📄 namedlg.cpp
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// NameDlg.cpp : implementation file
//
#include "stdafx.h"
#include "RussianGame.h"
#include "NameDlg.h"
#include "HeroDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CNameDlg dialog
CNameDlg::CNameDlg(CWnd* pParent /*=NULL*/)
: CDialog(CNameDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CNameDlg)
m_HeroName = _T("");
//}}AFX_DATA_INIT
}
void CNameDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CNameDlg)
DDX_Control(pDX, IDHERO, m_Hero);
DDX_Control(pDX, IDOK, m_OK);
DDX_Text(pDX, IDC_EDITNAME, m_HeroName);
DDV_MaxChars(pDX, m_HeroName, 20);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CNameDlg, CDialog)
//{{AFX_MSG_MAP(CNameDlg)
ON_BN_CLICKED(IDHERO, OnHero)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CNameDlg message handlers
BOOL CNameDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
//m_OK.SetFlat(FALSE);
// m_OK.SetInactiveBgColor(RGB(123,68,200));
m_OK.SetIcon(IDI_ICONOK);
m_OK.AddToolTip(_T("确定"));
m_OK.SetBtnCursor(IDC_HAND);
m_OK.SetActiveFgColor(RGB(0,0,255));
// m_Hero.SetFlat(FALSE);
// m_Hero.SetInactiveBgColor(RGB(123,68,200));
m_Hero.SetIcon(IDI_ICONHERO);
m_Hero.AddToolTip(_T("英雄榜"));
m_Hero.SetBtnCursor(IDC_HAND);
m_Hero.SetActiveFgColor(RGB(0,0,255));
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CNameDlg::OnOK()
{
// TODO: Add extra validation here
UpdateData(TRUE);
if(m_HeroName.IsEmpty())
m_HeroName="无名英雄";
AfxGetApp()->WriteProfileString(_T("英雄榜"),_T("heroname"),m_HeroName);
CDialog::OnOK();
}
void CNameDlg::OnHero()
{
// TODO: Add your control notification handler code here
CHeroDlg hero;
hero.DoModal();
}
void CNameDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
// TODO: Add your message handler code here
//CDC memdc;
// memdc.CreateCompatibleDC(&dc);
// RECT rect;
// GetClientRect(&rect);
// CBitmap bitmap;
// bitmap.LoadBitmap(IDB_NAME);
// memdc.SelectObject(bitmap);
// dc.BitBlt(0,0,rect.right-rect.left ,rect.bottom -rect.top ,&memdc,0,0,SRCCOPY);
// Do not call CDialog::OnPaint() for painting messages
}
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