📄 russiangamedlg.cpp
字号:
board.square[board.piecex-1][board.piecey-1] = 0;
board.piecey = board.piecey + 1;
}
else
newpiece = TRUE;
}
else
newpiece = TRUE;
}
}
break;
case 4:
{
if(board.piecepos == 1)
{
if(board.piecey <= 17)
{
if(board.square[board.piecex-1][board.piecey]== 0 && board.square[board.piecex][board.piecey + 1]== 0 && board.square[board.piecex+1][board.piecey + 1]== 0)
{
board.square[board.piecex-1][board.piecey]= 1;
board.square[board.piecex][board.piecey + 1] = 1;
board.square[board.piecex+1][board.piecey + 1] = 1;
board.square[board.piecex-1][board.piecey-1] = 0;
board.square[board.piecex][board.piecey-1] = 0;
board.square[board.piecex+1][board.piecey] = 0;
board.piecey = board.piecey + 1;
}
else
newpiece = TRUE;
}
else
newpiece = TRUE;
}
else if(board.piecepos== 2)
{
if(board.piecey <= 16)
{
if( board.square[board.piecex][board.piecey + 2]== 0 && board.square[board.piecex + 1][board.piecey+1]== 0)
{
board.square[board.piecex][board.piecey + 2] = 1;
board.square[board.piecex+1][board.piecey+1] = 1;
board.square[board.piecex][board.piecey] = 0;
board.square[board.piecex+1][board.piecey-1] = 0;
board.piecey = board.piecey + 1;
}
else
newpiece = TRUE;
}
else
newpiece = TRUE;
}
}
break;
case 5:
{
if(board.piecepos == 1)
{
if(board.piecey <= 17)
{
if(board.square[board.piecex-1][board.piecey+1]== 0 && board.square[board.piecex][board.piecey + 1]== 0 && board.square[board.piecex+1][board.piecey]== 0)
{
board.square[board.piecex-1][board.piecey+1]= 1;
board.square[board.piecex][board.piecey + 1] = 1;
board.square[board.piecex+1][board.piecey] = 1;
board.square[board.piecex-1][board.piecey] = 0;
board.square[board.piecex][board.piecey-1] = 0;
board.square[board.piecex+1][board.piecey-1] = 0;
board.piecey = board.piecey + 1;
}
else
newpiece = TRUE;
}
else
newpiece = TRUE;
}
else if(board.piecepos== 2)
{
if(board.piecey <= 16)
{
if( board.square[board.piecex][board.piecey + 1]== 0 && board.square[board.piecex + 1][board.piecey+2]== 0)
{
board.square[board.piecex][board.piecey + 1] = 1;
board.square[board.piecex+1][board.piecey+2] = 1;
board.square[board.piecex][board.piecey-1] = 0;
board.square[board.piecex+1][board.piecey] = 0;
board.piecey = board.piecey + 1;
}
else
newpiece = TRUE;
}
else
newpiece = TRUE;
}
}
break;
case 6:
{
if(board.piecepos == 1)
{
if(board.piecey <= 17)
{
if(board.square[board.piecex-1][board.piecey + 1]== 0 && board.square[board.piecex][board.piecey + 1]== 0 && board.square[board.piecex+1][board.piecey + 1]== 0)
{
board.square[board.piecex-1][board.piecey + 1]= 1;
board.square[board.piecex][board.piecey + 1] = 1;
board.square[board.piecex+1][board.piecey + 1] = 1;
board.square[board.piecex-1][board.piecey] = 0;
board.square[board.piecex][board.piecey-1] = 0;
board.square[board.piecex+1][board.piecey] = 0;
board.piecey = board.piecey + 1;
}
else
newpiece = TRUE;
}
else
newpiece = TRUE;
}
else if(board.piecepos== 2)
{
if(board.piecey <= 16)
{
if( board.square[board.piecex][board.piecey + 2]== 0 && board.square[board.piecex + 1][board.piecey+1]== 0)
{
board.square[board.piecex][board.piecey + 2] = 1;
board.square[board.piecex+1][board.piecey+1] = 1;
board.square[board.piecex][board.piecey -1] = 0;
board.square[board.piecex+1][board.piecey] = 0;
board.piecey = board.piecey + 1;
}
else
newpiece = TRUE;
}
else
newpiece = TRUE;
}
else if(board.piecepos == 3)
{
if(board.piecey <= 16)
{
if( board.square[board.piecex-1][board.piecey + 1]== 0 && board.square[board.piecex][board.piecey+2]== 0 && board.square[board.piecex+1][board.piecey+1]== 0)
{
board.square[board.piecex-1][board.piecey + 1] = 1;
board.square[board.piecex][board.piecey+2] = 1;
board.square[board.piecex+1][board.piecey + 1] = 1;
board.square[board.piecex-1][board.piecey] = 0;
board.square[board.piecex][board.piecey] = 0;
board.square[board.piecex+1][board.piecey] = 0;
board.piecey = board.piecey + 1;
}
else
newpiece = TRUE;
}
else
newpiece = TRUE;
}
else if(board.piecepos== 4)
{
if(board.piecey <= 16)
{
if( board.square[board.piecex-1][board.piecey+1]== 0 && board.square[board.piecex][board.piecey+2]== 0)
{
board.square[board.piecex-1][board.piecey+1] = 1;
board.square[board.piecex][board.piecey+2] = 1;
board.square[board.piecex][board.piecey -1] = 0;
board.square[board.piecex-1][board.piecey] = 0;
board.piecey = board.piecey + 1;
}
else
newpiece = TRUE;
}
else
newpiece = TRUE;
}
}
break;
case 7:
{
if(board.piecey <= 17)
{
