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📄 tetra.x

📁 3D的Boids效果演示源程序
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xof 0302txt 0064

# This DirectX file was written by a Caligari (tm) product

template Header {
	<3D82AB43-62DA-11cf-AB39-0020AF71E433>
	WORD major;
	WORD minor;
	DWORD flags;
 }

template Vector {
	<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
	FLOAT x;
	FLOAT y;
	FLOAT z;
 }

template Coords2d {
	<F6F23F44-7686-11cf-8F52-0040333594A3>
	FLOAT u;
	FLOAT v;
 }

template Matrix4x4 {
	<F6F23F45-7686-11cf-8F52-0040333594A3>
	array FLOAT matrix[16];
 }

template ColorRGBA {
	<35FF44E0-6C7C-11cf-8F52-0040333594A3>
	FLOAT red;
	FLOAT green;
	FLOAT blue;
	FLOAT alpha;
 }

template ColorRGB {
	<D3E16E81-7835-11cf-8F52-0040333594A3>
	FLOAT red;
	FLOAT green;
	FLOAT blue;
 }

template IndexedColor {
	<1630B820-7842-11cf-8F52-0040333594A3>
	DWORD index;
	ColorRGBA indexColor;
 }

template Boolean {
	<4885AE61-78E8-11cf-8F52-0040333594A3>
	WORD truefalse;
 }

template Boolean2d {
	<4885AE63-78E8-11cf-8F52-0040333594A3>
	Boolean u;
	Boolean v;
 }

template MaterialWrap {
	<4885AE60-78E8-11cf-8F52-0040333594A3>
	Boolean u;
	Boolean v;
 }

template TextureFilename {
	<A42790E1-7810-11cf-8F52-0040333594A3>
	STRING filename;
 }

template Material {
	<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
	ColorRGBA faceColor;
	FLOAT power;
	ColorRGB specularColor;
	ColorRGB emissiveColor;
	[...]
 }

template MeshFace {
	<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
	DWORD nFaceVertexIndices;
	array DWORD faceVertexIndices[nFaceVertexIndices];
 }

template MeshFaceWraps {
	<4885AE62-78E8-11cf-8F52-0040333594A3>
	DWORD nFaceWrapValues;
	Boolean2d faceWrapValues;
 }

template MeshTextureCoords {
	<F6F23F40-7686-11cf-8F52-0040333594A3>
	DWORD nTextureCoords;
	array Coords2d textureCoords[nTextureCoords];
 }

template MeshMaterialList {
	<F6F23F42-7686-11cf-8F52-0040333594A3>
	DWORD nMaterials;
	DWORD nFaceIndexes;
	array DWORD faceIndexes[nFaceIndexes];
	[Material]
 }

template MeshNormals {
	<F6F23F43-7686-11cf-8F52-0040333594A3>
	DWORD nNormals;
	array Vector normals[nNormals];
	DWORD nFaceNormals;
	array MeshFace faceNormals[nFaceNormals];
 }

template MeshVertexColors {
	<1630B821-7842-11cf-8F52-0040333594A3>
	DWORD nVertexColors;
	array IndexedColor vertexColors[nVertexColors];
 }

template Mesh {
	<3D82AB44-62DA-11cf-AB39-0020AF71E433>
	DWORD nVertices;
	array Vector vertices[nVertices];
	DWORD nFaces;
	array MeshFace faces[nFaces];
	[...]
 }

template FrameTransformMatrix {
	<F6F23F41-7686-11cf-8F52-0040333594A3>
	Matrix4x4 frameMatrix;
 }

template Frame {
	<3D82AB46-62DA-11cf-AB39-0020AF71E433>
	[...]
 }

template FloatKeys {
	<10DD46A9-775B-11cf-8F52-0040333594A3>
	DWORD nValues;
	array FLOAT values[nValues];
 }

template TimedFloatKeys {
	<F406B180-7B3B-11cf-8F52-0040333594A3>
	DWORD time;
	FloatKeys tfkeys;
 }

template AnimationKey {
	<10DD46A8-775B-11cf-8F52-0040333594A3>
	DWORD keyType;
	DWORD nKeys;
	array TimedFloatKeys keys[nKeys];
 }

template AnimationOptions {
	<E2BF56C0-840F-11cf-8F52-0040333594A3>
	DWORD openclosed;
	DWORD positionquality;
 }

template Animation {
	<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
	[...]
 }

template AnimationSet {
	<3D82AB50-62DA-11cf-AB39-0020AF71E433>
	[Animation]
 }

Header {
	1;
	0;
	1;
 }

Material NoName_1MeshMate0rial0 {
	0.000000; 1.000000; 1.000000; 1.000000;
	0.000000;
	0.000000; 0.000000; 0.000000;
	0.0;   0.0;  0.0;
 }

Mesh NoName_1MeshMesh {
	12;
	-3.976919;-1.771657;-2.855211;,
	-0.035667;2.850921;-2.863272;,
	2.880328;-1.683457;-2.852794;,
	-0.001306;0.007241;3.428824;,
	-0.001306;0.007241;3.428824;,
	-3.976919;-1.771657;-2.855211;,
	-0.001306;0.007241;3.428824;,
	2.880328;-1.683457;-2.852794;,
	-0.035667;2.850921;-2.863272;,
	2.880328;-1.683457;-2.852794;,
	-3.976919;-1.771657;-2.855211;,
	-0.035667;2.850921;-2.863272;;
	4;
	3;3,1,0;,
	3;4,5,2;,
	3;6,7,8;,
	3;9,10,11;;
	MeshNormals {
		12;
		-0.729118;0.622150;0.285159;,
		-0.729118;0.622150;0.285159;,
		0.012307;-0.964131;0.265142;,
		-0.729118;0.622150;0.285159;,
		0.012307;-0.964131;0.265142;,
		0.012307;-0.964131;0.265142;,
		0.817613;0.526335;0.233409;,
		0.817613;0.526335;0.233409;,
		0.817613;0.526335;0.233409;,
		0.000379;-0.002067;-0.999998;,
		0.000379;-0.002067;-0.999998;,
		0.000379;-0.002067;-0.999998;;
		4;
		3;3,1,0;,
		3;4,5,2;,
		3;6,7,8;,
		3;9,10,11;;
	 }

	MeshTextureCoords {
		12;
		0.000000;0.000000;
		0.000000;0.000000;
		0.000000;0.000000;
		0.000000;0.000000;
		0.000000;0.000000;
		0.000000;0.000000;
		0.000000;0.000000;
		0.000000;0.000000;
		0.000000;0.000000;
		0.000000;0.000000;
		0.000000;0.000000;
		0.000000;0.000000;;
	 }

	MeshMaterialList {
		1;
		4;
		0,
		0,
		0,
		0;;
		{NoName_1MeshMate0rial0}
	 }

 }

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