📄 magic
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# Magic data for mod_mime_magic Apache module (originally for file(1) command)# The module is described in htdocs/manual/mod/mod_mime_magic.html## The format is 4-5 columns:# Column #1: byte number to begin checking from, ">" indicates continuation# Column #2: type of data to match# Column #3: contents of data to match# Column #4: MIME type of result# Column #5: MIME encoding of result (optional)#------------------------------------------------------------------------------# Localstuff: file(1) magic for locally observed files# Add any locally observed files here.#------------------------------------------------------------------------------# end local stuff#------------------------------------------------------------------------------#------------------------------------------------------------------------------# Java0 short 0xcafe>2 short 0xbabe application/java#------------------------------------------------------------------------------# audio: file(1) magic for sound formats## from Jan Nicolai Langfeldt <janl@ifi.uio.no>,## Sun/NeXT audio data0 string .snd>12 belong 1 audio/basic>12 belong 2 audio/basic>12 belong 3 audio/basic>12 belong 4 audio/basic>12 belong 5 audio/basic>12 belong 6 audio/basic>12 belong 7 audio/basic>12 belong 23 audio/x-adpcm# DEC systems (e.g. DECstation 5000) use a variant of the Sun/NeXT format# that uses little-endian encoding and has a different magic number# (0x0064732E in little-endian encoding).0 lelong 0x0064732E >12 lelong 1 audio/x-dec-basic>12 lelong 2 audio/x-dec-basic>12 lelong 3 audio/x-dec-basic>12 lelong 4 audio/x-dec-basic>12 lelong 5 audio/x-dec-basic>12 lelong 6 audio/x-dec-basic>12 lelong 7 audio/x-dec-basic# compressed (G.721 ADPCM)>12 lelong 23 audio/x-dec-adpcm# Bytes 0-3 of AIFF, AIFF-C, & 8SVX audio files are "FORM"# AIFF audio data8 string AIFF audio/x-aiff # AIFF-C audio data8 string AIFC audio/x-aiff # IFF/8SVX audio data8 string 8SVX audio/x-aiff # Creative Labs AUDIO stuff# Standard MIDI data0 string MThd audio/unknown #>9 byte >0 (format %d)#>11 byte >1 using %d channels# Creative Music (CMF) data0 string CTMF audio/unknown # SoundBlaster instrument data0 string SBI audio/unknown # Creative Labs voice data0 string Creative\ Voice\ File audio/unknown ## is this next line right? it came this way...#>19 byte 0x1A#>23 byte >0 - version %d#>22 byte >0 \b.%d# [GRR 950115: is this also Creative Labs? Guessing that first line# should be string instead of unknown-endian long...]#0 long 0x4e54524b MultiTrack sound data#0 string NTRK MultiTrack sound data#>4 long x - version %ld# Microsoft WAVE format (*.wav)# [GRR 950115: probably all of the shorts and longs should be leshort/lelong]# Microsoft RIFF0 string RIFF audio/unknown# - WAVE format>8 string WAVE audio/x-wav# MPEG audio.0 beshort&0xfff0 0xfff0 audio/mpeg# C64 SID Music files, from Linus Walleij <triad@df.lth.se>0 string PSID audio/prs.sid#------------------------------------------------------------------------------# c-lang: file(1) magic for C programs or various scripts## XPM icons (Greg Roelofs, newt@uchicago.edu)# ideally should go into "images", but entries below would tag XPM as C source0 string /*\ XPM image/x-xbm 7bit# this first will upset you if you're a PL/1 shop... (are there any left?)# in which case rm it; ascmagic will catch real C programs# C or REXX program text0 string /* text/plain# C++ program text0 string // text/plain#------------------------------------------------------------------------------# compress: file(1) magic for pure-compression formats (no archives)## compress, gzip, pack, compact, huf, squeeze, crunch, freeze, yabba, whap, etc.## Formats for various forms of compressed data# Formats for "compress" proper have been moved into "compress.c",# because it tries to uncompress it to figure out what's inside.