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📄 russiangamedlg.cpp

📁 一个好玩的俄罗斯方块游戏
💻 CPP
📖 第 1 页 / 共 5 页
字号:
			}
            else if(board.piecepos == 4)
			{
                if(board.piecex >= 3)
                    if( board.square[board.piecex - 2][board.piecey - 1] == 0 && board.square[board.piecex - 1][board.piecey]== 0 && board.square[board.piecex - 1][board.piecey + 1]== 0)
					{
                        board.square[board.piecex - 2][board.piecey - 1] = 1;
                        board.square[board.piecex - 1][board.piecey] = 1;
                        board.square[board.piecex - 1][board.piecey + 1] = 1;
                        board.square[board.piecex][board.piecey - 1] = 0;
                        board.square[board.piecex][board.piecey] = 0;
                        board.square[board.piecex][board.piecey + 1] = 0;
                        board.piecex = board.piecex - 1;
                    }
			}
			break;
        case 4:
            if(board.piecepos == 1)
			{
                if(board.piecex >= 3)
                    if(board.square[board.piecex - 2][board.piecey - 1]== 0 && board.square[board.piecex - 1][board.piecey]== 0)
					{
                        board.square[board.piecex - 2][board.piecey - 1] = 1;
                        board.square[board.piecex - 1][board.piecey] = 1;
                        board.square[board.piecex][board.piecey - 1] = 0;
                        board.square[board.piecex + 1][board.piecey] = 0;
                        board.piecex = board.piecex - 1;
                    }
			}
            else if(board.piecepos == 2)
			{
                if(board.piecex >= 2)
                    if(board.square[board.piecex - 1][board.piecey] == 0 && board.square[board.piecex - 1][board.piecey + 1]== 0 && board.square[board.piecex][board.piecey - 1] == 0)
					{
                        board.square[board.piecex - 1][board.piecey] = 1;
                        board.square[board.piecex - 1][board.piecey + 1] = 1;
                        board.square[board.piecex][board.piecey - 1] = 1;
                        board.square[board.piecex + 1][board.piecey - 1] = 0;
                        board.square[board.piecex + 1][board.piecey] = 0;
                        board.square[board.piecex][board.piecey + 1] = 0;
                        board.piecex = board.piecex - 1;
					}
			}
			break;
        case 5:
			if(board.piecepos == 1)
			{
                if(board.piecex >= 3)
                    if(board.square[board.piecex - 2][board.piecey]== 0 && board.square[board.piecex - 1][board.piecey-1]== 0)
					{
                        board.square[board.piecex - 2][board.piecey] = 1;
                        board.square[board.piecex - 1][board.piecey-1] = 1;
                        board.square[board.piecex][board.piecey] = 0;
                        board.square[board.piecex + 1][board.piecey-1] = 0;
                        board.piecex = board.piecex - 1;
                    }
			}
            else if(board.piecepos == 2)
			{
                if(board.piecex >= 2)
                    if(board.square[board.piecex - 1][board.piecey] == 0 && board.square[board.piecex - 1][board.piecey - 1]== 0 && board.square[board.piecex][board.piecey + 1] == 0)
					{
                        board.square[board.piecex - 1][board.piecey] = 1;
                        board.square[board.piecex - 1][board.piecey - 1] = 1;
                        board.square[board.piecex][board.piecey + 1] = 1;
                        board.square[board.piecex + 1][board.piecey + 1] = 0;
                        board.square[board.piecex + 1][board.piecey] = 0;
                        board.square[board.piecex][board.piecey - 1] = 0;
                        board.piecex = board.piecex - 1;
					}
			}
			break;
        case 6:
			if(board.piecepos == 1)
			{
                if(board.piecex >= 3)
                    if(board.square[board.piecex - 2][board.piecey] == 0 && board.square[board.piecex - 1][board.piecey - 1]== 0)
					{
                        board.square[board.piecex - 2][board.piecey]=1;
                        board.square[board.piecex - 1][board.piecey-1] = 1;
                        board.square[board.piecex][board.piecey-1] = 0;
                        board.square[board.piecex +1][board.piecey] = 0;
                        board.piecex = board.piecex - 1;
                    }
			}
            else if(board.piecepos == 2)
			{
                if(board.piecex >= 2)
                    if(board.square[board.piecex - 1][board.piecey - 1]== 0 && board.square[board.piecex - 1][board.piecey]== 0 && board.square[board.piecex - 1][board.piecey + 1]== 0)
					{
                        for(i = board.piecey - 1;i<=board.piecey + 1;i++)
						{
                            board.square[board.piecex - 1][i] = 1;
                            board.square[board.piecex][i] = 0;
                        }
                        board.square[board.piecex][board.piecey] = 1;
                        board.square[board.piecex + 1][board.piecey] = 0;
                        board.piecex = board.piecex - 1;
                    }
			}
            else if(board.piecepos== 3)
			{
                if(board.piecex >= 3)
