📄 pci_gameport.h
字号:
#ifndef __LINUX_PCI_GAMEPORT_H#define __LINUX_PCI_GAMEPORT_H/* * Public interfaces for attaching a PCI gameport directly to the * soundcard when it shares the same PCI ident */ #define PCIGAME_4DWAVE 0#define PCIGAME_VORTEX 1#define PCIGAME_VORTEX2 2struct pcigame_data { int gcr; /* Gameport control register */ int legacy; /* Legacy port location */ int axes; /* Axes start */ int axsize; /* Axis field size */ int axmax; /* Axis field max value */ int adcmode; /* Value to enable ADC mode in GCR */};struct pcigame { struct gameport gameport; struct pci_dev *dev; unsigned char *base; struct pcigame_data *data;};#if defined(CONFIG_INPUT_PCIGAME) || defined(CONFIG_INPUT_PCIGAME_MODULE)extern struct pcigame *pcigame_attach(struct pci_dev *dev, int type);extern void pcigame_detach(struct pcigame *game);#else#define pcigame_attach(a,b) NULL#define pcigame_detach(a)#endif#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -