📄 _fsadd.c
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/*
** libgcc support for software floating point.
** Copyright (C) 1991 by Pipeline Associates, Inc. All rights reserved.
** Permission is granted to do *anything* you want with this file,
** commercial or otherwise, provided this message remains intact. So there!
** I would appreciate receiving any updates/patches/changes that anyone
** makes, and am willing to be the repository for said changes (am I
** making a big mistake?).
**
** Pat Wood
** Pipeline Associates, Inc.
** pipeline!phw@motown.com or
** sun!pipeline!phw or
** uunet!motown!pipeline!phw
*/
/* (c)2000/2001: hacked a little by johan.knol@iduna.nl for sdcc */
#include <float.h>
union float_long
{
float f;
unsigned long l;
};
/* add two floats */
float __fsadd (float a1, float a2)
{
volatile long mant1, mant2;
volatile union float_long fl1, fl2;
volatile int exp1, exp2;
volatile unsigned long sign = 0;
fl1.f = a1;
fl2.f = a2;
/* check for zero args */
if (!fl1.l)
return (fl2.f);
if (!fl2.l)
return (fl1.f);
exp1 = EXP (fl1.l);
exp2 = EXP (fl2.l);
if (exp1 > exp2 + 25)
return (fl1.f);
if (exp2 > exp1 + 25)
return (fl2.f);
mant1 = MANT (fl1.l);
mant2 = MANT (fl2.l);
if (SIGN (fl1.l))
mant1 = -mant1;
if (SIGN (fl2.l))
mant2 = -mant2;
if (exp1 > exp2)
{
mant2 >>= exp1 - exp2;
}
else
{
mant1 >>= exp2 - exp1;
exp1 = exp2;
}
mant1 += mant2;
if (mant1 < 0)
{
mant1 = -mant1;
sign = SIGNBIT;
}
else if (!mant1)
return (0);
/* normalize */
/* jwk: TODO: changing the next two whiles in nested ifs
seriously breaks it. Why?????????????????? */
while (mant1<HIDDEN) {
mant1 <<= 1;
exp1--;
}
while (mant1 & 0xff000000) {
// round off
if (mant1&1)
mant1 += 2;
mant1 >>= 1 ;
exp1++;
}
/* turn off hidden bit */
mant1 &= ~HIDDEN;
/* pack up and go home */
fl1.l = PACK (sign, (unsigned long) exp1, mant1);
return (fl1.f);
}
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