                    if(board.square[board.piecex - 2][board.piecey]== 0 && board.square[board.piecex-1][board.piecey + 1]== 0)
					{
                        board.square[board.piecex - 2][board.piecey] = 1;
                        board.square[board.piecex-1][board.piecey + 1]= 1;
                        board.square[board.piecex + 1][board.piecey] = 0;
                        board.square[board.piecex][board.piecey + 1] = 0;
                        board.piecex = board.piecex - 1;
                    }
			}
            else if(board.piecepos == 4)
			{
                if(board.piecex >= 3)
                    if( board.square[board.piecex - 1][board.piecey - 1] == 0 && board.square[board.piecex - 2][board.piecey]== 0 && board.square[board.piecex - 1][board.piecey + 1]== 0)
					{
                        board.square[board.piecex - 1][board.piecey - 1] = 1;
                        board.square[board.piecex - 2][board.piecey] = 1;
                        board.square[board.piecex - 1][board.piecey + 1] = 1;
                        board.square[board.piecex][board.piecey - 1] = 0;
                        board.square[board.piecex][board.piecey] = 0;
                        board.square[board.piecex][board.piecey + 1] = 0;
                        board.piecex = board.piecex - 1;
                    }
			}
			break;
        case 7:
           if(board.piecex >= 2)
		   {
                if( board.square[board.piecex - 1][board.piecey - 1]== 0 && board.square[board.piecex - 1][board.piecey]== 0)
				{
                    board.square[board.piecex - 1][board.piecey - 1] = 1;
                    board.square[board.piecex - 1][board.piecey] = 1;
                    board.square[board.piecex + 1][board.piecey - 1] = 0;
                    board.square[board.piecex + 1][board.piecey] = 0;
                    board.piecex = board.piecex - 1;
                }
			}
			break;
	}
			InvalidateRect(&rect,FALSE);
			return;
}

void CRussianGameDlg::movepieceright()
{
	int i,curpiece;
	curpiece=board.curpiece; 
	switch (curpiece)
	{
        case 1:
            if(board.piecepos== 1)
			{
                if(board.piecex <= 7)
                    if(board.square[board.piecex +3][board.piecey]== 0)
					{
                        board.square[board.piecex +3][board.piecey]= 1;
                        board.square[board.piecex -1][board.piecey] = 0;
                        board.piecex = board.piecex + 1;
                    }
			}
            else if(board.piecepos == 2)
			{
                if(board.piecex <= 9)
                    if(board.square[board.piecex + 1][board.piecey - 1]== 0 && board.square[board.piecex + 1][board.piecey]== 0 && board.square[board.piecex + 1][board.piecey + 1]== 0 && board.square[board.piecex + 1][board.piecey + 2] == 0)
					{
                        for(i = board.piecey - 1;i<=board.piecey + 2;i++)
						{
                            board.square[board.piecex + 1][i] = 1;
                            board.square[board.piecex][i] = 0;
                        }
                        board.piecex = board.piecex + 1;
                    }
			}
			break;
        case 2:
            if(board.piecepos == 1)
			{
                if(board.piecex <= 8)
                    if(board.square[board.piecex + 2][board.piecey] == 0 && board.square[board.piecex ][board.piecey - 1]== 0)
					{
                        board.square[board.piecex + 2][board.piecey]=1;
                        board.square[board.piecex ][board.piecey-1] = 1;
                        board.square[board.piecex - 1][board.piecey] = 0;
                        board.square[board.piecex -1][board.piecey-1] = 0;
                        board.piecex = board.piecex + 1;
                    }
			}
            else if(board.piecepos == 2)
			{
                if(board.piecex <= 8)
                    if(board.square[board.piecex +2][board.piecey - 1]== 0 && board.square[board.piecex +1][board.piecey]== 0 && board.square[board.piecex + 1][board.piecey + 1]== 0)
					{
                        for(i = board.piecey - 1;i<=board.piecey + 1;i++)
						{
                            board.square[board.piecex + 1][i] = 1;
                            board.square[board.piecex][i] = 0;
                        }
                        board.square[board.piecex+2][board.piecey - 1] = 1;
                        board.piecex = board.piecex + 1;
                    }
			}
            else if(board.piecepos== 3)
			{
                if(board.piecex <= 8)
                    if(board.square[board.piecex + 2][board.piecey]== 0 && board.square[board.piecex+2][board.piecey + 1]== 0)
					{
                        board.square[board.piecex + 2][board.piecey] = 1;
                        board.square[board.piecex+2][board.piecey + 1]= 1;
                        board.square[board.piecex - 1][board.piecey] = 0;
                        board.square[board.piecex + 1][board.piecey + 1] = 0;
                        board.piecex = board.piecex + 1;
                    }
			}
            else if(board.piecepos == 4)
			{
                if(board.piecex <= 9)
                    if( board.square[board.piecex + 1][board.piecey - 1] == 0 && board.square[board.piecex + 1][board.piecey]== 0 && board.square[board.piecex +1][board.piecey + 1]== 0)
					{