if(board.square[board.piecex][board.piecey + 1]== 0 && board.square[board.piecex+1][board.piecey + 1]== 0)
{
board.square[board.piecex][board.piecey + 1]= 1;
board.square[board.piecex+1][board.piecey + 1] = 1;
board.square[board.piecex][board.piecey-1] = 0;
board.square[board.piecex+1][board.piecey-1] = 0;
board.piecey = board.piecey + 1;
}
else
newpiece = TRUE;
}
else
newpiece = TRUE;
}
break;
}
return;
}
void CRussianGameDlg::movepieceleft()
{
int i,curpiece;
curpiece=board.curpiece;
switch (curpiece)
{
case 1:
if(board.piecepos== 1)
{
if(board.piecex >= 3)
if(board.square[board.piecex - 2][board.piecey]== 0)
{
board.square[board.piecex - 2][board.piecey]= 1;
board.square[board.piecex + 2][board.piecey] = 0;
board.piecex = board.piecex - 1;
}
}
else if(board.piecepos == 2)
{
if(board.piecex >= 2)
if(board.square[board.piecex - 1][board.piecey - 1]== 0 && board.square[board.piecex - 1][board.piecey]== 0 && board.square[board.piecex - 1][board.piecey + 1]== 0 && board.square[board.piecex - 1][board.piecey + 2] == 0)
{
for(i = board.piecey - 1;i<=board.piecey + 2;i++)
{
board.square[board.piecex - 1][i] = 1;
board.square[board.piecex][i] = 0;
}
board.piecex = board.piecex - 1;
}
}
break;
case 2:
if(board.piecepos == 1)
{
if(board.piecex >= 3)
if(board.square[board.piecex - 2][board.piecey] == 0 && board.square[board.piecex - 2][board.piecey - 1]== 0)
{
board.square[board.piecex - 2][board.piecey]=1;
board.square[board.piecex - 2][board.piecey-1] = 1;
board.square[board.piecex - 1][board.piecey-1] = 0;
board.square[board.piecex +1][board.piecey] = 0;
board.piecex = board.piecex - 1;
}
}
else if(board.piecepos == 2)
{
if(board.piecex >= 2)
if(board.square[board.piecex - 1][board.piecey - 1]== 0 && board.square[board.piecex - 1][board.piecey]== 0 && board.square[board.piecex - 1][board.piecey + 1]== 0)
{
for(i = board.piecey - 1;i<=board.piecey + 1;i++)
{
board.square[board.piecex - 1][i] = 1;
board.square[board.piecex][i] = 0;
}
board.square[board.piecex][board.piecey - 1] = 1;
board.square[board.piecex + 1][board.piecey - 1] = 0;
board.piecex = board.piecex - 1;
}
}
else if(board.piecepos== 3)
{
if(board.piecex >= 3)
if(board.square[board.piecex - 2][board.piecey]== 0 && board.square[board.piecex][board.piecey + 1]== 0)
{
board.square[board.piecex - 2][board.piecey] = 1;
board.square[board.piecex][board.piecey + 1]= 1;
board.square[board.piecex + 1][board.piecey] = 0;
board.square[board.piecex + 1][board.piecey + 1] = 0;
board.piecex = board.piecex - 1;
}
}
else if(board.piecepos == 4)
{
if(board.piecex >= 3)
if( board.square[board.piecex - 1][board.piecey - 1] == 0 && board.square[board.piecex - 1][board.piecey]== 0 && board.square[board.piecex - 2][board.piecey + 1]== 0)
{
board.square[board.piecex - 1][board.piecey - 1] = 1;
board.square[board.piecex - 1][board.piecey] = 1;
board.square[board.piecex - 2][board.piecey + 1] = 1;
board.square[board.piecex][board.piecey - 1] = 0;
board.square[board.piecex][board.piecey] = 0;
board.square[board.piecex][board.piecey + 1] = 0;
board.piecex = board.piecex - 1;
}
}
break;
case 3:
if(board.piecepos == 1)
{
if(board.piecex >= 3)
if(board.square[board.piecex - 2][board.piecey] == 0 && board.square[board.piecex][board.piecey - 1]== 0)
{
board.square[board.piecex - 2][board.piecey]=1;
board.square[board.piecex][board.piecey-1] = 1;
board.square[board.piecex +1][board.piecey-1] = 0;
board.square[board.piecex +1][board.piecey] = 0;
board.piecex = board.piecex - 1;
}
}
else if(board.piecepos == 2)
{
if(board.piecex >= 2)
if(board.square[board.piecex - 1][board.piecey - 1]== 0 && board.square[board.piecex - 1][board.piecey]== 0 && board.square[board.piecex - 1][board.piecey + 1]== 0)
{
for(i = board.piecey - 1;i<=board.piecey + 1;i++)
{
board.square[board.piecex - 1][i] = 1;
board.square[board.piecex][i] = 0;
}
board.square[board.piecex][board.piecey +1] = 1;
board.square[board.piecex + 1][board.piecey +1] = 0;
board.piecex = board.piecex - 1;
}
}
else if(board.piecepos== 3)
{
if(board.piecex >= 3)
if(board.square[board.piecex - 2][board.piecey]== 0 && board.square[board.piecex-2][board.piecey + 1] == 0)
{
board.square[board.piecex - 2][board.piecey] = 1;
board.square[board.piecex-2][board.piecey + 1]= 1;
board.square[board.piecex + 1][board.piecey] = 0;
board.square[board.piecex - 1][board.piecey + 1] = 0;
board.piecex = board.piecex - 1;
}
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