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📄 type_gpipeclient.html

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<html><head><title>Generated Documentation</title></head><body>	<image src="headerimage.png">	<br><br><table><tr><td><big><big><big style="font-family: arial;"><b>GPipeClient</b></big></big></big><br><br></td><td> This is for inter-process communication (on the same computer, or on the same network) First, Connect to a GPipeHost, then start talking to it.  A Talker can only talk to one Listener, but a Listener can listen to as many Talkers as want to talk to it.  Named Pipes must be enabled on your network.</td></tr></table><br><br><big><big><i>Constructors (public)</i></big></big><br><div style="margin-left: 40px;"><big><b>GPipeClient</b></big>()<br></div><br><big><big><i>Destructors</i></big></big><br><div style="margin-left: 40px;"><big><b>~GPipeClient</b></big>()<br></div><br><big><big><i>Virtual (public)</i></big></big><br><div style="margin-left: 40px;">bool <big><b>Connect</b></big>(const char* szNameOfListener)<br><div style="margin-left: 80px;"><font color=brown> This returns true if it finds the listener you specify. This returns false if it can't find that listener. (You must Connect to a listener before you can talk to it.  If you have already connected to another listener, it will first disconnect from that listener, then try to connect to the new one.)</font></div><br>bool <big><b>Send</b></big>(void* pData, int nSize)<br><div style="margin-left: 80px;"><font color=brown> Send messages to the host--if the host has died, this will return false</font></div><br></div><br></body></html>

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