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📄 vga_template.h

📁 qemu虚拟机代码
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/* * QEMU VGA Emulator templates *  * Copyright (c) 2003 Fabrice Bellard *  * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */#if DEPTH == 8#define BPP 1#define PIXEL_TYPE uint8_t #elif DEPTH == 15 || DEPTH == 16#define BPP 2#define PIXEL_TYPE uint16_t #elif DEPTH == 32#define BPP 4#define PIXEL_TYPE uint32_t #else#error unsupport depth#endif#if DEPTH != 15static inline void glue(vga_draw_glyph_line_, DEPTH)(uint8_t *d,                                                      uint32_t font_data,                                                     uint32_t xorcol,                                                      uint32_t bgcol){#if BPP == 1        ((uint32_t *)d)[0] = (dmask16[(font_data >> 4)] & xorcol) ^ bgcol;        ((uint32_t *)d)[1] = (dmask16[(font_data >> 0) & 0xf] & xorcol) ^ bgcol;#elif BPP == 2        ((uint32_t *)d)[0] = (dmask4[(font_data >> 6)] & xorcol) ^ bgcol;        ((uint32_t *)d)[1] = (dmask4[(font_data >> 4) & 3] & xorcol) ^ bgcol;        ((uint32_t *)d)[2] = (dmask4[(font_data >> 2) & 3] & xorcol) ^ bgcol;        ((uint32_t *)d)[3] = (dmask4[(font_data >> 0) & 3] & xorcol) ^ bgcol;#else        ((uint32_t *)d)[0] = (-((font_data >> 7)) & xorcol) ^ bgcol;        ((uint32_t *)d)[1] = (-((font_data >> 6) & 1) & xorcol) ^ bgcol;        ((uint32_t *)d)[2] = (-((font_data >> 5) & 1) & xorcol) ^ bgcol;        ((uint32_t *)d)[3] = (-((font_data >> 4) & 1) & xorcol) ^ bgcol;        ((uint32_t *)d)[4] = (-((font_data >> 3) & 1) & xorcol) ^ bgcol;        ((uint32_t *)d)[5] = (-((font_data >> 2) & 1) & xorcol) ^ bgcol;        ((uint32_t *)d)[6] = (-((font_data >> 1) & 1) & xorcol) ^ bgcol;        ((uint32_t *)d)[7] = (-((font_data >> 0) & 1) & xorcol) ^ bgcol;#endif}static void glue(vga_draw_glyph8_, DEPTH)(uint8_t *d, int linesize,                                          const uint8_t *font_ptr, int h,                                          uint32_t fgcol, uint32_t bgcol){    uint32_t font_data, xorcol;        xorcol = bgcol ^ fgcol;    do {        font_data = font_ptr[0];        glue(vga_draw_glyph_line_, DEPTH)(d, font_data, xorcol, bgcol);        font_ptr += 4;        d += linesize;    } while (--h);}static void glue(vga_draw_glyph16_, DEPTH)(uint8_t *d, int linesize,                                          const uint8_t *font_ptr, int h,                                          uint32_t fgcol, uint32_t bgcol){    uint32_t font_data, xorcol;        xorcol = bgcol ^ fgcol;    do {        font_data = font_ptr[0];        glue(vga_draw_glyph_line_, DEPTH)(d,                                           expand4to8[font_data >> 4],                                           xorcol, bgcol);        glue(vga_draw_glyph_line_, DEPTH)(d + 8 * BPP,                                           expand4to8[font_data & 0x0f],                                           xorcol, bgcol);        font_ptr += 4;        d += linesize;    } while (--h);}static void glue(vga_draw_glyph9_, DEPTH)(uint8_t *d, int linesize,                                          const uint8_t *font_ptr, int h,                                           uint32_t fgcol, uint32_t bgcol, int dup9){    uint32_t font_data, xorcol, v;        xorcol = bgcol ^ fgcol;    do {        font_data = font_ptr[0];#if BPP == 1        cpu_to_32wu((uint32_t *)d, (dmask16[(font_data >> 4)] & xorcol) ^ bgcol);        v = (dmask16[(font_data >> 0) & 0xf] & xorcol) ^ bgcol;        cpu_to_32wu(((uint32_t *)d)+1, v);        if (dup9)            ((uint8_t *)d)[8] = v >> (24 * (1 - BIG));        else            ((uint8_t *)d)[8] = bgcol;        #elif BPP == 2        cpu_to_32wu(((uint32_t *)d)+0, (dmask4[(font_data >> 6)] & xorcol) ^ bgcol);        cpu_to_32wu(((uint32_t *)d)+1, (dmask4[(font_data >> 4) & 3] & xorcol) ^ bgcol);        cpu_to_32wu(((uint32_t *)d)+2, (dmask4[(font_data >> 2) & 3] & xorcol) ^ bgcol);        v = (dmask4[(font_data >> 0) & 3] & xorcol) ^ bgcol;        cpu_to_32wu(((uint32_t *)d)+3, v);        if (dup9)            ((uint16_t *)d)[8] = v >> (16 * (1 - BIG));        else            ((uint16_t *)d)[8] = bgcol;#else        ((uint32_t *)d)[0] = (-((font_data >> 7)) & xorcol) ^ bgcol;        ((uint32_t *)d)[1] = (-((font_data >> 6) & 1) & xorcol) ^ bgcol;        ((uint32_t *)d)[2] = (-((font_data >> 5) & 1) & xorcol) ^ bgcol;        ((uint32_t *)d)[3] = (-((font_data >> 4) & 1) & xorcol) ^ bgcol;        ((uint32_t *)d)[4] = (-((font_data >> 3) & 1) & xorcol) ^ bgcol;        ((uint32_t *)d)[5] = (-((font_data >> 2) & 1) & xorcol) ^ bgcol;        ((uint32_t *)d)[6] = (-((font_data >> 1) & 1) & xorcol) ^ bgcol;        v = (-((font_data >> 0) & 1) & xorcol) ^ bgcol;        ((uint32_t *)d)[7] = v;        if (dup9)            ((uint32_t *)d)[8] = v;        else            ((uint32_t *)d)[8] = bgcol;#endif        font_ptr += 4;        d += linesize;    } while (--h);}/*  * 4 color mode */static void glue(vga_draw_line2_, DEPTH)(VGAState *s1, uint8_t *d,                                          const uint8_t *s, int width){    uint32_t plane_mask, *palette, data, v;    int x;    palette = s1->last_palette;    plane_mask = mask16[s1->ar[0x12] & 0xf];    width >>= 3;    for(x = 0; x < width; x++) {        data = ((uint32_t *)s)[0];        data &= plane_mask;        v = expand2[GET_PLANE(data, 0)];        v |= expand2[GET_PLANE(data, 2)] << 2;        ((PIXEL_TYPE *)d)[0] = palette[v >> 12];        ((PIXEL_TYPE *)d)[1] = palette[(v >> 8) & 0xf];        ((PIXEL_TYPE *)d)[2] = palette[(v >> 4) & 0xf];        ((PIXEL_TYPE *)d)[3] = palette[(v >> 0) & 0xf];        v = expand2[GET_PLANE(data, 1)];        v |= expand2[GET_PLANE(data, 3)] << 2;        ((PIXEL_TYPE *)d)[4] = palette[v >> 12];        ((PIXEL_TYPE *)d)[5] = palette[(v >> 8) & 0xf];        ((PIXEL_TYPE *)d)[6] = palette[(v >> 4) & 0xf];        ((PIXEL_TYPE *)d)[7] = palette[(v >> 0) & 0xf];        d += BPP * 8;        s += 4;    }}#if BPP == 1#define PUT_PIXEL2(d, n, v) ((uint16_t *)d)[(n)] = (v)#elif BPP == 2#define PUT_PIXEL2(d, n, v) ((uint32_t *)d)[(n)] = (v)#else#define PUT_PIXEL2(d, n, v) \((uint32_t *)d)[2*(n)] = ((uint32_t *)d)[2*(n)+1] = (v)#endif/*  * 4 color mode, dup2 horizontal */static void glue(vga_draw_line2d2_, DEPTH)(VGAState *s1, uint8_t *d,                                            const uint8_t *s, int width){    uint32_t plane_mask, *palette, data, v;    int x;    palette = s1->last_palette;    plane_mask = mask16[s1->ar[0x12] & 0xf];    width >>= 3;    for(x = 0; x < width; x++) {        data = ((uint32_t *)s)[0];        data &= plane_mask;        v = expand2[GET_PLANE(data, 0)];        v |= expand2[GET_PLANE(data, 2)] << 2;        PUT_PIXEL2(d, 0, palette[v >> 12]);        PUT_PIXEL2(d, 1, palette[(v >> 8) & 0xf]);        PUT_PIXEL2(d, 2, palette[(v >> 4) & 0xf]);        PUT_PIXEL2(d, 3, palette[(v >> 0) & 0xf]);        v = expand2[GET_PLANE(data, 1)];        v |= expand2[GET_PLANE(data, 3)] << 2;        PUT_PIXEL2(d, 4, palette[v >> 12]);        PUT_PIXEL2(d, 5, palette[(v >> 8) & 0xf]);        PUT_PIXEL2(d, 6, palette[(v >> 4) & 0xf]);        PUT_PIXEL2(d, 7, palette[(v >> 0) & 0xf]);        d += BPP * 16;        s += 4;    }}/*  * 16 color mode */static void glue(vga_draw_line4_, DEPTH)(VGAState *s1, uint8_t *d,                                          const uint8_t *s, int width){    uint32_t plane_mask, data, v, *palette;    int x;    palette = s1->last_palette;    plane_mask = mask16[s1->ar[0x12] & 0xf];    width >>= 3;    for(x = 0; x < width; x++) {        data = ((uint32_t *)s)[0];        data &= plane_mask;        v = expand4[GET_PLANE(data, 0)];        v |= expand4[GET_PLANE(data, 1)] << 1;        v |= expand4[GET_PLANE(data, 2)] << 2;        v |= expand4[GET_PLANE(data, 3)] << 3;        ((PIXEL_TYPE *)d)[0] = palette[v >> 28];        ((PIXEL_TYPE *)d)[1] = palette[(v >> 24) & 0xf];        ((PIXEL_TYPE *)d)[2] = palette[(v >> 20) & 0xf];        ((PIXEL_TYPE *)d)[3] = palette[(v >> 16) & 0xf];        ((PIXEL_TYPE *)d)[4] = palette[(v >> 12) & 0xf];        ((PIXEL_TYPE *)d)[5] = palette[(v >> 8) & 0xf];        ((PIXEL_TYPE *)d)[6] = palette[(v >> 4) & 0xf];        ((PIXEL_TYPE *)d)[7] = palette[(v >> 0) & 0xf];        d += BPP * 8;        s += 4;    }}/*  * 16 color mode, dup2 horizontal */static void glue(vga_draw_line4d2_, DEPTH)(VGAState *s1, uint8_t *d,                                            const uint8_t *s, int width){

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