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📄 flashdlg.h

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// FlashDlg.h : header file
//

#if !defined(AFX_FLASHDLG_H__69E30BC7_6D10_11D6_8F32_00E04CE76240__INCLUDED_)
#define AFX_FLASHDLG_H__69E30BC7_6D10_11D6_8F32_00E04CE76240__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////
// CFlashDlg dialog

class CFlashDlg : public CDialog
{
// Construction
public:
	CFlashDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CFlashDlg)
	enum { IDD = IDD_FLASH_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CFlashDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;
	CPoint m_point;
	int m_nWidth,m_nHeight;
	int m_nDx,m_nDy;
	int m_nDx1,m_nDy1;
	// Generated message map functions
	//{{AFX_MSG(CFlashDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnTimer(UINT nIDEvent);
	virtual void OnOK();
	virtual void OnCancel();
	afx_msg void OnClose();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_FLASHDLG_H__69E30BC7_6D10_11D6_8F32_00E04CE76240__INCLUDED_)

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