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📄 gpipe.h

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/*	Copyright (C) 2006, Mike Gashler	This library is free software; you can redistribute it and/or	modify it under the terms of the GNU Lesser General Public	License as published by the Free Software Foundation; either	version 2.1 of the License, or (at your option) any later version.	see http://www.gnu.org/copyleft/lesser.html*/#ifndef __GPIPE_H__#define __GPIPE_H__#ifdef WIN32#include <windows.h>#endif // WIN32// This is for inter-process communication (on the same computer, or on the same network)// First, Connect to a GPipeHost, then start talking to it.  A Talker can only talk to one// Listener, but a Listener can listen to as many Talkers as want to talk to it.  Named Pipes// must be enabled on your network.class GPipeClient{protected:	HANDLE m_hPipeFile;	char* m_szBuff;	void GPipeClient::ClosePipeFile();public:	GPipeClient();	virtual ~GPipeClient();	// This returns true if it finds the listener you specify.	// This returns false if it can't find that listener.	// (You must Connect to a listener before you can talk to it.  If	// you have already connected to another listener, it will first	// disconnect from that listener, then try to connect to the new one.)	virtual bool Connect(const char* szNameOfListener);	// Send messages to the host--if the host has died, this will return false	virtual bool Send(void* pData, int nSize);};// This will receive messages from a GPipeClient.  It will listen to whoever// wants to talk to it.  You should override the Receive() method to do // something with the message you get from the Talker.class GPipeHost{protected:	HANDLE m_hPipe;	char* m_szBuff;	bool m_bReceiving; // Mutex so we don't terminate the listen thread while receiving	HANDLE m_hListenThread;public:	GPipeHost(const char* szMyName);	virtual ~GPipeHost();	void Listen();protected:	virtual void Receive(void* pData, int nSize) = 0;};#endif // __GPIPE_H__

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