pci_gameport.h

来自「linux得一些常用命令,以及linux环境下的c编程」· C头文件 代码 · 共 40 行

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#ifndef __LINUX_PCI_GAMEPORT_H#define __LINUX_PCI_GAMEPORT_H/* *	Public interfaces for attaching a PCI gameport directly to the *	soundcard when it shares the same PCI ident */ #define PCIGAME_4DWAVE		0#define PCIGAME_VORTEX		1#define PCIGAME_VORTEX2		2struct pcigame_data {	int gcr;	/* Gameport control register */	int legacy;	/* Legacy port location */	int axes;	/* Axes start */	int axsize;	/* Axis field size */	int axmax;	/* Axis field max value */	int adcmode;	/* Value to enable ADC mode in GCR */};struct pcigame {	struct gameport gameport;	struct pci_dev *dev;        unsigned char *base;	struct pcigame_data *data;};#if defined(CONFIG_INPUT_PCIGAME) || defined(CONFIG_INPUT_PCIGAME_MODULE)extern struct pcigame *pcigame_attach(struct pci_dev *dev, int type);extern void pcigame_detach(struct pcigame *game);#else#define pcigame_attach(a,b)	NULL#define pcigame_detach(a)#endif#endif

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