                        board.square[board.piecex + 1][board.piecey - 1] = 1;
                        board.square[board.piecex + 1][board.piecey] = 1;
                        board.square[board.piecex +1][board.piecey + 1] = 1;
                        board.square[board.piecex][board.piecey - 1] = 0;
                        board.square[board.piecex][board.piecey] = 0;
                        board.square[board.piecex-1][board.piecey + 1] = 0;
                        board.piecex = board.piecex + 1;
                    }
			}
			break;
        case 3:
			if(board.piecepos == 1)
			{
                if(board.piecex <= 8)
                    if(board.square[board.piecex + 2][board.piecey] == 0 && board.square[board.piecex+2][board.piecey - 1]== 0)
					{
                        board.square[board.piecex + 2][board.piecey]=1;
                        board.square[board.piecex+2][board.piecey-1] = 1;
                        board.square[board.piecex -1][board.piecey] = 0;
                        board.square[board.piecex +1][board.piecey-1] = 0;
                        board.piecex = board.piecex + 1;
                    }
			}
            else if(board.piecepos == 2)
			{
                if(board.piecex <= 8)
                    if(board.square[board.piecex +2][board.piecey + 1]== 0 && board.square[board.piecex + 1][board.piecey]== 0 && board.square[board.piecex + 1][board.piecey - 1]== 0)
					{
                        for(i = board.piecey - 1;i<=board.piecey + 1;i++)
						{
                            board.square[board.piecex + 1][i] = 1;
                            board.square[board.piecex][i] = 0;
                        }
                        board.square[board.piecex+2][board.piecey +1] = 1;
                        board.piecex = board.piecex + 1;
                    }
			}
            else if(board.piecepos== 3)
			{
                if(board.piecex <= 8)
                    if(board.square[board.piecex + 2][board.piecey]== 0 && board.square[board.piecex][board.piecey + 1] == 0)
					{
                        board.square[board.piecex + 2][board.piecey] = 1;
                        board.square[board.piecex][board.piecey + 1]= 1;
                        board.square[board.piecex - 1][board.piecey] = 0;
                        board.square[board.piecex - 1][board.piecey + 1] = 0;
                        board.piecex = board.piecex + 1;
                    }
			}
            else if(board.piecepos == 4)
			{
                if(board.piecex <= 9)
                    if( board.square[board.piecex +1][board.piecey - 1] == 0 && board.square[board.piecex + 1][board.piecey]== 0 && board.square[board.piecex + 1][board.piecey + 1]== 0)
					{
                        board.square[board.piecex+ 1][board.piecey - 1] = 1;
                        board.square[board.piecex + 1][board.piecey] = 1;
                        board.square[board.piecex + 1][board.piecey + 1] = 1;
                        board.square[board.piecex][board.piecey + 1] = 0;
                        board.square[board.piecex][board.piecey] = 0;
                        board.square[board.piecex-1][board.piecey - 1] = 0;
                        board.piecex = board.piecex + 1;
                    }
			}
			break;
        case 4:
            if(board.piecepos == 1)
			{
                if(board.piecex <= 8)
                    if(board.square[board.piecex + 2][board.piecey]== 0 && board.square[board.piecex + 1][board.piecey-1]== 0)
					{
                        board.square[board.piecex + 2][board.piecey] = 1;
                        board.square[board.piecex + 1][board.piecey-1] = 1;
                        board.square[board.piecex][board.piecey] = 0;
                        board.square[board.piecex - 1][board.piecey-1] = 0;
                        board.piecex = board.piecex + 1;
                    }
			}
            else if(board.piecepos == 2)
			{
                if(board.piecex <= 8)
                    if(board.square[board.piecex +2][board.piecey] == 0 && board.square[board.piecex +2][board.piecey - 1]== 0 && board.square[board.piecex+1][board.piecey + 1] == 0)
					{
                        board.square[board.piecex +2][board.piecey] = 1;
                        board.square[board.piecex + 2][board.piecey - 1] = 1;
                        board.square[board.piecex+1][board.piecey + 1] = 1;
                        board.square[board.piecex + 1][board.piecey - 1] = 0;
                        board.square[board.piecex ][board.piecey+1] = 0;
                        board.square[board.piecex][board.piecey] = 0;
                        board.piecex = board.piecex + 1;
					}
			}
			break;
        case 5:
			if(board.piecepos == 1)
			{
                if(board.piecex <= 8)
                    if(board.square[board.piecex + 2][board.piecey-1]== 0 && board.square[board.piecex + 1][board.piecey]== 0)
					{
                        board.square[board.piecex + 2][board.piecey-1] = 1;
                        board.square[board.piecex + 1][board.piecey] = 1;
                        board.square[board.piecex-1][board.piecey] = 0;
                        board.square[board.piecex ][board.piecey-1] = 0;
                        board.piecex = board.piecex + 1;

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