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📄 namedlg.cpp

📁 一个好玩的俄罗斯方块游戏
💻 CPP
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// NameDlg.cpp : implementation file
//

#include "stdafx.h"
#include "RussianGame.h"
#include "NameDlg.h"
#include "HeroDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CNameDlg dialog


CNameDlg::CNameDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CNameDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CNameDlg)
	m_HeroName = _T("");
	//}}AFX_DATA_INIT
}


void CNameDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CNameDlg)
	DDX_Control(pDX, IDHERO, m_Hero);
	DDX_Control(pDX, IDOK, m_OK);
	DDX_Text(pDX, IDC_EDITNAME, m_HeroName);
	DDV_MaxChars(pDX, m_HeroName, 20);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CNameDlg, CDialog)
	//{{AFX_MSG_MAP(CNameDlg)
	ON_BN_CLICKED(IDHERO, OnHero)
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CNameDlg message handlers

BOOL CNameDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	//m_OK.SetFlat(FALSE);
//	m_OK.SetInactiveBgColor(RGB(123,68,200));
	m_OK.SetIcon(IDI_ICONOK);
	m_OK.AddToolTip(_T("确定"));
	m_OK.SetBtnCursor(IDC_HAND);
	m_OK.SetActiveFgColor(RGB(0,0,255));
//	m_Hero.SetFlat(FALSE);
//	m_Hero.SetInactiveBgColor(RGB(123,68,200));
	m_Hero.SetIcon(IDI_ICONHERO);
	m_Hero.AddToolTip(_T("英雄榜"));
	m_Hero.SetBtnCursor(IDC_HAND);
	m_Hero.SetActiveFgColor(RGB(0,0,255));
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CNameDlg::OnOK() 
{
	// TODO: Add extra validation here
	UpdateData(TRUE);
	if(m_HeroName.IsEmpty())
		m_HeroName="无名英雄";
	AfxGetApp()->WriteProfileString(_T("英雄榜"),_T("heroname"),m_HeroName);
	CDialog::OnOK();
}

void CNameDlg::OnHero() 
{
	// TODO: Add your control notification handler code here
	CHeroDlg hero;
	hero.DoModal();
}

void CNameDlg::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	// TODO: Add your message handler code here
	//CDC memdc;
//	memdc.CreateCompatibleDC(&dc);
//	RECT rect;
//	GetClientRect(&rect);
//	CBitmap bitmap;
//	bitmap.LoadBitmap(IDB_NAME);
//	memdc.SelectObject(bitmap);
//	dc.BitBlt(0,0,rect.right-rect.left ,rect.bottom -rect.top ,&memdc,0,0,SRCCOPY); 
	// Do not call CDialog::OnPaint() for painting messages
}

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