📄 buttonst.h
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#ifndef _BUTTONST_H
#define _BUTTONST_H
//#if !defined(AFX_BTNST_H__54BEB054_145A_4DCD_B52A_1E2B86BC03B3__INCLUDED_)
//#define AFX_BTNST_H__54BEB054_145A_4DCD_B52A_1E2B86BC03B3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ButtonST.h : header file
//
#define ST_LIKEIE
#define ST_USE_MEMDC
/////////////////////////////////////////////////////////////////////////////
// CButtonST window
class CButtonST : public CButton
{
// Construction
public:
CButtonST();
enum {ST_ALIGN_HORIZ, ST_ALIGN_VERT};
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CButtonST)
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
void SetIcon(int nIconInId,int nIconOutId=NULL,BYTE cx=32,BYTE cy=32);
void SetShowText(BOOL bShow=TRUE);
void SetInactiveFgColor(COLORREF crNew,BOOL bRepaint=FALSE);
void SetInactiveBgColor(COLORREF crNew,BOOL bRepaint=FALSE);
void SetFlatFocus(BOOL bDrawFlatFocus,BOOL bRepaint=FALSE);
void SetFlat(BOOL bState=TRUE);
void SetDefaultInactiveFgColor(BOOL bRepaint=FALSE);
void SetDefaultInactiveBgColor(BOOL bRepaint=FALSE);
void SetDefaultActiveFgColor(BOOL bRepaint=FALSE);
void SetDefaultActiveBgColor(BOOL bRepaint=FALSE);
BOOL SetBtnCursor(int nCursorId=-1);
void SetAlign(int nAlign);
void SetActiveFgColor(COLORREF crNew,BOOL bRepaint=FALSE);
void SetActiveBgColor(COLORREF crNew,BOOL bRepaint=FALSE);
const short GetVersionI();
const char * GetVersionC();
const COLORREF GetInactiveFgColor();
const COLORREF GetInactiveBgColor();
BOOL GetFlatFocus();
const COLORREF GetActiveFgColor();
const COLORREF GetActiveBgColor();
BOOL GetFlat();
int GetAlign();
BOOL GetShowText();
void DrawItem(LPDRAWITEMSTRUCT lpDIS);
void DrawBorder(BOOL bEnable);
void AddToolTip(const CString &strTip);
virtual ~CButtonST();
// Generated message map functions
protected:
CString m_strToolTip;
CToolTipCtrl m_ctrlToolTip;
//{{AFX_MSG(CButtonST)
afx_msg void OnCaptureChanged(CWnd *pWnd);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnKillFocus(CWnd* pNewWnd);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
int m_nAlign;
BOOL m_MouseOnButton;
HCURSOR m_hCursor;
BYTE m_cxIcon;
BYTE m_cyIcon;
HICON m_hIconOut;
HICON m_hIconIn;
COLORREF m_crActiveFg;
COLORREF m_crActiveBg;
COLORREF m_crInactiveFg;
COLORREF m_crInactiveBg;
BOOL m_bShowText;
BOOL m_bIsFlat;
BOOL m_bDrawFlatFocus;
BOOL m_bDrawBorder;
void DrawTheIcon(CDC* pDC,CString * title,RECT* rcItem,CRect * captionRect,BOOL IsPressed, BOOL IsDisabled);
};
#ifdef ST_USE_MEMDC
class CMemDC : public CDC
{
public:
// constructor sets up the memory DC
CMemDC(CDC* pDC) : CDC()
{
ASSERT(pDC != NULL);
m_pDC = pDC;
m_pOldBitmap = NULL;
m_bMemDC = !pDC->IsPrinting();
if (m_bMemDC) // Create a Memory DC
{
pDC->GetClipBox(&m_rect);
CreateCompatibleDC(pDC);
m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
m_pOldBitmap = SelectObject(&m_bitmap);
SetWindowOrg(m_rect.left, m_rect.top);
}
else // Make a copy of the relevent parts of the current DC for printing
{
m_bPrinting = pDC->m_bPrinting;
m_hDC = pDC->m_hDC;
m_hAttribDC = pDC->m_hAttribDC;
}
}
// Destructor copies the contents of the mem DC to the original DC
~CMemDC()
{
if (m_bMemDC)
{
// Copy the offscreen bitmap onto the screen.
m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
this, m_rect.left, m_rect.top, SRCCOPY);
//Swap back the original bitmap.
SelectObject(m_pOldBitmap);
} else {
// All we need to do is replace the DC with an illegal value,
// this keeps us from accidently deleting the handles associated with
// the CDC that was passed to the constructor.
m_hDC = m_hAttribDC = NULL;
}
}
// Allow usage as a pointer
CMemDC* operator->() {return this;}
// Allow usage as a pointer
operator CMemDC*() {return this;}
private:
CBitmap m_bitmap; // Offscreen bitmap
CBitmap* m_pOldBitmap; // bitmap originally found in CMemDC
CDC* m_pDC; // Saves CDC passed in constructor
CRect m_rect; // Rectangle of drawing area.
BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
};
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BTNST_H__54BEB054_145A_4DCD_B52A_1E2B86BC03B3__INCLUDED_)
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