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📄 gamescreen.java

📁 J2me游戏代码 J2me游戏代码 J2me游戏代码 J2me游戏代码
💻 JAVA
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            if(_ok || _back)
            {
                _menuState = 0;
                _curs = 0;
            }
            break;

        case 8: // '\b'
            if(_keyMap[2] > 0 || _keyMap[8] > 0)
            {
                _lang--;
                if(_lang < 0)
                    _lang = 5;
            } else
            if(_keyMap[3] > 0 || _keyMap[14] > 0)
            {
                _lang++;
                if(_lang > 5)
                    _lang = 0;
            } else
            if(_keyMap[5] > 0 || _keyMap[12] > 0)
            {
                _lang += 3;
                if(_lang > 5)
                    _lang -= 6;
            } else
            if(_keyMap[4] > 0 || _keyMap[10] > 0)
            {
                _lang -= 3;
                if(_lang < 0)
                    _lang += 6;
            }
            Reset_Direction_Keys();
            for(byte byte11 = 0; byte11 < 6; byte11++)
                if(_lang == byte11)
                {
                    Graphics _tmp38 = g;
                    Graphics _tmp39 = g;
                    _img[1].drawFrame(g, 42 + (byte11 / 3) * 90, 80 + (byte11 % 3) * 45, byte11 * 2, 16 + 4);
                } else
                {
                    Graphics _tmp40 = g;
                    Graphics _tmp41 = g;
                    _img[1].drawFrame(g, 42 + (byte11 / 3) * 90, 80 + (byte11 % 3) * 45, 1 + byte11 * 2, 16 + 4);
                }

            g.setClip(0, 0, 176, 204);
            Graphics _tmp42 = g;
            Graphics _tmp43 = g;
            _img[4].drawFrame(g, 0 + (_lang / 3) * 90, 78 + (_lang % 3) * 45, _cptCurs / 2, 16 + 4);
            _cptCurs++;
            if(_cptCurs > 7)
                _cptCurs = 0;
            if(!_ok && !_back)
                break;
            if(mu != null)
            {
                mu = null;
                _menuState = 3;
            } else
            {
                _menuState = 0;
            }
            mu = new MultiOutPut(176, 204, 1, -1, _lang);
            break;

        case 5: // '\005'
            _cptLetter++;
            Graphics _tmp44 = g;
            mu.print(g, 0, 95, 25, 2);
            if(_keyMap[14] > 0 || _keyMap[3] > 0)
            {
                _keyMap[14] = -1;
                _keyMap[3] = -1;
                _tmpLetter[_nbLetter]++;
                if(_tmpLetter[_nbLetter] > 25)
                    _tmpLetter[_nbLetter] = 0;
            } else
            if(_keyMap[8] > 0 || _keyMap[2] > 0)
            {
                _keyMap[8] = -1;
                _keyMap[2] = -1;
                _tmpLetter[_nbLetter]--;
                if(_tmpLetter[_nbLetter] < 0)
                    _tmpLetter[_nbLetter] = 25;
            } else
            if(_ok)
            {
                _ok = false;
                if(_nbLetter < 2)
                {
                    _nbLetter++;
                } else
                {
                    int i = 0;
                    boolean flag = false;
                    for(byte byte12 = 0; byte12 < 5; byte12++)
                        if(_score >= _highScores[_levelScore][byte12])
                            i = byte12;

                    if(i > 0)
                    {
                        for(byte byte13 = 0; byte13 < i; byte13++)
                        {
                            _highScores[_levelScore][byte13] = _highScores[_levelScore][byte13 + 1];
                            _names[_levelScore][byte13 * 3] = _names[_levelScore][byte13 * 3 + 3];
                            _names[_levelScore][byte13 * 3 + 1] = _names[_levelScore][byte13 * 3 + 4];
                            _names[_levelScore][byte13 * 3 + 2] = _names[_levelScore][byte13 * 3 + 5];
                        }

