📄 smileydg.cpp
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// SmileyDg.cpp : implementation file
//
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1998 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#include "stdafx.h"
#include "Smiley.h"
#include "SmileyDg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSmileyDlg dialog
CSmileyDlg::CSmileyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSmileyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSmileyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CSmileyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSmileyDlg)
DDX_Control(pDX, IDC_SAD, m_ctlSad);
DDX_Control(pDX, IDC_SMILECTRL1, m_ctlSmile);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSmileyDlg, CDialog)
//{{AFX_MSG_MAP(CSmileyDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_LBUTTONDBLCLK()
ON_CONTROL(BN_CLICKED, IDC_SAD, OnSad)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSmileyDlg Event Map
BEGIN_EVENTSINK_MAP(CSmileyDlg, CDialog)
ON_EVENT(CSmileyDlg, IDC_SMILECTRL1, DISPID_CLICKIN, OnClickIn, VTS_XPOS_PIXELS VTS_YPOS_PIXELS)
ON_EVENT(CSmileyDlg, IDC_SMILECTRL1, DISPID_CLICKOUT, OnClickOut, VTS_NONE)
END_EVENTSINK_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSmileyDlg message handlers
BOOL CSmileyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// Set the 'Caption' Property in the CSmileCtl OLE Control. The
// SetWindowText API will take care of this for us.
m_ctlSmile.SetWindowText(_T("Smile!"));
// Set the Value of the Sad Check Button based upon the value of
// the 'Sad' property in the CSmileCtl OLE Control.
m_ctlSad.SetCheck(m_ctlSmile.GetSad());
// Use the Control's BorderStyle stock property to put a border around
// the control using the CWnd::ModifyStyle API.
m_ctlSmile.ModifyStyle(0, WS_BORDER);
return TRUE; // return TRUE unless you set the focus to a control
}
void CSmileyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSmileyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSmileyDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CSmileyDlg::OnLButtonDblClk(UINT, CPoint)
{
// Here the Container handles the WM_LBUTTONDBLCLK message where it can
// do its own processing. In this case, it sets the BackColor and
// ForeColor properties in the control. This handler is only called
// when double clicks occur OUTSIDE the control. To handle double
// clicks inside the control, have the control fire the stock DblClk
// event and then process it in the CSmileyDlg EVENTSINK map.
OLE_COLOR backClr = m_ctlSmile.GetBackColor();
OLE_COLOR foreClr = m_ctlSmile.GetForeColor();
// Reverse the Colors!
m_ctlSmile.SetBackColor(foreClr);
m_ctlSmile.SetForeColor(backClr);
}
/////////////////////////////////////////////////////////////////////////////
// CSmileyDlg Command Handlers
void CSmileyDlg::OnSad()
{
m_ctlSmile.SetSad((m_ctlSad.GetCheck() != 0));
}
/////////////////////////////////////////////////////////////////////////////
// CSmileyDlg Event Handlers
// These handlers are called when the user clicks with the mouse inside and
// outside the 'face' on the CSmileyCtl OLE Control.
BOOL CSmileyDlg::OnClickIn(OLE_XPOS_PIXELS, OLE_YPOS_PIXELS)
{
// We don't make use of the X and Y coordinates of the mouse click
// passed to us by the event so we don't declare parameter variables
// for them.
// Call the 'Wink' Method in the CSmileCtl OLE Control
m_ctlSmile.Wink(TRUE);
return TRUE; // We handled the event. No need for futher processing
}
BOOL CSmileyDlg::OnClickOut()
{
// Call the 'Wink' Method in the CSmileCtl OLE Control
m_ctlSmile.Wink(FALSE);
return TRUE; // We handled the event. No need for futher processing
}
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