📄 dsp28_sysctrl.c
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//###########################################################################
//
// FILE: DSP28_SysCtrl.c
//
// TITLE: DSP28 Device System Control Initialization & Support Functions.
//
//###########################################################################
#include "DSP28_Device.h"
// Functions that will be run from RAM need to be assigned to
// a different section. This section will then be mapped using
// the linker cmd file.
#pragma CODE_SECTION(InitFlash, "ramfuncs");
//---------------------------------------------------------------------------
// InitSysCtrl:
//---------------------------------------------------------------------------
// This function initializes the System Control registers to a known state.
//
void InitSysCtrl(void)
{
Uint16 i;
EALLOW;
// On TMX samples, to get the best performance of on chip RAM blocks M0/M1/L0/L1/H0 internal
// control registers bit have to be enabled. The bits are in Device emulation registers.
DevEmuRegs.M0RAMDFT = 0x0300;
DevEmuRegs.M1RAMDFT = 0x0300;
DevEmuRegs.L0RAMDFT = 0x0300;
DevEmuRegs.L1RAMDFT = 0x0300;
DevEmuRegs.H0RAMDFT = 0x0300;
// Disable watchdog module
SysCtrlRegs.WDCR= 0x0068;
// Initalize PLL
// SYCLK=(IN_CLK*10)/2
SysCtrlRegs.PLLCR = 0xA; // 150Mhz
// Wait for PLL to lock
for(i= 0; i< 5000; i++){}
// HISPCP/LOSPCP prescale register settings, normally it will be set to default values
SysCtrlRegs.HISPCP.all = 0x3; // HSPCLK=25Mhz
SysCtrlRegs.LOSPCP.all = 0x1; // LSPCLK=75Mhz
// Peripheral clock enables set for the selected peripherals.
SysCtrlRegs.PCLKCR.bit.ADCENCLK=1;
SysCtrlRegs.PCLKCR.bit.EVAENCLK=0;
SysCtrlRegs.PCLKCR.bit.EVBENCLK=0;
SysCtrlRegs.PCLKCR.bit.SCIENCLKA=0;
SysCtrlRegs.PCLKCR.bit.SCIENCLKB=0;
SysCtrlRegs.PCLKCR.bit.MCBSPENCLK=0;
SysCtrlRegs.PCLKCR.bit.SPIENCLK=1;
SysCtrlRegs.PCLKCR.bit.ECANENCLK=0;
EDIS;
}
// This function initializes the Flash Control registers
// CAUTION
// This function MUST be executed out of RAM. Executing it
// out of OTP/Flash will yield unpredictable results
void InitFlash(void)
{
EALLOW;
//Enable Flash Pipeline mode to improve performance
//of code executed from Flash.
FlashRegs.FOPT.bit.ENPIPE = 1;
// CAUTION
//Minimum waitstates required for the flash operating
//at a given CPU rate must be characterized by TI.
//Refer to the datasheet for the latest information.
//Set the Random Waitstate for the Flash
FlashRegs.FBANKWAIT.bit.RANDWAIT = 5;
//Set the Paged Waitstate for the Flash
FlashRegs.FBANKWAIT.bit.PAGEWAIT = 5;
// CAUTION
//Minimum cycles required to move between power states
//at a given CPU rate must be characterized by TI.
//Refer to the datasheet for the latest information.
//For now use the default count
//Set number of cycles to transition from sleep to standby
FlashRegs.FSTDBYWAIT.bit.STDBYWAIT = 0x01FF;
//Set number of cycles to transition from standby to active
FlashRegs.FACTIVEWAIT.bit.ACTIVEWAIT = 0x01FF;
EDIS;
}
//---------------------------------------------------------------------------
// KickDog:
//---------------------------------------------------------------------------
// This function resets the watchdog timer.
// Enable this function for using KickDog in the application
void KickDog(void)
{
EALLOW;
SysCtrlRegs.WDKEY = 0x0055;
SysCtrlRegs.WDKEY = 0x00AA;
EDIS;
}
//===========================================================================
// No more.
//===========================================================================
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