📄 boid.java
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// Copyright 2002 Nokia Corporation.
//
// THIS SOURCE CODE IS PROVIDED 'AS IS', WITH NO WARRANTIES WHATSOEVER,
// EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS
// FOR ANY PARTICULAR PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE
// OR TRADE PRACTICE, RELATING TO THE SOURCE CODE OR ANY WARRANTY OTHERWISE
// ARISING OUT OF ANY PROPOSAL, SPECIFICATION, OR SAMPLE AND WITH NO
// OBLIGATION OF NOKIA TO PROVIDE THE LICENSEE WITH ANY MAINTENANCE OR
// SUPPORT. FURTHERMORE, NOKIA MAKES NO WARRANTY THAT EXERCISE OF THE
// RIGHTS GRANTED HEREUNDER DOES NOT INFRINGE OR MAY NOT CAUSE INFRINGEMENT
// OF ANY PATENT OR OTHER INTELLECTUAL PROPERTY RIGHTS OWNED OR CONTROLLED
// BY THIRD PARTIES
//
// Furthermore, information provided in this source code is preliminary,
// and may be changed substantially prior to final release. Nokia Corporation
// retains the right to make changes to this source code at
// any time, without notice. This source code is provided for informational
// purposes only.
//
// Nokia and Nokia Connecting People are registered trademarks of Nokia
// Corporation.
// Java and all Java-based marks are trademarks or registered trademarks of
// Sun Microsystems, Inc.
// Other product and company names mentioned herein may be trademarks or
// trade names of their respective owners.
//
// A non-exclusive, non-transferable, worldwide, limited license is hereby
// granted to the Licensee to download, print, reproduce and modify the
// source code. The licensee has the right to market, sell, distribute and
// make available the source code in original or modified form only when
// incorporated into the programs developed by the Licensee. No other
// license, express or implied, by estoppel or otherwise, to any other
// intellectual property rights is granted herein.
package example.boids;
import javax.microedition.lcdui.*;
class Boid
implements BoidsConstants
{
private int x;
private int y;
private int vx;
private int vy;
private int speed;
private final int red;
private final int green;
private final int blue;
private final BoidsCanvas canvas;
private static final BoidRule gatherRule = new GatherRule();
private static final BoidRule repelRule = new RepelRule();
private static final BoidRule alignRule = new AlignRule();
private static final int MAX_SPEED = 5 << FIXED_POINT_SHIFT;
private static final int MAX_FLAP = 10;
private static final int LENGTH = 10 << FIXED_POINT_SHIFT;
private static final int EDGE_REPEL_DISTANCE = 20 << FIXED_POINT_SHIFT;
private static final int EDGE_REPEL_FACTOR = (1 << FIXED_POINT_SHIFT) / 4;
Boid(int x, int y,
int vx, int vy,
int red, int green, int blue,
BoidsCanvas canvas)
{
this.x = x;
this.y = y;
this.vx = vx;
this.vy = vy;
this.red = red;
this.green = green;
this.blue = blue;
this.canvas = canvas;
}
int getX()
{
return x;
}
int getY()
{
return y;
}
int getVx()
{
return vx;
}
int getVy()
{
return vy;
}
void tick()
{
gatherRule.reset(this);
canvas.applyRule(gatherRule, this);
repelRule.reset(this);
canvas.applyRule(repelRule, this);
alignRule.reset(this);
canvas.applyRule(alignRule, this);
vx += gatherRule.getVx() + repelRule.getVx() + alignRule.getVx();
vy += gatherRule.getVy() + repelRule.getVy() + alignRule.getVy();
repelFromEdges();
speed = BoidsUtils.squareRoot(vx * vx + vy * vy);
if (speed > MAX_SPEED)
{
int factor = (MAX_SPEED << FIXED_POINT_SHIFT) / speed;
vx = (vx * factor) >> FIXED_POINT_SHIFT;
vy = (vy * factor) >> FIXED_POINT_SHIFT;
speed = MAX_SPEED;
}
x += vx;
y += vy;
}
private void repelFromEdges()
{
if (x < EDGE_REPEL_DISTANCE)
{
vx += ((EDGE_REPEL_DISTANCE - x) * EDGE_REPEL_FACTOR)
>> FIXED_POINT_SHIFT;
}
else
{
int width = canvas.getWidth() << FIXED_POINT_SHIFT;
if (x > width - EDGE_REPEL_DISTANCE)
{
vx -= ((x - (width - EDGE_REPEL_DISTANCE)) * EDGE_REPEL_FACTOR)
>> FIXED_POINT_SHIFT;
}
}
if (y < EDGE_REPEL_DISTANCE)
{
vy += ((EDGE_REPEL_DISTANCE - y) * EDGE_REPEL_FACTOR)
>> FIXED_POINT_SHIFT;
}
else
{
int height = canvas.getHeight() << FIXED_POINT_SHIFT;
if (y > height - EDGE_REPEL_DISTANCE)
{
vy -= ((y - (height - EDGE_REPEL_DISTANCE)) * EDGE_REPEL_FACTOR)
>> FIXED_POINT_SHIFT;
}
}
}
void draw(Graphics g)
{
// calculate lengths; for simplicity, don't draw
// stationary boids (how would we show their direction?)
if (speed != 0)
{
int lx = vx * LENGTH / speed;
int ly = vy * LENGTH / speed;
int xHead = (x + (lx>>1)) >> FIXED_POINT_SHIFT;
int yHead = (y + (ly>>1)) >> FIXED_POINT_SHIFT;
int xEye = x >> FIXED_POINT_SHIFT;
int yEye = y >> FIXED_POINT_SHIFT;
int xTail = (x - (lx>>2)) >> FIXED_POINT_SHIFT;
int yTail = (y - (ly>>2)) >> FIXED_POINT_SHIFT;
int xLeft = (x - ((lx+ly)>>1)) >> FIXED_POINT_SHIFT;
int yLeft = (y - ((ly-lx)>>1)) >> FIXED_POINT_SHIFT;
int xRight = (x - ((lx-ly)>>1)) >> FIXED_POINT_SHIFT;
int yRight = (y - ((ly+lx)>>1)) >> FIXED_POINT_SHIFT;
g.setColor(red, green, blue);
g.drawLine(xLeft, yLeft, xTail, yTail);
g.drawLine(xRight, yRight, xTail, yTail);
g.drawLine(xLeft, yLeft, xHead, yHead);
g.drawLine(xRight, yRight, xHead, yHead);
g.setColor(0, 0, 0);
g.drawLine(xEye, yEye, xEye, yEye);
}
}
}
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