# standard unix compress0 string \037\235 application/octet-stream x-compress# gzip (GNU zip, not to be confused with [Info-ZIP/PKWARE] zip archiver)0 string \037\213 application/octet-stream x-gzip# According to gzip.h, this is the correct byte order for packed data.0 string \037\036 application/octet-stream## This magic number is byte-order-independent.#0 short 017437 application/octet-stream# XXX - why *two* entries for "compacted data", one of which is# byte-order independent, and one of which is byte-order dependent?## compacted data0 short 0x1fff application/octet-stream0 string \377\037 application/octet-stream# huf output0 short 0145405 application/octet-stream# Squeeze and Crunch...# These numbers were gleaned from the Unix versions of the programs to# handle these formats. Note that I can only uncrunch, not crunch, and# I didn't have a crunched file handy, so the crunch number is untested.# Keith Waclena <keith@cerberus.uchicago.edu>#0 leshort 0x76FF squeezed data (CP/M, DOS)#0 leshort 0x76FE crunched data (CP/M, DOS)# Freeze#0 string \037\237 Frozen file 2.1#0 string \037\236 Frozen file 1.0 (or gzip 0.5)# lzh?#0 string \037\240 LZH compressed data#------------------------------------------------------------------------------# frame: file(1) magic for FrameMaker files## This stuff came on a FrameMaker demo tape, most of which is# copyright, but this file is "published" as witness the following:#0 string \<MakerFile application/x-frame0 string \<MIFFile application/x-frame0 string \<MakerDictionary application/x-frame0 string \<MakerScreenFon application/x-frame0 string \<MML application/x-frame0 string \<Book application/x-frame0 string \<Maker application/x-frame#------------------------------------------------------------------------------# html: file(1) magic for HTML (HyperText Markup Language) docs## from Daniel Quinlan <quinlan@yggdrasil.com># and Anna Shergold <anna@inext.co.uk>#0 string \<!DOCTYPE\ HTML text/html0 string \<!doctype\ html text/html0 string \<HEAD text/html0 string \<head text/html0 string \<TITLE text/html0 string \<title text/html0 string \<html text/html0 string \<HTML text/html0 string \<!-- text/html0 string \<h1 text/html0 string \<H1 text/html# XML eXtensible Markup Language, from Linus Walleij <triad@df.lth.se>0 string \<?xml text/xml#------------------------------------------------------------------------------# images: file(1) magic for image formats (see also "c-lang" for XPM bitmaps)## originally from jef@helios.ee.lbl.gov (Jef Poskanzer),# additions by janl@ifi.uio.no as well as others. Jan also suggested# merging several one- and two-line files into here.## XXX - byte order for GIF and TIFF fields?# [GRR: TIFF allows both byte orders; GIF is probably little-endian]## [GRR: what the hell is this doing in here?]#0 string xbtoa btoa'd file# PBMPLUS# PBM file0 string P1 image/x-portable-bitmap 7bit# PGM file0 string P2 image/x-portable-greymap 7bit# PPM file0 string P3 image/x-portable-pixmap 7bit# PBM "rawbits" file0 string P4 image/x-portable-bitmap# PGM "rawbits" file0 string P5 image/x-portable-greymap# PPM "rawbits" file0 string P6 image/x-portable-pixmap# NIFF (Navy Interchange File Format, a modification of TIFF)# [GRR: this *must* go before TIFF]0 string IIN1 image/x-niff# TIFF and friends# TIFF file, big-endian0 string MM image/tiff# TIFF file, little-endian0 string II image/tiff# possible GIF replacements; none yet released!# (Greg Roelofs, newt@uchicago.edu)## GRR 950115: this was mine ("Zip GIF"):# ZIF image (GIF+deflate alpha)0 string GIF94z image/unknown## GRR 950115: this is Jeremy Wohl's Free Graphics Format (better):# FGF image (GIF+deflate beta)0 string FGF95a image/unknown## GRR 950115: this is Thomas Boutell's Portable Bitmap Format proposal# (best; not yet implemented):# PBF image (deflate compression)0 string PBF image/unknown# GIF0 string GIF image/gif# JPEG images0 beshort 0xffd8 image/jpeg# PC bitmaps (OS/2, Windoze BMP files) (Greg Roelofs, newt@uchicago.edu)0 string BM image/bmp#>14 byte 12 (OS/2 1.x format)#>14 byte 64 (OS/2 2.x format)#>14 byte 40 (Windows 3.x format)#0 string IC icon#0 string PI pointer#0 string CI color icon#0 string CP