📄 tetra.x
字号:
xof 0302txt 0064
# This DirectX file was written by a Caligari (tm) product
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
template FloatKeys {
<10DD46A9-775B-11cf-8F52-0040333594A3>
DWORD nValues;
array FLOAT values[nValues];
}
template TimedFloatKeys {
<F406B180-7B3B-11cf-8F52-0040333594A3>
DWORD time;
FloatKeys tfkeys;
}
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
template AnimationOptions {
<E2BF56C0-840F-11cf-8F52-0040333594A3>
DWORD openclosed;
DWORD positionquality;
}
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
Header {
1;
0;
1;
}
Material NoName_1MeshMate0rial0 {
0.000000; 1.000000; 1.000000; 1.000000;
0.000000;
0.000000; 0.000000; 0.000000;
0.0; 0.0; 0.0;
}
Mesh NoName_1MeshMesh {
12;
-3.976919;-1.771657;-2.855211;,
-0.035667;2.850921;-2.863272;,
2.880328;-1.683457;-2.852794;,
-0.001306;0.007241;3.428824;,
-0.001306;0.007241;3.428824;,
-3.976919;-1.771657;-2.855211;,
-0.001306;0.007241;3.428824;,
2.880328;-1.683457;-2.852794;,
-0.035667;2.850921;-2.863272;,
2.880328;-1.683457;-2.852794;,
-3.976919;-1.771657;-2.855211;,
-0.035667;2.850921;-2.863272;;
4;
3;3,1,0;,
3;4,5,2;,
3;6,7,8;,
3;9,10,11;;
MeshNormals {
12;
-0.729118;0.622150;0.285159;,
-0.729118;0.622150;0.285159;,
0.012307;-0.964131;0.265142;,
-0.729118;0.622150;0.285159;,
0.012307;-0.964131;0.265142;,
0.012307;-0.964131;0.265142;,
0.817613;0.526335;0.233409;,
0.817613;0.526335;0.233409;,
0.817613;0.526335;0.233409;,
0.000379;-0.002067;-0.999998;,
0.000379;-0.002067;-0.999998;,
0.000379;-0.002067;-0.999998;;
4;
3;3,1,0;,
3;4,5,2;,
3;6,7,8;,
3;9,10,11;;
}
MeshTextureCoords {
12;
0.000000;0.000000;
0.000000;0.000000;
0.000000;0.000000;
0.000000;0.000000;
0.000000;0.000000;
0.000000;0.000000;
0.000000;0.000000;
0.000000;0.000000;
0.000000;0.000000;
0.000000;0.000000;
0.000000;0.000000;
0.000000;0.000000;;
}
MeshMaterialList {
1;
4;
0,
0,
0,
0;;
{NoName_1MeshMate0rial0}
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -