📄 sddynamics.cpp
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// SDDynamics.cpp: implementation of the CSDDynamics class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "MySDOpenGL.h"
#include "SDDynamics.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CSDDynamics::CSDDynamics()
{
}
//CSDDynamics::CSDDynamics(int n)
//{ // A=NULL;
// R=NULL;
// BOOL bSuccess =Init( n);
// ASSERT(bSuccess);
// CDynamics(n);
//}
CSDDynamics::~CSDDynamics()
{
}
BOOL CSDDynamics::MakeN(CMatrix theta,CMatrix deltatheta,CMatrix beata,double gravity)
{double theta2=theta.GetElement(1,0)*3.14/180;
double theta3=theta.GetElement(2,0)*3.14/180;
double r2=(*(R+1)).r.z;
double l1=(*(R+1)).l;
double m2=(*(R+1)).m;
double r3=(*(R+2)).r.z;
double l3=(*(R+2)).l;
double m3=(*(R+2)).m;
double m4=(*(R+3)).m;
double g=gravity;
double vN[]={0,-m2*g*r2*cos(theta2)-m3*g*(l1*cos(theta2)+r3*cos(theta2+theta3))-m4*g*(l1*cos(theta2)+l3*cos(theta2+theta3)),-m3*g*r3*cos(theta2+theta3)-m4*g*l3*cos(theta2+theta3),0};
CMatrix temN(4,1,vN);
N=temN+beata*deltatheta;
return true;
}
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