📄 repelrule.java
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// Copyright 2002 Nokia Corporation.
//
// THIS SOURCE CODE IS PROVIDED 'AS IS', WITH NO WARRANTIES WHATSOEVER,
// EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS
// FOR ANY PARTICULAR PURPOSE, OR ARISING FROM A COURSE OF DEALING, USAGE
// OR TRADE PRACTICE, RELATING TO THE SOURCE CODE OR ANY WARRANTY OTHERWISE
// ARISING OUT OF ANY PROPOSAL, SPECIFICATION, OR SAMPLE AND WITH NO
// OBLIGATION OF NOKIA TO PROVIDE THE LICENSEE WITH ANY MAINTENANCE OR
// SUPPORT. FURTHERMORE, NOKIA MAKES NO WARRANTY THAT EXERCISE OF THE
// RIGHTS GRANTED HEREUNDER DOES NOT INFRINGE OR MAY NOT CAUSE INFRINGEMENT
// OF ANY PATENT OR OTHER INTELLECTUAL PROPERTY RIGHTS OWNED OR CONTROLLED
// BY THIRD PARTIES
//
// Furthermore, information provided in this source code is preliminary,
// and may be changed substantially prior to final release. Nokia Corporation
// retains the right to make changes to this source code at
// any time, without notice. This source code is provided for informational
// purposes only.
//
// Nokia and Nokia Connecting People are registered trademarks of Nokia
// Corporation.
// Java and all Java-based marks are trademarks or registered trademarks of
// Sun Microsystems, Inc.
// Other product and company names mentioned herein may be trademarks or
// trade names of their respective owners.
//
// A non-exclusive, non-transferable, worldwide, limited license is hereby
// granted to the Licensee to download, print, reproduce and modify the
// source code. The licensee has the right to market, sell, distribute and
// make available the source code in original or modified form only when
// incorporated into the programs developed by the Licensee. No other
// license, express or implied, by estoppel or otherwise, to any other
// intellectual property rights is granted herein.
package example.boids;
class RepelRule
implements BoidRule, BoidsConstants
{
private int totalVx;
private int totalVy;
private Boid currentBoid;
private static final int REPEL_FACTOR = (1 << FIXED_POINT_SHIFT);
private static final int REPEL_RANGE = 10;
private static final int REPEL_RANGE_SQUARED = REPEL_RANGE * REPEL_RANGE;
RepelRule()
{
}
public void reset(Boid boid)
{
totalVx = 0;
totalVy = 0;
currentBoid = boid;
}
public void applyTo(Boid boid)
{
int diffX = currentBoid.getX() - boid.getX();
int diffY = currentBoid.getY() - boid.getY();
// range squared can be too large for our fixed point, so do this
// in normal integers
int dx = diffX >> FIXED_POINT_SHIFT;
int dy = diffY >> FIXED_POINT_SHIFT;
int rangeSquared = dx * dx + dy * dy;
if (rangeSquared < REPEL_RANGE_SQUARED)
{
int factor = (REPEL_FACTOR * (REPEL_RANGE_SQUARED - rangeSquared))
/ REPEL_RANGE_SQUARED;
totalVx += (factor * diffX) >> FIXED_POINT_SHIFT;
totalVy += (factor * diffY) >> FIXED_POINT_SHIFT;
}
}
public int getVx()
{
return totalVx;
}
public int getVy()
{
return totalVy;
}
}
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