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📄 gclasses.dsp

📁 一个非常有用的开源代码
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# Microsoft Developer Studio Project File - Name="GClasses" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=GClasses - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "GClasses.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "GClasses.mak" CFG="GClasses - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "GClasses - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "GClasses - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "GClasses - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "..\..\Obj\GClasses\Release"
# PROP Intermediate_Dir "..\..\Obj\GClasses\Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I ".." /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_MT" /FD /c
# SUBTRACT CPP /YX
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# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\lib\GClasses.lib"

!ELSEIF  "$(CFG)" == "GClasses - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
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# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\..\Obj\GClasses\Debug"
# PROP Intermediate_Dir "..\..\Obj\GClasses\Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_MT" /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\..\lib\GClasses_DebugVersion.lib"

!ENDIF 

# Begin Target

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SOURCE=.\GKeyPair.h
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SOURCE=.\GKNN.h
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SOURCE=.\GLearner.h
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SOURCE=.\GLList.h
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SOURCE=.\GManifold.cpp
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SOURCE=.\GManifold.h
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SOURCE=.\GMath.h
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SOURCE=.\GMatrix.cpp
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SOURCE=.\GMatrix.h
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SOURCE=.\GMemChunk.h
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SOURCE=.\GNaiveBayes.cpp
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SOURCE=.\GNaiveBayes.h
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SOURCE=.\GNeuralNet.cpp
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SOURCE=.\GNeuralNet.h
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SOURCE=.\GParseTree.cpp
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SOURCE=.\GParseTree.h
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SOURCE=.\GParticleSwarm.cpp
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SOURCE=.\GPNG.cpp
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SOURCE=.\GPolynomial.h
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SOURCE=.\GQueue.cpp
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SOURCE=.\GQueue.h
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SOURCE=.\GRand.cpp
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SOURCE=.\GRayTrace.cpp
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SOURCE=.\GRayTrace.h
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SOURCE=.\GRiddle.h
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SOURCE=.\GSDL.cpp
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SOURCE=.\GSDL.h
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SOURCE=.\GSearch.cpp
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SOURCE=.\GSearch.h
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SOURCE=.\GSecureSocket.cpp
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SOURCE=.\GSecureSocket.h
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SOURCE=.\GSmtp.cpp
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SOURCE=.\GSmtp.h
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SOURCE=.\GSocket.cpp
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SOURCE=.\GSocket.h
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SOURCE=.\GStream.h
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SOURCE=.\GTime.cpp
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SOURCE=.\GTime.h
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SOURCE=.\GTimer.cpp
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SOURCE=.\GTimer.h
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SOURCE=.\GTrie.cpp
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SOURCE=.\GTrie.h
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SOURCE=.\GTrigTable.cpp
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SOURCE=.\GTrigTable.h
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SOURCE=.\GVector.cpp
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SOURCE=.\GVector.h
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SOURCE=.\GVSM.cpp
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SOURCE=.\GVSM.h
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SOURCE=.\GWidgets.cpp
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SOURCE=.\GWidgets.h
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SOURCE=.\GWindows.cpp
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SOURCE=.\GWindows.h
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SOURCE=.\GXML.h
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SOURCE=.\sha1.cpp
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SOURCE=.\sha1.h
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SOURCE=.\sha2.cpp
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SOURCE=.\sha2.h
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SOURCE=.\uitypes.h
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# End Group
# End Target
# End Project

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