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📄 ghashtable.cpp

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/*	Copyright (C) 2006, Mike Gashler	This library is free software; you can redistribute it and/or	modify it under the terms of the GNU Lesser General Public	License as published by the Free Software Foundation; either	version 2.1 of the License, or (at your option) any later version.	see http://www.gnu.org/copyleft/lesser.html*/#include <stdio.h>#include "GHashTable.h"#include "GMacros.h"#include "GQueue.h"#include "GArray.h"#include <wchar.h>struct HashBucket{	HashBucket* pPrev;	HashBucket* pNext;	const char* pKey;	const void* pValue;};GHashTableBase::GHashTableBase(int nInitialBucketCount){	m_nBucketCount = 0;	m_pBuckets = NULL;	m_nCount = 0;	m_nModCount = 0;	_Resize(nInitialBucketCount);}GHashTableBase::~GHashTableBase(){	delete[] m_pBuckets;}inline bool IsObviousNonPrime(int n){	if((n % 3) == 0)		return true;	if((n % 5) == 0)		return true;	if((n % 7) == 0 && n != 7)		return true;	if((n % 11) == 0 && n != 11)		return true;	if((n % 13) == 0 && n != 13)		return true;	if((n % 17) == 0 && n != 17)		return true;	return false;}void GHashTableBase::_Resize(int nNewSize){	// Find a good size	if(nNewSize < m_nCount * 3)		nNewSize = m_nCount * 3;	if(nNewSize < 7)		nNewSize = 7;	if((nNewSize & 1) == 0)		nNewSize++;	while(IsObviousNonPrime(nNewSize))		nNewSize += 2;	// Allocate the new buckets	struct HashBucket* pOldBuckets = m_pBuckets;	m_pBuckets = new struct HashBucket[nNewSize];	int nOldCount = m_nBucketCount;	m_nBucketCount = nNewSize;	m_nCount = 0;	// Init the new buckets	m_pBuckets[0].pPrev = NULL;	m_pBuckets[0].pNext = &m_pBuckets[1];	m_pBuckets[0].pKey = NULL;	int n;	int nNewSizeMinusOne = nNewSize - 1;	for(n = 1; n < nNewSizeMinusOne; n++)	{		m_pBuckets[n].pPrev = &m_pBuckets[n - 1];		m_pBuckets[n].pNext = &m_pBuckets[n + 1];		m_pBuckets[n].pKey = NULL;	}	m_pBuckets[nNewSizeMinusOne].pPrev = &m_pBuckets[nNewSizeMinusOne - 1];	m_pBuckets[nNewSizeMinusOne].pNext = NULL;	m_pBuckets[nNewSizeMinusOne].pKey = NULL;	m_pFirstEmpty = &m_pBuckets[0];	// Copy the old data	for(n = 0; n < nOldCount; n++)	{		if(pOldBuckets[n].pKey)			_Add(pOldBuckets[n].pKey, pOldBuckets[n].pValue);	}	// delete the old buckets	delete[] pOldBuckets;	m_nModCount++;}void GHashTableBase::_Add(const char* pKey, const void* pValue){	// Check inputs	GAssert(pKey, "pKey can't be NULL");	// Resize if necessary	if(m_nCount * 2 > m_nBucketCount)		_Resize(m_nBucketCount * 2);	else		m_nModCount++;	// Determine which bucket	unsigned int nPos = Hash(pKey, m_nBucketCount);	GAssert(nPos < (unsigned int)m_nBucketCount, "Out of range");	// Insert it	m_nCount++;	if(m_pBuckets[nPos].pKey)	{		// The bucket is occupied, so either boot them out or rent a place yourself		if(m_pBuckets[nPos].pPrev)		{			// The bucket is being rented by someone else.  