutex(m_hQueueMutex);
			}
			return MEM_SUCCESS;
		case WAIT_OBJECT_0 + 1:
			// The other instance closed.
			// Since we locked the mutex by waiting for it, we have to release
			// it again.
			ReleaseMutex(m_hSharedMemoryMutex[m_nOtherInstanceID]);
			return MEM_ERROR_OTHERPARTY;
		case WAIT_ABANDONED_0 + 1:
			// The other instance left without a trace, this means probably that
			// it crashed.
			// Since we locked the mutex by waiting for it, we have to release
			// it again.
			ReleaseMutex(m_hSharedMemoryMutex[m_nOtherInstanceID]);
			return MEM_ERROR_OTHERPARTY;
		case WAIT_FAILED:
			// This can happen when the connection was not opened yet.
			// It is caused by an invalid or NULL handle.
			if (!m_hQueueMutex)
				return MEM_ERROR_CLOSED;
			// This must never happen.
			return MEM_ERROR_UNKNOWN;
		}
		return MEM_ERROR_UNKNOWN;
	}
	int Read(void *pData, int nDataSize, DWORD dwTimeOut)
	{
		// This function reads from the shared memory pool, it can
		// only read data when data was written to the pool.
		// It is always a blocking function.

		// It reads data that was written to the shared memory pool by
		// the 'Write' or 'WriteToQueue' functions.
		HANDLE	hWait[3];
		hWait[0]	= m_hDataWrit[m_nInstanceID];
		hWait[1]	= m_hClosed;
		hWait[2]	= m_hSharedMemoryMutex[m_nOtherInstanceID];
		DWORD	dwWaitResult = WaitForMultipleObjects(3, hWait, FALSE, dwTimeOut);
		switch(dwWaitResult)
		{
		case WAIT_OBJECT_0:
			// This happens when data is written into the shared memory pool.
			// It indicates that the data can be copied into a memory
			// buffer.
			if (nDataSize > *m_pSize)
				return MEM_ERROR_DATASIZE;
			memcpy(pData, m_pSharedMemory[m_nInstanceID], nDataSize);
			SetEvent(m_hDataRead[m_nInstanceID]);
			return MEM_SUCCESS;
		case WAIT_OBJECT_0 + 1:
			// This happens when no connection was made yet, or this
			// instance was closed.
			return MEM_ERROR_CLOSED;
		case WAIT_OBJECT_0 + 2:
			// This happens when the other party closes its connection.
			ReleaseMutex(m_hSharedMemoryMutex[m_nOtherInstanceID]);
			return MEM_ERROR_OTHERPARTY;
		case WAIT_ABANDONED_0 + 2:
			// This happens when the other party gracefully closes its connection.
			// This can be caused by an unexpected termination of the host
			// process of the other instance.
			ReleaseMutex(m_hSharedMemoryMutex[m_nOtherInstanceID]);
			return MEM_ERROR_OTHERPARTY;
		case WAIT_FAILED:
			// This can happen when the connection was not opened yet.
			// It is caused by an invalid or NULL handle.
			if (!m_hDataWrit[m_nInstanceID])
				return MEM_ERROR_CLOSED;
			return MEM_ERROR_UNKNOWN;
		case WAIT_TIMEOUT:
			// This indicates that the maximum wait time (dwTimeOut) has passed.
			return MEM_ERROR_TIMEOUT;
		}
		return MEM_ERROR_UNKNOWN;
	}
private:
	void EmptyWriteQueue()
	{
		// This private function avoids memory leaking of items in the send-queue.
		while (m_pFirst && WaitForSingleObject(m_hQueueMutex, INFINITE) == WAIT_OBJECT_0)
		{
			if (m_pFirst)
			{
				// First get the first element of the queue
				CWriteQueue *pQueue = m_pFirst;
				m_pFirst = pQueue->pNext;
				delete pQueue;
			}
			ReleaseMutex(m_hQueueMutex);
		}
	}
	static void QueueThread(void *pArg)
	{
		// This thread writes every packet that enteres the queue to the shared memory pool.
		// It ensures that the 'WriteToQueue' function is nonblocking.
		// The queue access is mutexed to avoid simultaneous access to the queue by
		// this thread and the 'WriteToQueue' function.
		CSharedMemory	*pThis = (CSharedMemory*)pArg;
		HANDLE hWait[2] = {pThis->m_hClosed, pThis->m_hDataInQueue};
		bool bQuit = false;
		while (!bQuit)
		{
			switch (WaitForMultipleObjects(2, hWait, FALSE, INFINITE))
			{
			case WAIT_OBJECT_0 + 1:
				{
					BYTE *pData = NULL;
					while (pThis->m_pFirst && WaitForSingleObject(pThis->m_hQueueMutex, INFINITE) == WAIT_OBJECT_0)
					{
						if (pThis->m_pFirst)
						{
							// First get the first element of the queue
							CWriteQueue *pQueue = pThis->m_pFirst;
							pData = new BYTE[*pThis->m_pSize];
							memcpy(pData, pThis->m_pFirst->pData, *pThis->m_pSize);
							pThis->m_pFirst = pQueue->pNext;
							delete pQueue;
							ReleaseMutex(pThis->m_hQueueMutex);
				
							pThis->Write(pData, *pThis->m_pSize, INFINITE);
							delete [] pData;
						}
						else
							ReleaseMutex(pThis->m_hQueueMutex);
					}
				}
				break;
			case WAIT_OBJECT_0:
				bQuit = true;
				break;
			}
		}
	}
private:
	// We will use two shared memory pools to create a transparant memory 'pipe'.
	// One pool will be used as destination for one instance, and source for the other
	// instance, the other will be used the other way around.
	// The two mutexes will indicate which instance is already available.
	HANDLE			m_hSharedMemoryMutex[2];

	int				m_nInstanceID;
	int				m_nOtherInstanceID;

	HANDLE			m_hSharedMemory[2];

	BYTE*			m_pSharedMemory[2];

	int*			m_pSize;
	HANDLE			m_hClosed;			// This handle indicates wether this instance
										// is open or closed.
	HANDLE			m_hDataWrit[2];
	HANDLE			m_hDataRead[2];

	HANDLE			m_hSecondInstanceAvailable;

	// Queue stuff
	HANDLE			m_hQueueThread;
	HANDLE			m_hDataInQueue;
	CWriteQueue		*m_pFirst;
	HANDLE			m_hQueueMutex;
};

#endif // !defined(AFX_SHAREDMEMORY_H__86467BA6_5AFA_11D3_863D_00A0244A9CA7__INCLUDED_)

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