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📄 delayedsoundarea.java

📁 此程序是用标准的JAVA2实现的一个图形程序
💻 JAVA
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/* * @(#)DelayedSoundArea.java	1.15 04/07/26 *  * Copyright (c) 2004 Sun Microsystems, Inc. All Rights Reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: *  * -Redistribution of source code must retain the above copyright notice, this *  list of conditions and the following disclaimer. *  * -Redistribution in binary form must reproduce the above copyright notice,  *  this list of conditions and the following disclaimer in the documentation *  and/or other materials provided with the distribution. *  * Neither the name of Sun Microsystems, Inc. or the names of contributors may  * be used to endorse or promote products derived from this software without  * specific prior written permission. *  * This software is provided "AS IS," without a warranty of any kind. ALL  * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MIDROSYSTEMS, INC. ("SUN") * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE * AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST  * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL,  * INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY  * OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE,  * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. *  * You acknowledge that this software is not designed, licensed or intended * for use in the design, construction, operation or maintenance of any * nuclear facility. *//* * @(#)DelayedSoundArea.java	1.15 04/07/26 */import java.awt.Graphics;import java.applet.AudioClip;import java.net.URL;import java.net.MalformedURLException;import java.util.StringTokenizer;/** * This ImageArea Class will play a sound each time the user enters the  * area. It is different from SoundArea in that it accepts a delay (in  * tenths of a second) before it plays the sound. If the mouse leaves * the area before the time delay, the sound is not played. * * This allows you to have one piece of audio when the button is "hit" * via SoundArea and another if the user stays on the button. * * @author 	Chuck McManis * @version 	1.15, 07/26/04 */class DelayedSoundArea extends ImageMapArea {    /** The URL of the sound to be played. */    URL 	sound;    AudioClip	soundData;    boolean 	hasPlayed;     int	    	delay;    int		countDown;    /**     * The argument is the URL of the sound to be played.     * This method also sets this type of area to be non-terminal.     */    public void handleArg(String arg) {	Thread soundLoader;	StringTokenizer st = new StringTokenizer(arg, ", ");		delay = Integer.parseInt(st.nextToken());	try {	    sound = new URL(parent.getDocumentBase(), st.nextToken());	} catch (MalformedURLException e) {	    sound = null;	}    }    public void getMedia() {	if (sound != null) {	    soundData = parent.getAudioClip(sound);	}	if (soundData == null) {	    System.out.println("DelayedSoundArea: Unable to load data "+sound);	}    }    /**     * The highlight method plays the sound in addition to the usual     * graphical highlight feedback.     */    public void enter() {	hasPlayed = false;	countDown = delay;	parent.startAnimation();    }    /**     * This method is called every animation cycle if there are any     * active animating areas.     * @return true if this area requires further animation notifications     */    public boolean animate() {	if (entered && ! hasPlayed) {	    if (countDown > 0) {		countDown--;		return true;	    }	    hasPlayed = true;	    if (soundData != null) {	        soundData.play();	    }	}	return false;    }}

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