📄 main.cpp
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/**********************************************
* Zeus CMD - OpenGL ES Tutorial 6 : Rendering *
* By Grant James (ZEUS) *
* http://www.zeuscmd.com *
**********************************************/
#pragma comment(lib, "libGLES_CM.lib")
#pragma comment(lib, "ug.lib")
#include "ug.h"
void init()
{
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
}
void display(UGWindow uwin)
{
glClear (GL_COLOR_BUFFER_BIT);
glFlush ();
ugSwapBuffers(uwin);
}
void keyboard(UGWindow uwin, int key, int x, int y)
{
switch(key)
{
case 'q' : exit(0); break;
case UG_KEY_UP : exit(0); break;
}
}
void pointer(UGWindow uwin, int button, int state, int x, int y)
{
exit(0);
}
int main()
{
UGCtx ug = ugInit();
UGWindow uwin = ugCreateWindow(ug, "", "06 - Rendering", 250, 250, 100, 100);
init();
ugDisplayFunc(uwin, display);
ugKeyboardFunc(uwin, keyboard);
ugPointerFunc(uwin, pointer);
ugMainLoop(ug);
return 0;
}
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