📄 my_sound.c
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#include "My_head.h"
/*************************************/
#define BUZZER P1_0
#define PLAY P2_6
#define PD P2_7
//======================================
BYTE code sound_addr[SOUND_MAX_INDEX+1]=
{
WELCOME_ADDR, //0--WELCOME_INDEX
DEL_CONRECORD_ADDR,//1
DEL_ALL_ADDR, //2
CARD_ERR_ADDR, //3
CARD_WRITEERR_ADDR,//4
CARD_READERR_ADDR, //5
CARD_VALERR_ADDR, //6
KEY_VALERR_ADDR, //7
0xff//for test.
};
BYTE code err_sound_index[][2]=
{
{CARD_ERR_CODE,CARD_ERR_INDEX},
{CARD_WRITEERR_CODE,CARD_WRITEERR_INDEX},
{CARD_READERR_CODE,CARD_READERR_INDEX},
{CARD_VALERR_CODE,CARD_VALERR_INDEX},
{KEY_VALERR_CODE,KEY_VALERR_INDEX},
{0,0}//注意:错误代码一定要在(1--250)之间。
};
void Sound_Err(BYTE errcod)
{
BYTE ii;
for(ii=0;err_sound_index[ii][0];ii++)
if(err_sound_index[ii][0]==errcod)
{
Sound_Play(err_sound_index[ii][1]);
//SendStr(&err_sound_index[ii][1],1);
break;
}
//SendStr(&errcod,1);
//SendStr(&ii,1);
return;
}
bit Sound_Play(BYTE index)
{
if(index>SOUND_MAX_INDEX)return(FALSE);
P0 = sound_addr[index];
PD = 1;delay_ms(10);
PD = 0;delay_ms(10);
PLAY = 0;delay_ms(10);
PLAY = 1;
//SendStr(&sound_addr[index],1);
return(TRUE);
}
void Init_Sound(void)
{
BUZZER = 1;
PLAY = 1;
PD = 1;delay_ms(10);PD = 0;
}
void do_buzzer(BYTE count)
{
while(count--)
{
BUZZER = 0;
delay_ms(50);
BUZZER = 1;
if(!count)break;
delay_ms(50);
}
}
void My_Do_Buzzer(BYTE time,BYTE count)
{
while(count--)
{
BUZZER = 0;
delay_ms(time);
BUZZER = 1;
if(!count)break;
delay_ms(time);
}
}
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