Boot them out to the next available empty spot.			struct HashBucket* pRenter = m_pFirstEmpty;			m_pFirstEmpty = pRenter->pNext;			m_pFirstEmpty->pPrev = NULL;			*pRenter = m_pBuckets[nPos];			pRenter->pPrev->pNext = pRenter;			if(pRenter->pNext)				pRenter->pNext->pPrev = pRenter;					// Move in			m_pBuckets[nPos].pPrev = NULL;			m_pBuckets[nPos].pNext = NULL;			m_pBuckets[nPos].pKey = pKey;			m_pBuckets[nPos].pValue = pValue;		}		else		{			// The bucket is already owned, so just rent the first available empty spot.			struct HashBucket* pNewBucket = m_pFirstEmpty;			m_pFirstEmpty = pNewBucket->pNext;			m_pFirstEmpty->pPrev = NULL;			pNewBucket->pKey = pKey;			pNewBucket->pValue = pValue;			pNewBucket->pNext = m_pBuckets[nPos].pNext;			pNewBucket->pPrev = &m_pBuckets[nPos];			m_pBuckets[nPos].pNext = pNewBucket;			if(pNewBucket->pNext)				pNewBucket->pNext->pPrev = pNewBucket;		}	}	else	{		// The bucket is empty.  Move in.		if(m_pBuckets[nPos].pPrev)			m_pBuckets[nPos].pPrev->pNext = m_pBuckets[nPos].pNext;		else		{			GAssert(m_pFirstEmpty == &m_pBuckets[nPos], "Orphaned empty bucket!  Only m_pFirstEmpty and non-empty buckets should have a NULL value for pPrev.");			m_pFirstEmpty = m_pBuckets[nPos].pNext;		}		if(m_pBuckets[nPos].pNext)			m_pBuckets[nPos].pNext->pPrev = m_pBuckets[nPos].pPrev;		m_pBuckets[nPos].pPrev = NULL;		m_pBuckets[nPos].pNext = NULL;		m_pBuckets[nPos].pKey = pKey;		m_pBuckets[nPos].pValue = pValue;	}	GAssert(m_pFirstEmpty && m_pFirstEmpty->pNext, "Less than two empty slots left!");}bool GHashTableBase::_Get(const char* pKey, void** pOutValue){	GAssert(pKey != NULL, "pKey can't be NULL");	unsigned int nPos = Hash(pKey, m_nBucketCount);	GAssert(nPos < (unsigned int)m_nBucketCount, "Out of range");	if(!m_pBuckets[nPos].pKey || m_pBuckets[nPos].pPrev)		return false;	struct HashBucket* pBucket;	for(pBucket = &m_pBuckets[nPos]; pBucket; pBucket = pBucket->pNext)	{		if(AreKeysEqual(pBucket->pKey, pKey))		{			*pOutValue = (void*)pBucket->pValue;			return true;		}	}	return false;}int GHashTableBase::_Count(const char* pKey){	GAssert(pKey != NULL, "pKey can't be NULL");	unsigned int nPos = Hash(pKey, m_nBucketCount);	GAssert(nPos < (unsigned int)m_nBucketCount, "Out of range");	if(!m_pBuckets[nPos].pKey || m_pBuckets[nPos].pPrev)		return 0;	int nCount = 0;	struct HashBucket* pBucket;	for(pBucket = &m_pBuckets[nPos]; pBucket; pBucket = pBucket->pNext)	{		if(AreKeysEqual(pBucket->pKey, pKey))			nCount++;	}	return nCount;}void GHashTableBase::_Remove(const char* pKey){	GAssert(pKey != NULL, "pKey can't be NULL");	unsigned int nPos = Hash(pKey, m_nBucketCount);	GAssert(nPos < (unsigned int)m_nBucketCount, "Out of range");	if(!m_pBuckets[nPos].pKey || m_pBuckets[nPos].pPrev)		return;	struct HashBucket* pBucket;	for(pBucket = &m_pBuckets[nPos]; pBucket; pBucket = pBucket->pNext)	{		GAssert(pBucket->pKey, "empty bucket should not be in a chain!");		if(AreKeysEqual(pBucket->pKey, pKey))		{			if(pBucket->pPrev)			{				// It's just a renter, so unlink it and delete the bucket				GAssert(pBucket != &m_pBuckets[nPos], "The landlord bucket shouldn't have a prev");				pBucket->pPrev->pNext = pBucket->pNext;				if(pBucket->pNext)					pBucket->pNext->pPrev = pBucket->pPrev;				pBucket->pPrev = NULL;				pBucket->pNext = m_pFirstEmpty;				pBucket->pKey = NULL;				m_pFirstEmpty->pPrev = pBucket;				m_pFirstEmpty = pBucket;			}			else			{				// It's a landlord				GAssert(pBucket == &m_pBuckets[nPos], "Renters should have a prev");				if(pBucket->pNext)				{					// Move the next renter into the landlord bucket					struct HashBucket* pOldBucket = pBucket->pNext;					pBucket->pNext = pOldBucket->pNext;					pBucket->pKey = pOldBucket->pKey;					pBucket->pValue = pOldBucket->pValue;					if(pBucket->pNext)						pBucket->pNext->pPrev = pBucket;					// Delete the former-renter's old bucket					pOldBucket->pNext = m_pFirstEmpty;					pOldBucket->pPrev = NULL;					pOldBucket->pKey = NULL;					m_pFirstEmpty->pPrev = pOldBucket;					m_pFirstEmpty = pOldBucket;				}				else				{					// Just delete the landlord bucket					pBucket->pNext = m_pFirstEmpty;					pBucket->pKey = NULL;					m_pFirstEmpty->pPrev = pBucket;					m_pFirstEmpty = pBucket;				}			}			m_nCount--;			m_nModCount++;			return;		}	}}#ifndef NO_TEST_CODE#define TEST_HASH_TABLE_ELEMENTS 32000bool VerifyBucketCount(GHashTableBase* pHT){	GHashTableEnumerator hte(pHT);	void* pValue;	int n = 0;	while(hte.GetNext(&pValue))		n++;	if(n != pHT->GetCount())		return false;	return true;}/*static*/ void GHashTable::Test(){	int nElements = TEST_HASH_TABLE_ELEMENTS;	GHashTable ht(13);	int n;	for(n = 0; n < nElements; n++)		ht.Add(n * n, (const void*)n);	for(n = 0; n < nElements; n += 7)		ht.Remove(n * n);	if(!VerifyBucketCount(&ht))		throw "failed";	int nVal;	for(n = 0; n < nElements; n++)	{		if(n % 7 == 0)		{			if(ht.Get(n * n, (void**)&nVal))				throw "failed";		}		else		{			if(!ht.Get(n * n, (void**)&nVal))				throw "failed";			if(nVal != n)				throw "failed";		}	}}#endif // !NO_TEST_CODE// ------------------------------------------------------------------------------const char* GHashTableEnumerator::GetNext(void** ppValue){	GAssert(m_pHashTable->GetModCount() == m_nModCount, "The HashTable was modified since this enumerator was constructed!");	const void* pValue;	while(m_nPos < m_pHashTable->m_nBucketCount)	{		const char* pKey = m_pHashTable->m_pBuckets[m_nPos].pKey;		pValue = m_pHashTable->m_pBuckets[m_nPos].pValue;		m_nPos++;		if(pKey)		{			*ppValue = (void*)pValue;			return pKey;		}	}	return NULL;}void* GHashTableEnumerator::GetCurrentValue(){	if(m_nPos <= 0)		return NULL;	return (void*)m_pHashTable->m_pBuckets[m_nPos - 1].pValue;}// ------------------------------------------------------------------------------bool GConstStringHashTable::Get(const char* pKey, int nLen, void** ppOutValue){	GTEMPBUF(char, szKey, nLen + 1);	memcpy(szKey, pKey, nLen);	szKey[nLen] = '\0';	return Get(szKey, ppOutValue);}// ------------------------------------------------------------------------------GNodeHashTable::GNodeHashTable(bool bOwnNodes, int nInitialBucketCount) : GHashTableBase(nInitialBucketCount){	if(bOwnNodes)		m_pNodes = new GPointerArray(MAX(16, nInitialBucketCount / 2));	else		m_pNodes = NULL;}// virtualGNodeHashTable::~GNodeHashTable(){	if(m_pNodes)	{		int i;		int nCount = m_pNodes->GetSize();		for(i = 0; i < nCount; i++)			delete((HashTableNode*)m_pNodes->GetPointer(i));		delete(m_pNodes);	}}void GNodeHashTable::Add(HashTableNode* pRec){	if(m_pNodes)		m_pNodes->AddPointer(pRec);	_Add((const char*)pRec, pRec);}// ------------------------------------------------------------------------------char* GStringHeap::Add(GQueue* pQ){	int nLen = pQ->GetSize();	char* pNewString = Allocate(nLen + 1);	pQ->Pop((unsigned char*)pNewString, nLen);	pNewString[nLen] = '\0';	return pNewString;}wchar_t* GStringHeap::Add(const wchar_t* wszString){	wchar_t* pNewString = (wchar_t*)Allocate(sizeof(wchar_t) * (wcslen(wszString) + 1));	wcscpy(pNewString, wszString);	return pNewString;}

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