                    }
                    _highScores[_levelScore][i] = _score;
                    _names[_levelScore][i * 3] = (byte)(_tmpLetter[0] + 97);
                    _names[_levelScore][i * 3 + 1] = (byte)(_tmpLetter[1] + 97);
                    _names[_levelScore][i * 3 + 2] = (byte)(_tmpLetter[2] + 97);
                    _menuState = 2;
                    Save_Records();
                }
            }
            if(_nbLetter == 0)
            {
                if(_cptLetter % 10 < 5)
                    _img[3].drawFrame(g, 65, 130, _tmpLetter[0]);
            } else
            if(_nbLetter == 1)
            {
                _img[3].drawFrame(g, 65, 130, _tmpLetter[0]);
                if(_cptLetter % 10 < 5)
                    _img[3].drawFrame(g, 79, 130, _tmpLetter[1]);
            } else
            {
                _img[3].drawFrame(g, 65, 130, _tmpLetter[0]);
                _img[3].drawFrame(g, 79, 130, _tmpLetter[1]);
                if(_cptLetter % 10 < 5)
                    _img[3].drawFrame(g, 93, 130, _tmpLetter[2]);
            }
            _cptLetter++;
            break;
        }
    }

    void Vibrate(int i, int j)
    {
    }

    protected void hideNotify()
    {
        Save_Records();
        GameExit();
        System.gc();
        midlet.destroyApp(false);
    }

    protected void keyPressed(int i)
    {
        switch(i)
        {
        case 21: // '\025'
            _keyMap[0] = 1;
            break;

        case 22: // '\026'
            _keyMap[1] = 1;
            break;

        case 20: // '\024'
            _keyMap[18] = 1;
            break;

        case 1: // '\001'
            _keyMap[2] = 1;
            break;

        case 6: // '\006'
            _keyMap[3] = 1;
            break;

        case 2: // '\002'
            _keyMap[4] = 1;
            break;

        case 5: // '\005'
            _keyMap[5] = 1;
            break;

        case 48: // '0'
            _keyMap[6] = 1;
            break;

        case 49: // '1'
            _keyMap[7] = 1;
            break;

        case 50: // '2'
            _keyMap[8] = 1;
            break;

        case 51: // '3'
            _keyMap[9] = 1;
            break;

        case 52: // '4'
            _keyMap[10] = 1;
            break;

        case 53: // '5'
            _keyMap[11] = 1;
            break;

        case 54: // '6'
            _keyMap[12] = 1;
            break;

        case 55: // '7'
            _keyMap[13] = 1;
            break;

        case 56: // '8'
            _keyMap[14] = 1;
            break;

        case 57: // '9'
            _keyMap[15] = 1;
            break;

        case 42: // '*'
            _keyMap[16] = 1;
            break;

        case 35: // '#'
            _keyMap[17] = 1;
            break;
        }
    }

    protected void keyReleased(int i)
    {
        switch(i)
        {
        case 21: // '\025'
            _keyMap[0] = -1;
            break;

        case 22: // '\026'
            _keyMap[1] = -1;
            break;

        case 20: // '\024'
            _keyMap[18] = -1;
            break;

        case 1: // '\001'
            _keyMap[2] = -1;
            break;

        case 6: // '\006'
            _keyMap[3] = -1;
            break;

        case 2: // '\002'
            _keyMap[4] = -1;
            break;

        case 5: // '\005'
            _keyMap[5] = -1;
            break;

        case 48: // '0'
            _keyMap[6] = -1;
            break;

        case 49: // '1'
            _keyMap[7] = -1;
            break;

        case 50: // '2'
            _keyMap[8] = -1;
            break;

        case 51: // '3'
            _keyMap[9] = -1;
            break;

        case 52: // '4'
            _keyMap[10] = -1;
            break;

        case 53: // '5'
            _keyMap[11] = -1;
            break;

        case 54: // '6'
            _keyMap[12] = -1;
            break;

        case 55: // '7'
            _keyMap[13] = -1;
            break;

        case 56: // '8'
            _keyMap[14] = -1;
            break;

        case 57: // '9'
            _keyMap[15] = -1;
            break;

        case 42: // '*'
            _keyMap[16] = -1;
            break;

        case 35: // '#'
            _keyMap[17] = -1;
            break;
        }
    }

    void keyUpdate()
    {
        boolean flag = false;
        for(byte byte0 = 0; byte0 < 19; byte0++)
            if(_keyMap[byte0] > 0 && _keyMap[byte0] < 20)
                _keyMap[byte0]++;
            else
            if(_keyMap[byte0] == -1)
                _keyMap[byte0] = -2;
            else
            if(_keyMap[byte0] == -2)
                _keyMap[byte0] = 0;

    }

    public void paint(Graphics g)
    {
        if(_paint)
            return;
        _paint = true;
        switch(_mainState)
        {
        case 0: // '\0'
            g.setClip(0, 0, 176, 204);
            g.setColor(-1);
            g.fillRect(0, 0, 176, 204);
            if(_media == null)
                _media = new Image2("/gfx/mediaplazza.png", 1, 1, true);
            if(_efusion == null)
                _efusion = new Image2("/gfx/efusion.png", 1, 1, true);
            if(System.currentTimeMillis() - _begin < 2000L)
                _media.draw(g, 176 - _media.dx >> 1, 204 - _media.dy >> 1);
            else
            if(System.currentTimeMillis() - _begin < 3500L)
            {
                _efusion.draw(g, 176 - _efusion.dx >> 1, 204 - _efusion.dy >> 1);
            } else
            {
                _mainState = 1;
                _cptLoad = 0;
            }
            break;

        case 1: // '\001'
            if(_cptLoad == 0)
            {
                _cptLoad = 1;
                _media = null;
                _efusion = null;
                _img[0] = new Image2("/gfx/introscreen.png", 1, 1, true);
                System.gc();
            } else
            {
                _img[3] = new Image2("/gfx/RegularFont1.png", 13, 6, true);
                _img[2] = new Image2("/gfx/menu_screen.png", 1, 1, true);
                _img[4] = new Image2("/gfx/curseur_menu.png", 4, 1, true);
                _img[5] = new Image2("/gfx/fleche.png", 4, 1, true);
                _img[6] = new Image2("/gfx/bandeau_set.png", 1, 5, true);
                _img[7] = new Image2("/gfx/stars.png", 2, 1, true);
                _img[8] = new Image2("/gfx/karts.png", 3, 1, true);
                _img[1] = new Image2("/gfx/flags.png", 2, 6, true);
                _img[14] = new Image2("/gfx/interface_feu.png", 1, 1, true);
                _img[15] = new Image2("/gfx/interface_feu_02.png", 1, 2, true);
                _img[18] = new Image2("/gfx/obstacle_a.png", 1, 5, true);
                _img[19] = new Image2("/gfx/obstacle_b.png", 1, 5, true);
                _img[20] = new Image2("/gfx/bonus.png", 1, 5, true);
                _img[21] = new Image2("/gfx/interface_position.png", 8, 1, true);
                _img[24] = new Image2("/gfx/prout.png", 3, 1, true);
                _mainState = 4;
                if(_lang == -1)
                {
                    _lang = 0;
                    _menuState = 8;
                } else
                {
                    _menuState = 0;
                    mu = new MultiOutPut(176, 204, 1, -1, _lang);
                }
                System.gc();
            }
            Graphics _tmp = g;
            Graphics _tmp1 = g;
            _img[0].draw(g, 0, 0, 16 + 4);
            break;

        case 2: // '\002'
            if(_cptLoad == 0)
            {
                if(_img[0] != null)
                    _img[0] = null;
                if(_img[1] != null)
                    _img[1] = null;
                if(_img[2] != null)
                    _img[2] = null;
                if(_img[6] != null)
                    _img[6] = null;
                if(_img[8] != null)
                    _img[8] = null;
                if(_img[7] != null)
                    _img[7] = null;
                System.gc();
                _cptLoad = 1;
            } else
            {
                if(!_musicLoaded)
                {
                    switch(Abs(_rand.nextInt()) % 5)
                    {
                    case 0: // '\0'
                       

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