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📄 supercommdlg.cpp

📁 串口通信练习,很久的事情了,当时用的不错
💻 CPP
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// SuperCommDlg.cpp : implementation file
//

#include "stdafx.h"
#include "SuperComm.h"
#include "SuperCommDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSuperCommDlg dialog

CSuperCommDlg::CSuperCommDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CSuperCommDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CSuperCommDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CSuperCommDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CSuperCommDlg)
	DDX_Control(pDX, IDC_MSCOMM, m_MSComm);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CSuperCommDlg, CDialog)
	//{{AFX_MSG_MAP(CSuperCommDlg)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSuperCommDlg message handlers

BOOL CSuperCommDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here

	m_MSComm.SetCommPort(1); //串口1
	m_MSComm.SetInBufferSize(1024); //设置输入缓冲区的大小,Bytes 
	m_MSComm.SetOutBufferSize(512); //设置输出缓冲区的大小,Bytes
	if(!m_MSComm.GetPortOpen()) //打开串口
	{
		m_MSComm.SetPortOpen(true);
	}
	m_MSComm.SetInputMode(1); //设置输入方式为二进制方式
	m_MSComm.SetSettings("9600,n,8,1"); //设置波特率等参数 
	m_MSComm.SetRThreshold(1); //为1表示有一个字符即引发事件 
	m_MSComm.SetInputLen(0);
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CSuperCommDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CSuperCommDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CSuperCommDlg::OnOK() 
{
//	CDialog::OnOK();
}

BEGIN_EVENTSINK_MAP(CSuperCommDlg, CDialog)
    //{{AFX_EVENTSINK_MAP(CSuperCommDlg)
	ON_EVENT(CSuperCommDlg, IDC_MSCOMM, 1 /* OnComm */, OnOnCommMscomm, VTS_NONE)
	//}}AFX_EVENTSINK_MAP
END_EVENTSINK_MAP()

void CSuperCommDlg::OnOnCommMscomm() 
{
	
}

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