📄 boidsthread.cpp
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/* Filename: BoidsThread.cpp
Author: Robert Platt
Creation date: 14/09/1999
Modified: 13/05/2000
Version: 0.54
Description: Global function to perform the concurrency support.
*/
#include "BoidsWin.h"
// The display thread's main function.
UINT d3dThread( LPVOID pParam )
{
// Create a pointer to the main window.
BoidsWin *mainWin = static_cast< BoidsWin * >( pParam );
// The thread's main rendering loop.
// This while loop is only active while -
// - the simulation running flag is set.
while( mainWin -> threadEnabled )
{
// Continue the D3DRM rendering.
mainWin -> d3drm -> Tick( D3DVALUE( 1.0 ) );
mainWin -> frameCount++; // Increment the frame count.
// Update the static timer control.
mainWin -> updateTimer( );
// Call the function to maintain and update the main window.
if ( mainWin -> appIdle == false )
{
// Perform some maintenance tasks every second.
if ( (double)( clock( ) - mainWin -> frameStartTime ) /
(double)CLOCKS_PER_SEC >= 1.0 )
{
mainWin -> performEverySecond( );
}
}
}
// Set the flag to state that the thread has finished.
mainWin -> threadFinished = true;
return 0; // End the thread's execution.
}
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