📄 boidsutils.java
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// Copyright 2002 Nokia Corporation.
//
// THIS SOURCE CODE IS PROVIDED 'AS IS', WITH NO WARRANTIES WHATSOEVER,
// EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS
// FOR ANY PARTICULAR PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE
// OR TRADE PRACTICE, RELATING TO THE SOURCE CODE OR ANY WARRANTY OTHERWISE
// ARISING OUT OF ANY PROPOSAL, SPECIFICATION, OR SAMPLE AND WITH NO
// OBLIGATION OF NOKIA TO PROVIDE THE LICENSEE WITH ANY MAINTENANCE OR
// SUPPORT. FURTHERMORE, NOKIA MAKES NO WARRANTY THAT EXERCISE OF THE
// RIGHTS GRANTED HEREUNDER DOES NOT INFRINGE OR MAY NOT CAUSE INFRINGEMENT
// OF ANY PATENT OR OTHER INTELLECTUAL PROPERTY RIGHTS OWNED OR CONTROLLED
// BY THIRD PARTIES
//
// Furthermore, information provided in this source code is preliminary,
// and may be changed substantially prior to final release. Nokia Corporation
// retains the right to make changes to this source code at
// any time, without notice. This source code is provided for informational
// purposes only.
//
// Nokia and Nokia Connecting People are registered trademarks of Nokia
// Corporation.
// Java and all Java-based marks are trademarks or registered trademarks of
// Sun Microsystems, Inc.
// Other product and company names mentioned herein may be trademarks or
// trade names of their respective owners.
//
// A non-exclusive, non-transferable, worldwide, limited license is hereby
// granted to the Licensee to download, print, reproduce and modify the
// source code. The licensee has the right to market, sell, distribute and
// make available the source code in original or modified form only when
// incorporated into the programs developed by the Licensee. No other
// license, express or implied, by estoppel or otherwise, to any other
// intellectual property rights is granted herein.
package example.boids;
import java.util.Random;
class BoidsUtils
{
private static Random random = new Random();
private BoidsUtils()
{
// private so no-one can create an instance of this class
}
static int random(int scale)
{
int randomInt = random.nextInt();
// extend to long, but remove sign-extend
long randomIntAsLong = (long)randomInt & 0xFFFFFFFFL;
int result = (int)((randomIntAsLong * (long)scale) >> 32);
return result;
}
// This seems to produce the square root rounded down to the next
// integer, except for numbers very near the next square, when we
// get the square root rounded up to the next integer. That's good
// enough for our purposes here anyway. In use in the boids MIDlet,
// it averages about 14 iterations per use.
static int squareRoot(int square)
{
int guess = square;
if (square < 0)
{
throw new IllegalArgumentException(
"Negative argument to squareRoot");
}
else if (square != 0)
{
int oldGuess;
do
{
// Newton's method
oldGuess = guess;
guess = (oldGuess + square / oldGuess) >> 1;
} while ((guess < oldGuess) && (guess > 0));
}
return guess;
}
}
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