color pointer#0 string BA bitmap array#------------------------------------------------------------------------------# lisp: file(1) magic for lisp programs## various lisp types, from Daniel Quinlan (quinlan@yggdrasil.com)0 string ;; text/plain 8bit# Emacs 18 - this is always correct, but not very magical.0 string \012( application/x-elc# Emacs 190 string ;ELC\023\000\000\000 application/x-elc#------------------------------------------------------------------------------# mail.news: file(1) magic for mail and news## There are tests to ascmagic.c to cope with mail and news.0 string Relay-Version: message/rfc822 7bit0 string #!\ rnews message/rfc822 7bit0 string N#!\ rnews message/rfc822 7bit0 string Forward\ to message/rfc822 7bit0 string Pipe\ to message/rfc822 7bit0 string Return-Path: message/rfc822 7bit0 string Path: message/news 8bit0 string Xref: message/news 8bit0 string From: message/rfc822 7bit0 string Article message/news 8bit#------------------------------------------------------------------------------# msword: file(1) magic for MS Word files## Contributor claims:# Reversed-engineered MS Word magic numbers#0 string \376\067\0\043 application/msword0 string \333\245-\0\0\0 application/msword# disable this one because it applies also to other# Office/OLE documents for which msword is not correct. See PR#2608.#0 string \320\317\021\340\241\261 application/msword#------------------------------------------------------------------------------# printer: file(1) magic for printer-formatted files## PostScript0 string %! application/postscript0 string \004%! application/postscript# Acrobat# (due to clamen@cs.cmu.edu)0 string %PDF- application/pdf#------------------------------------------------------------------------------# sc: file(1) magic for "sc" spreadsheet#38 string Spreadsheet application/x-sc#------------------------------------------------------------------------------# tex: file(1) magic for TeX files## XXX - needs byte-endian stuff (big-endian and little-endian DVI?)## From <conklin@talisman.kaleida.com># Although we may know the offset of certain text fields in TeX DVI# and font files, we can't use them reliably because they are not# zero terminated. [but we do anyway, christos]0 string \367\002 application/x-dvi#0 string \367\203 TeX generic font data#0 string \367\131 TeX packed font data#0 string \367\312 TeX virtual font data#0 string This\ is\ TeX, TeX transcript text #0 string This\ is\ METAFONT, METAFONT transcript text# There is no way to detect TeX Font Metric (*.tfm) files without# breaking them apart and reading the data. The following patterns# match most *.tfm files generated by METAFONT or afm2tfm.#2 string \000\021 TeX font metric data#2 string \000\022 TeX font metric data#>34 string >\0 (%s)# Texinfo and GNU Info, from Daniel Quinlan (quinlan@yggdrasil.com)#0 string \\input\ texinfo Texinfo source text#0 string This\ is\ Info\ file GNU Info text# correct TeX magic for Linux (and maybe more)# from Peter Tobias (tobias@server.et-inf.fho-emden.de)#0 leshort 0x02f7 application/x-dvi# RTF - Rich Text Format0 string {\\rtf application/rtf#------------------------------------------------------------------------------# animation: file(1) magic for animation/movie formats## animation formats, originally from vax@ccwf.cc.utexas.edu (VaX#n8)# MPEG file0 string \000\000\001\263 video/mpeg## The contributor claims:# I couldn't find a real magic number for these, however, this# -appears- to work. Note that it might catch other files, too,# so BE CAREFUL!## Note that title and author appear in the two 20-byte chunks# at decimal offsets 2 and 22, respectively, but they are XOR'ed with# 255 (hex FF)! DL format SUCKS BIG ROCKS.## DL file version 1 , medium format (160x100, 4 images/screen)0 byte 1 video/unknown0 byte 2 video/unknown# Quicktime video, from Linus Walleij <triad@df.lth.se># from Apple quicktime file format documentation.4 string moov video/quicktime 4 string mdat video/quicktime
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